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-   -   For the guys playing with crew fatigue... (https://www.subsim.com/radioroom/showthread.php?t=247036)

derstosstrupp 01-02-21 09:20 PM

Thanks John! Here’s the thread mentioned:

https://www.subsim.com/radioroom/sho...d.php?t=247463

derstosstrupp 01-07-21 11:05 PM

How does Onealex’s fatigue model differ from GWX 8-hr?

Fifi 01-08-21 02:23 AM

Quote:

Originally Posted by derstosstrupp (Post 2719566)
How does Onealex’s fatigue model differ from GWX 8-hr?

Very similar but I prefer it.
I think crew are not loosing endurance that fast.

John Pancoast 01-08-21 06:24 AM

After using just about every fatigue model out there I've took to using Kaa's old model and much prefer it to anything else.

Hanzberger 01-08-21 06:46 AM

John do you have a link to that fatigue model?

John Pancoast 01-08-21 06:57 AM

Quote:

Originally Posted by Hanzberger (Post 2719602)
John do you have a link to that fatigue model?


https://www.subsim.com/radioroom/sho...1&postcount=17

It simulates fatigue over the course of a patrol and does it well. Crew is always slowly fatiguing with no areas to recover it.

You'll have to format it match the current version of SH3 Commander's fatigue models. Below I've included the Type VII model which I've already reformatted (I only play the game with VII's) but it shows what needs to be done if you want the IX model too.
Just number them accordingly.


[5]
Desc=kaa VII
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.0001
CREW_1|FatigueMax=0.70
CREW_1|FatigueStep=0.0001
CREW_2|FatigueMax=0.60
CREW_2|FatigueStep=0.0001
CREW_3|FatigueMax=0.80
CREW_3|FatigueStep=0.0001
CREW_4|FatigueMax=0.70
CREW_4|FatigueStep=0.0001
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0001
CREW_6|FatigueMax=0.80
CREW_6|FatigueStep=0.0001
CREW_7|FatigueMax=0.70
CREW_7|FatigueStep=0.0001
CREW_8|FatigueMax=0.60
CREW_8|FatigueStep=0.0001
FATIGUE_COEF|RegularFactor00=0.01
FATIGUE_COEF|SpecificFactor00=0.0001
FATIGUE_COEF|BadWeather0=0.0001
FATIGUE_COEF|RegularFactor10=0.01
FATIGUE_COEF|RegularFactor11=0.01
FATIGUE_COEF|SpecificFactor10=0.0001
FATIGUE_COEF|SpecificFactor11=0.0001
FATIGUE_COEF|BadWeather1=0.0001
FATIGUE_COEF|RegularFactor20=0.01
FATIGUE_COEF|RegularFactor21=0.01
FATIGUE_COEF|SpecificFactor20=0.0001
FATIGUE_COEF|SpecificFactor21=0.0001
FATIGUE_COEF|BadWeather2=0.0001
FATIGUE_COEF|RegularFactor30=0.01
FATIGUE_COEF|RegularFactor31=0.01
FATIGUE_COEF|SpecificFactor30=0.0001
FATIGUE_COEF|SpecificFactor31=0.0001
FATIGUE_COEF|BadWeather3=0.0001
FATIGUE_COEF|RegularFactor40=0.01
FATIGUE_COEF|RegularFactor41=0.01
FATIGUE_COEF|SpecificFactor40=0.0001
FATIGUE_COEF|SpecificFactor41=0.0001
FATIGUE_COEF|BadWeather4=0.0001
FATIGUE_COEF|RegularFactor50=0.01
FATIGUE_COEF|RegularFactor51=0.01
FATIGUE_COEF|SpecificFactor50=0.001
FATIGUE_COEF|SpecificFactor51=0.001
FATIGUE_COEF|BadWeather5=0.001
FATIGUE_COEF|SpecificFactor60=0.0
FATIGUE_COEF|SpecificFactor61=0.0
FATIGUE_COEF|SpecificFactor70=0.0
FATIGUE_COEF|SpecificFactor71=0.0
FATIGUE_COEF|RegularFactor80=0.01
FATIGUE_COEF|RegularFactor81=0.01
FATIGUE_COEF|SpecificFactor80=0.001
FATIGUE_COEF|SpecificFactor81=0.001
FATIGUE_COEF|BadWeather8=0.001
FATIGUE_COEF|RegularFactor90=0.01
FATIGUE_COEF|SpecificFactor90=0.001
FATIGUE_COEF|BadWeather9=0.001
FATIGUE_COEF|RegularFactor100=0.01
FATIGUE_COEF|SpecificFactor100=0.001
FATIGUE_COEF|BadWeather10=0.001
FATIGUE_COEF|RegularFactor110=0.01
FATIGUE_COEF|RegularFactor111=0.01
FATIGUE_COEF|SpecificFactor110=0.0001
FATIGUE_COEF|SpecificFactor111=0.0001
FATIGUE_COEF|BadWeather11=0.0001

