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Ah ok.
If I'm not mistaken it's a milkcow from Wac. Well, it can be left as is because no enemy ships will have contact with milkcows. anyway thank you very much for reporting. I apreciated. 👍 |
Yes I know I can only fire at one at a time, I was just saying. Funny thing though, in the last mission I did the DD went behind the cruiser and I was firing at the cruiser, but a couple of my shots hit the DD and damaged it bad almost crippling it.
How do I check the damage %? Col. |
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Ah, of course, I forgot about that.
col. |
Ok, 40 downloads (good result) and just one comment (thanks col7777). The Surface mod project is officially closed. I tried. 😔
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What about version 2.0?
I also uploaded https://sun9-32.userapi.com/gaTDPYbF...JKg9h4Wo14.jpg recently and am not receiving any comments. A new version will be uploaded today. I do this not for someone else, but first of all for myself. Do not despair! https://www.subsim.com/radioroom/ima...n_Salute-1.gif |
hello anvar. I'm not crying on myself. and I don't care about comments where they tell me I'm good. Wanting to improve the mod, I was hoping that someone could point me to some improvements or changes. As I wrote on the first post, I am aware that in this forum there are submarine enthusiasts, but those 40 (as I have already said for me is a good result) who have downloaded the mod may they have nothing to say? I will communicate when version 2.0 is ready but I will send the link only to those who ask me. Having said that, I hope that those who have downloaded the mod have fun (this is a satisfaction for me).
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@Anvar, I downloaded GWX a while ago, I was unaware nobody had commented, sorry about that, I love it, I go on it a lot, again a lot or work involved and I for one appreciate it, thank you.
@itadriver, as and when version 2 is ready then please include me for a down load, PM me anytime my friend. Col. |
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Very nice!
Bravo :up: |
X° M.A.S. Mod for Surface_Mod_v2.0
(Ai_Visual 6,9 KM; Acoustic torpedo range 6 KM - straight run 2 KM) https://youtu.be/OLS4s35A1r4 |
How is Surface Mod 2 coming along, I look everyday for any updates of any kind?
Sorry didn't see it was a video at first, just watched it, fantastic work yet again, this is great. Col. |
I think It will be ready in three weeks
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Surface Mod v.2.0
Update links on first post |
Downloading now, thank you.
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i love this mod! Thank you for your work, is there still work on it? When yes, can u maybe tell us a "roadmap" on what u working right now
i just play this mod now 2 days, first starting in lorient, there was overall neutral ships, now every start there no more ships in the harbor, is that correct or a bug? and is it right that i just encounter warships and BB's? no single one Merchant? sorry for my bad english :D Greets. |
welcome aboard!
MrVlexKati!:Kaleun_Salute:
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Load save game fix?
Hey, i searched little bit the forum and found this that someone find a fix for loading while on running Patrol, maybe this help u. :)
https://www.subsim.com/radioroom//sh...157060&page=48 i searched bit more and i found this Topic/thread for that damage model, maybe u want to have a look at it. https://www.subsim.com/radioroom/sho...d.php?t=161336 Sorry if u already have it but iwant just to help. and tbh im very bad making my self this tweaks or fixes... :D greets. |
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