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-   -   [REL] FIFI enhancements for Ccom12 (https://www.subsim.com/radioroom/showthread.php?t=248059)

Fifi 01-14-21 04:32 AM

Quote:

Originally Posted by Belmondo (Post 2721187)
Great, I added it to sh3 gwx and it worked with a small exception: day was at night and night by day and maybe it's because I use TKSS 18, the u-boat looks a bit different but on board sailors great thing

:haha::o:o
I think many more issues will raise up...as GWX doesn’t have same environment Km radius, but most of all different U-Boats nodes ID and particules.dat/materials.dat!!!
Should better work with LSH3 than GWX...as LSH3 was the base of Ccom12 (nevertheless not tested - it may have some incompatibility)

:Kaleun_Salute:

880-5 01-14-21 06:59 AM

Hello Fifi and Kermit, thank you very much for your great work. If the two mods work together it will be awesome.

Fifi 01-14-21 10:19 AM

Quote:

Originally Posted by 880-5 (Post 2721208)
Hello Fifi and Kermit, thank you very much for your great work. If the two mods work together it will be awesome.

Only Kermit can make it compatible with my mod, as i don’t know this mod (and don’t have it).
What is it changing EXACTLY?

a-kermit 01-14-21 12:31 PM

... I have to put the "trigger nodes" back into the relevant Ubootxx.dat's, once for the TAM and then for the UCS, then check the Turm7c_3_hd.DAT, and put my entries there again if needed. Then they would be "Adjusted" for now, but there are still new things to be added.
they must be installed uach still, which should represent however no large problem.
Greeting Kermit

Fifi 01-14-21 01:19 PM

Deleted

ericlea 01-14-21 03:00 PM

Thanks Fifi !
But it is better i think if you make that for us and publish a little update to your enhencements fifi mod :)

Fifi 01-14-21 03:05 PM

Quote:

Originally Posted by ericlea (Post 2721307)
Thanks Fifi !
But it is better i think if you make that for us and publish a little update to your enhencements fifi mod :)

Ok, tomorrow then...

John Pancoast 01-14-21 03:10 PM

Quote:

Originally Posted by Fifi (Post 2721276)
In order to raise the pennants when back home (very close to deck), you should add this line in my Data/Cfg/Commands_En
So when hitting "shift+K" the pennants will appear.
But first, you have to hit "Ctrl+Page up" to fully raise attack periscope!

https://i.goopics.net/5povX.png

Do the pennants still show a bunch of them regardless of ships sunk ?

Fifi 01-14-21 03:59 PM

Quote:

Originally Posted by John Pancoast (Post 2721314)
Do the pennants still show a bunch of them regardless of ships sunk ?

Yes, as always all of them.
Do you know how to link them to kills?
I don’t :hmmm:

John Pancoast 01-14-21 04:03 PM

Quote:

Originally Posted by Fifi (Post 2721332)
Yes, as always all of them.
Do you know how to link them to kills?
I don’t :hmmm:

No, I asked the same question awhile back and iirc the reply was something like save/exit the game when near port, edit the necessary files, reload the save.
But I could never get it working and/or I didn't understand the reply so I haven't bothered with using them since.
I like how the pennants show the correct info. in AOD.

But I bet it would be easy for you/your skills to figure out ! <hint, hint>

ericlea 01-14-21 04:55 PM

Thank you Fifi, we will all play CCOM12 again now !






Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1-12-FULL MAP UPDATE + functional draggable chrono :



https://www.dropbox.com/s/l6o56hflccub5u5/ahnenerbe_ws-gui_1920x1080_fuer_ccom_11.1-12-full%20map%20update%20%2B%20functional%20draggable %20chrono.rar?dl=1


:Kaleun_Salute::Kaleun_Cheers:

Fifi 01-14-21 05:27 PM

Quote:

Originally Posted by John Pancoast (Post 2721333)
No, I asked the same question awhile back and iirc the reply was something like save/exit the game when near port, edit the necessary files, reload the save.
But I could never get it working and/or I didn't understand the reply so I haven't bothered with using them since.
I like how the pennants show the correct info. in AOD.

But I bet it would be easy for you/your skills to figure out ! <hint, hint>

What is AOD?

Mad Mardigan 01-14-21 05:46 PM

Quote:

Originally Posted by Fifi (Post 2721367)
What is AOD?

ahoy, Fifi... :Kaleun_Cheers:

Thanks for the add in work you did. Gonna download it & add it in.