BritTorrent 01-08-21 08:04 AM

Quote:

Originally Posted by John Pancoast (Post 2719603)
https://www.subsim.com/radioroom/sho...1&postcount=17

It simulates fatigue over the course of a patrol and does it well. Crew is always slowly fatiguing with no areas to recover it.

You'll have to format it match the current version of SH3 Commander's fatigue models. Below I've included the Type VII model which I've already reformatted (I only play the game with VII's) but it shows what needs to be done if you want the IX model too.
Just number them accordingly.


[5]
Desc=kaa VII
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.0001
CREW_1|FatigueMax=0.70
CREW_1|FatigueStep=0.0001
CREW_2|FatigueMax=0.60
CREW_2|FatigueStep=0.0001
CREW_3|FatigueMax=0.80
CREW_3|FatigueStep=0.0001
CREW_4|FatigueMax=0.70
CREW_4|FatigueStep=0.0001
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0001
CREW_6|FatigueMax=0.80
CREW_6|FatigueStep=0.0001
CREW_7|FatigueMax=0.70
CREW_7|FatigueStep=0.0001
CREW_8|FatigueMax=0.60
CREW_8|FatigueStep=0.0001
FATIGUE_COEF|RegularFactor00=0.01
FATIGUE_COEF|SpecificFactor00=0.0001
FATIGUE_COEF|BadWeather0=0.0001
FATIGUE_COEF|RegularFactor10=0.01
FATIGUE_COEF|RegularFactor11=0.01
FATIGUE_COEF|SpecificFactor10=0.0001
FATIGUE_COEF|SpecificFactor11=0.0001
FATIGUE_COEF|BadWeather1=0.0001
FATIGUE_COEF|RegularFactor20=0.01
FATIGUE_COEF|RegularFactor21=0.01
FATIGUE_COEF|SpecificFactor20=0.0001
FATIGUE_COEF|SpecificFactor21=0.0001
FATIGUE_COEF|BadWeather2=0.0001
FATIGUE_COEF|RegularFactor30=0.01
FATIGUE_COEF|RegularFactor31=0.01
FATIGUE_COEF|SpecificFactor30=0.0001
FATIGUE_COEF|SpecificFactor31=0.0001
FATIGUE_COEF|BadWeather3=0.0001
FATIGUE_COEF|RegularFactor40=0.01
FATIGUE_COEF|RegularFactor41=0.01
FATIGUE_COEF|SpecificFactor40=0.0001
FATIGUE_COEF|SpecificFactor41=0.0001
FATIGUE_COEF|BadWeather4=0.0001
FATIGUE_COEF|RegularFactor50=0.01
FATIGUE_COEF|RegularFactor51=0.01
FATIGUE_COEF|SpecificFactor50=0.001
FATIGUE_COEF|SpecificFactor51=0.001
FATIGUE_COEF|BadWeather5=0.001
FATIGUE_COEF|SpecificFactor60=0.0
FATIGUE_COEF|SpecificFactor61=0.0
FATIGUE_COEF|SpecificFactor70=0.0
FATIGUE_COEF|SpecificFactor71=0.0
FATIGUE_COEF|RegularFactor80=0.01
FATIGUE_COEF|RegularFactor81=0.01
FATIGUE_COEF|SpecificFactor80=0.001
FATIGUE_COEF|SpecificFactor81=0.001
FATIGUE_COEF|BadWeather8=0.001
FATIGUE_COEF|RegularFactor90=0.01
FATIGUE_COEF|SpecificFactor90=0.001
FATIGUE_COEF|BadWeather9=0.001
FATIGUE_COEF|RegularFactor100=0.01
FATIGUE_COEF|SpecificFactor100=0.001
FATIGUE_COEF|BadWeather10=0.001
FATIGUE_COEF|RegularFactor110=0.01
FATIGUE_COEF|RegularFactor111=0.01
FATIGUE_COEF|SpecificFactor110=0.0001
FATIGUE_COEF|SpecificFactor111=0.0001
FATIGUE_COEF|BadWeather11=0.0001

