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-   -   New skins (https://www.subsim.com/radioroom/showthread.php?t=248505)

Texas Red 05-19-21 06:53 AM

Will this work with TWoS?

U-190 05-19-21 07:05 AM

Quote:

Originally Posted by Pascal (Post 2748571)
Some new features on my Mods page:
- Mod uniform version 7 : re-texture on the NCO cap
- Design grids sub VIIB and C: version 3
- And a new thing: intro movie (Das Boot Alarm)

Excellent, my friend! Well done! :up: :Kaleun_Applaud:
I'm going to use this in my Mega Mod.

fitzcarraldo 05-19-21 08:44 AM

Quote:

Originally Posted by Pascal (Post 2748571)
Some new features on my Mods page:
- Mod uniform version 7 : re-texture on the NCO cap
- Design grids sub VIIB and C: version 3
- And a new thing: intro movie (Das Boot Alarm)

Perfect! Downloading now...

Many thanks!

Fitzcarraldo :salute:

GrenSo 05-20-21 12:50 PM

Quote:

Originally Posted by Pascal (Post 2748571)
Some new features on my Mods page:
- Mod uniform version 7 : re-texture on the NCO cap
- Design grids sub VIIB and C: version 3
- And a new thing: intro movie (Das Boot Alarm)


With the new texture for the deck of VIIC does the hole for the hydrophon not fit completely or rather is a little too offset.


https://postimg.cc/rzwRYJN6https://i.postimg.cc/NG18FCy0/2021-05-20-194822.jpg

tonschk 05-20-21 12:59 PM

Very good, thank you Pascal :up:

Pascal 05-20-21 03:12 PM

Thank you for pointing out this error - there are certainly others, to approach a little what was the design of the German submarine decks is not easy:
- new version4 for VIIB (slight modification of the conning tower grids) and VIIC (rectification of the hydrophon anchor point)

GrenSo 05-21-21 07:15 AM

Quote:

Originally Posted by Pascal (Post 2748831)
Thank you for pointing out this error - there are certainly others, to approach a little what was the design of the German submarine decks is not easy:
- new version4 for VIIB (slight modification of the conning tower grids) and VIIC (rectification of the hydrophon anchor point)




Better but not perfect. ;)
You have to move the hole on VIIC deck a little more.


https://i.postimg.cc/VNkRQx6T/2021-05-21-141323.jpg

fitzcarraldo 05-21-21 12:01 PM

Hi Pascal:

I downloaded the uniforms mod v7 from your "my mods" files, but in the RAR file there is only a v6 version. I´m using v6 now; there are only textures in the v7 RAR, containing the v6.

Is there some special link for the v7?

Many thanks for the job. :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

Pascal 05-21-21 03:42 PM

You make me work overtime! ;-)

Deck VIIB et C : version 5
Uniforms : version 8

GrenSo 05-21-21 03:59 PM

Quote:

Originally Posted by Pascal (Post 2748963)
You make me work overtime! ;-)

Deck VIIB et C : version 5

I will check it tomorrow :salute:

fitzcarraldo 05-21-21 07:57 PM

Quote:

Originally Posted by fitzcarraldo (Post 2748922)
Hi Pascal:

I downloaded the uniforms mod v7 from your "my mods" files, but in the RAR file there is only a v6 version. I´m using v6 now; there are only textures in the v7 RAR, containing the v6.

Is there some special link for the v7?

Many thanks for the job. :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

OK. There is in the My Mod files a separate mod with intro movie. :Kaleun_Wink:

Many thanks.

Fitzcarraldo :Kaleun_Salute:

U-190 05-30-21 11:21 AM

Das ist jetzt genau das Richtige. :up:

Pascal 06-01-21 06:26 AM

Version 10 online
 
Some textures adjustments of the sailors' parka jackets and caps
Crew uniforms Version 10 online
Sorry for these successive versions, but I share the (hoped for) improvements I'm making to my game

U-190 06-01-21 07:21 AM

Quote:

Originally Posted by Pascal (Post 2750593)
Some textures adjustments of the sailors' parka jackets and caps
Crew uniforms Version 10 online
Sorry for these successive versions, but I share the (hoped for) improvements I'm making to my game

WOW! Thanks Pascal! I will install it immediately! :up:

Pascal 06-02-21 11:03 AM

In my opinion, for the best crew configuration, you should combine my skin uniform with the Mod :
Crew Mod 1.2.1 Alt faces

This file in my mod which manages the contrast of the cap of the simple submariners can be removed; to experiment according to your preference in game : A_Hat01_N.dds

Pascal 06-07-21 10:09 AM

Update
 
Seam adjustment on grey parka jackets :
Pascal-sh5-Crew-Uniforms_version11.zip

U-190 06-07-21 12:09 PM

Quote:

Originally Posted by Pascal (Post 2751441)
Seam adjustment on grey parka jackets :
Pascal-sh5-Crew-Uniforms_version11.zip

Again?!! :o I am amazed at your efficiency and dedication Pascal! :up:

fitzcarraldo 06-07-21 12:12 PM

Quote:

Originally Posted by Pascal (Post 2750836)
In my opinion, for the best crew configuration, you should combine my skin uniform with the Mod :
Crew Mod 1.2.1 Alt faces

This file in my mod which manages the contrast of the cap of the simple submariners can be removed; to experiment according to your preference in game : A_Hat01_N.dds

When I combine Alt Faces with your mod I lose the dialog menu in the watch officer on the deck. Your skins work very fine with TWoS but with Alt faces there is a conflict I can't discover.

Many thanks for v11!

Fitzcarraldo :salute:

Pascal 06-07-21 12:51 PM

It is possible that the "Crew Mod 1.2.1 Alt faces" interfere with TWoS.
My uniform mod is only composed of images replacing the original textures of the different characters; it is therefore compatible with any Mod modifying the game data

fitzcarraldo 06-08-21 07:48 PM

Quote:

Originally Posted by Pascal (Post 2751470)
It is possible that the "Crew Mod 1.2.1 Alt faces" interfere with TWoS.
My uniform mod is only composed of images replacing the original textures of the different characters; it is therefore compatible with any Mod modifying the game data

Your uniform mod works fine with TWoS. It´s Alt faces the problem. I tried Alt faces without your mod, and I have the same problem with the crew menus.

Many thanks for the new update!

Fitzcarraldo :Kaleun_Salute:


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