Am guessing here... AoD = Aces of the Deep... perhaps.

M. M.

:Kaleun_Salute:

Anvart 01-14-21 05:47 PM

Quote:

Originally Posted by Fifi (Post 2721276)
In order to raise the pennants when back home (very close to deck), you should add this line in my Data/Cfg/Commands_En
So when hitting "shift+K" the pennants will appear.
But first, you have to hit "Ctrl+Page up" to fully raise attack periscope!

Hello, Fifi
What is the elevation of the periscope raising in your example?
This mod is designed for the speed and height of the periscope raising as in the original game (5 m).
...
I am the author of the mod "..._ DFa-Flag & Pens_2010".
After changing the status of the submarine to InHarbor (or InHarbor_Neitral) after the automatic raising of the rear periscope, the animation of lifting the cable with pennants will automatically start. In the original mod, the pause time before raising the pennants is calculated for raising the periscope by 5 m (original). If someone wants to raise the periscope by 7 m, then the pause time must be increased by 4 (better by 5 seconds) ... while after the automatic raising of the periscope, the pennants will automatically appear on it.
This is the right decision - see the picture in the spoiler.
But some comrades do not understand the work of the mod or do not want to study the mod ... they offer solutions corresponding to their level of "understanding" of the mod and thereby discredit the idea of ​​the mod.

Stahlsarg-Tobi 01-14-21 06:07 PM

Hello!
AoD means Aces of the deep,an old U-Boat Simulator from 1993(if I remember right),this old game is,until today,one of the best simulaters for U-Boat gaming in my opinion.
It is installed on my rig today again.The grafics are very old but evrything else

is very realistic.This game was made by Dynamix.
Because of playing this game in these old days,I was disappointed from SH3 in 2005.SH3 seems to me like a backstep when I played it the first time.
But today I feel well with SH3.:03:

a-kermit 01-14-21 06:32 PM

@FIFI ... you have the crew on deck of my "UCS 3.01 for WAC 5.xx use with the" automatic in port "+ timer function for the automatic" crew below deck ". Don't mind, but ... then you have to explain to people what that entails. may not be to everyone's taste. So: When the submarine is in port or arrives, the crew automatically goes to deck ... even if you send them back down manually, they are there again immediately ... "automatic port". If you are now at port or on the open sea and the crew on deck is at full speed and / or going ahead (even if it is only briefly) the crew goes "below deck" after about 55 seconds ... "timer- Automatic ". So you have to avoid full and extreme voyages when leaving the port and only go on it when you want to have the crew down on the timer. To change or remove this you have to delete the respective entries in the respective "Crew_Typexx.dat" ... "INHARBOR", "IN HARBOR NEUTRAL", ... Port automatic "Ahead_flank" and "Ahead_full" automatic timers



Greetings Kermit


Edit: How about if you could incorporate a text in the start loading screen ... for example "In memory of ROWIE58" or something similar?

John Pancoast 01-14-21 08:30 PM

Quote:

Originally Posted by Fifi (Post 2721367)
What is AOD?

Aces of the Deep. Sacrilege that you didn't know that. :D

Mad Mardigan 01-14-21 10:39 PM

Re: Question...
 
Ahoy... :Kaleun_Cheers:

Got the enhancements by Fifi added in, and noting something... a tad off with just starting a career... (new one, I might add, just to clarify & yes, that did include My taking out the TAM kombi mod, as I was using it before I added in this mod, as well as the new enviro from before... unless I was supposed to leave that in & activated in place before the enhancement mod.. :hmmm: )
& the oddity I noticed...
when using the ruler & the compass tools on the Nav map... the starting point using them... is not centered with the tool, they're offset by a good bit. (See attached snap shots, for clarity on this point, thanks..)

Compass tool snap shot:
http://snipboard.io/BdEVTF.jpg

Ruler tool snapshot:
http://snipboard.io/Glb23C.jpg

Any one else , noticed this, by chance..?? :hmmm:

Despite the offset, I was able to use them, but.. it took a bit of doing to get the marker icons where I needed them to start off from... wasn't easy...