Hi John. This sounds interesting. I've been on the lookout for a decent fatigue model for a while, I play GWX currently and I find the required rotation time a little too much. Having to drop out of TC every minute or so to change people around is a chore.

So far I've found NYGM's model to be a nice balance of the two. The time between watch changes is long enough to not be too much of a bore, but enough that you still get the feeling of being involved with your crew. I'd like to use it with GWX but when I've looked at incorporating it into the GWX basic.cfg I find it all to be a bit overwhelming. Especially on top of German U-Boat Compilation's basic.cfg! I don't even know where to start merging the three...

No fatigue just feels off for me. It's much more playable but it almost feels like cheating.

How does this fatigue system compare? How often do you find you need to do watch changes to stop them from deteriorating too fast, and roughly how long a patrol do you get out of them before they're worn out? I like the idea of a full patrol fatigue system but I'd be interested to know how it fares with long voyages to the Caribbean or the Indian Ocean.

John Pancoast 01-08-21 08:38 AM

Quote:

Originally Posted by BritTorrent (Post 2719607)
Hi John. This sounds interesting. I've been on the lookout for a decent fatigue model for a while, I play GWX currently and I find the required rotation time a little too much. Having to drop out of TC every minute or so to change people around is a chore.

So far I've found NYGM's model to be a nice balance of the two. The time between watch changes is long enough to not be too much of a bore, but enough that you still get the feeling of being involved with your crew. I'd like to use it with GWX but when I've looked at incorporating it into the GWX basic.cfg I find it all to be a bit overwhelming. Especially on top of German U-Boat Compilation's basic.cfg! I don't even know where to start merging the three...

No fatigue just feels off for me. It's much more playable but it almost feels like cheating.

How does this fatigue system compare? How often do you find you need to do watch changes to stop them from deteriorating too fast, and roughly how long a patrol do you get out of them before they're worn out? I like the idea of a full patrol fatigue system but I'd be interested to know how it fares with long voyages to the Caribbean or the Indian Ocean.

if you want to use NYGM's model with other installs, use this file as is or merged as desired.
https://www.mediafire.com/file/ew9va...d_1.1.zip/file

To answer your Kaa model questions watch changes only need happen a few times a patrol. Crew gets fatigued but they'll perform their duties just much slower when fatigued.
I like the NYGM system too, actually don't dislike any of them but just much prefer the Kaa model as I really dislike micro-managing anything. :)
Roughly one can expect them to last for a month/1.5 month patrol.

BritTorrent 01-08-21 02:18 PM

Quote:

Originally Posted by John Pancoast (Post 2719610)
if you want to use NYGM's model with other installs, use this file as is or merged as desired.
https://www.mediafire.com/file/ew9va...d_1.1.zip/file

To answer your Kaa model questions watch changes only need happen a few times a patrol. Crew gets fatigued but they'll perform their duties just much slower when fatigued.
I like the NYGM system too, actually don't dislike any of them but just much prefer the Kaa model as I really dislike micro-managing anything. :)
Roughly one can expect them to last for a month/1.5 month patrol.

Thanks John that's fantastic, I'll look at implementing that!

John Pancoast 01-08-21 02:59 PM

Quote:

Originally Posted by BritTorrent (Post 2719745)
Thanks John that's fantastic, I'll look at implementing that!

Any problems feel free to ask for help.


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