Other than this... looks grand, thanks for the work on it Fifi... :Kaleun_Cheers: :Kaleun_Salute:

M. M.

:Kaleun_Salute:

Fifi 01-15-21 02:00 AM

Quote:

Originally Posted by Anvart (Post 2721373)
Hello, Fifi
What is the elevation of the periscope raising in your example?
This mod is designed for the speed and height of the periscope raising as in the original game (5 m).
...
I am the author of the mod "..._ DFa-Flag & Pens_2010".
After changing the status of the submarine to InHarbor (or InHarbor_Neitral) after the automatic raising of the rear periscope, the animation of lifting the cable with pennants will automatically start. In the original mod, the pause time before raising the pennants is calculated for raising the periscope by 5 m (original). If someone wants to raise the periscope by 7 m, then the pause time must be increased by 4 (better by 5 seconds) ... while after the automatic raising of the periscope, the pennants will automatically appear on it.
This is the right decision - see the picture in the spoiler.
But some comrades do not understand the work of the mod or do not want to study the mod ... they offer solutions corresponding to their level of "understanding" of the mod and thereby discredit the idea of ​​the mod.

Thank you, i will check this.
Pennants were already included in Ccom12, i didn’t import them...always had problems seeing them :03:

Quote:

Originally Posted by a-kermit (Post 2721390)
@FIFI ... you have the crew on deck of my "UCS 3.01 for WAC 5.xx use with the" automatic in port "+ timer function for the automatic" crew below deck ". Don't mind, but ... then you have to explain to people what that entails. may not be to everyone's taste. So: When the submarine is in port or arrives, the crew automatically goes to deck ... even if you send them back down manually, they are there again immediately ... "automatic port". If you are now at port or on the open sea and the crew on deck is at full speed and / or going ahead (even if it is only briefly) the crew goes "below deck" after about 55 seconds ... "timer- Automatic ". So you have to avoid full and extreme voyages when leaving the port and only go on it when you want to have the crew down on the timer. To change or remove this you have to delete the respective entries in the respective "Crew_Typexx.dat" ... "INHARBOR", "IN HARBOR NEUTRAL", ... Port automatic "Ahead_flank" and "Ahead_full" automatic timers



Greetings Kermit


Edit: How about if you could incorporate a text in the start loading screen ... for example "In memory of ROWIE58" or something similar?

Thank you Kermit, i will also check this. Didn’t know it was from you.
Good idea for in memory of Rowi58...

Quote:

Originally Posted by Mad Mardigan (Post 2721432)
Ahoy... :Kaleun_Cheers:

Got the enhancements by Fifi added in, and noting something... a tad off with just starting a career... (new one, I might add, just to clarify & yes, that did include My taking out the TAM kombi mod, as I was using it before I added in this mod, as well as the new enviro from before... unless I was supposed to leave that in & activated in place before the enhancement mod.. :hmmm: )
& the oddity I noticed...
when using the ruler & the compass tools on the Nav map... the starting point using them... is not centered with the tool, they're offset by a good bit. (See attached snap shots, for clarity on this point, thanks..)

Compass tool snap shot:
http://snipboard.io/BdEVTF.jpg

Ruler tool snapshot:
http://snipboard.io/Glb23C.jpg

Any one else , noticed this, by chance..?? :hmmm:

Despite the offset, I was able to use them, but.. it took a bit of doing to get the marker icons where I needed them to start off from... wasn't easy...

Other than this... looks grand, thanks for the work on it Fifi... :Kaleun_Cheers: :Kaleun_Salute:

M. M.

:Kaleun_Salute:

Mad, it has to be on your side. No such issue here, everything is ok with map tools :yep:

Anvar1061 01-15-21 02:13 AM

Quote:

Originally Posted by Fifi (Post 2720943)
How about if you could incorporate a text in the start loading screen ... for example "In memory of ROWIE58" or something similar?

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
SH3 Commander CCoM\Cfg\SH3 options.cfg
;Loadup text
en_13=CCoM - `C0x00CCFFFF`In memory of ROWI58`C0x00CCFFFF` Captain's Choice of Mods - V 12.0 (SH3_Cmdr)
de_13=CCoM - `C0x00CCFFFF`In Erinnerung an ROWI58`C0x00CCFFFF` Captain's Choice of Mods - V 12.0 (SH3_Cmdr)
fr_13=CCoM - `C0x00CCFFFF`À la mémoire de ROWI58`C0x00CCFFFF` Captain's Choice of Mods - V 12.0 (SH3_Cmdr)


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