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-   -   [REL] Surface Mod v 1.0 (https://www.subsim.com/radioroom/showthread.php?t=246907)

itadriver 10-06-20 03:07 PM

Ah ok.
If I'm not mistaken it's a milkcow from Wac. Well, it can be left as is because no enemy ships will have contact with milkcows.

anyway thank you very much for reporting.
I apreciated. 👍

Col7777 10-06-20 03:34 PM

Yes I know I can only fire at one at a time, I was just saying. Funny thing though, in the last mission I did the DD went behind the cruiser and I was firing at the cruiser, but a couple of my shots hit the DD and damaged it bad almost crippling it.

How do I check the damage %?

Col.

itadriver 10-06-20 04:04 PM

https://i.postimg.cc/C11QcQGf/SH3-Im...-59-37-848.jpg

https://i.postimg.cc/76WQdn9t/SH3-Im...-59-49-619.jpg

Col7777 10-06-20 05:49 PM

Ah, of course, I forgot about that.

col.

itadriver 10-08-20 03:37 AM

Ok, 40 downloads (good result) and just one comment (thanks col7777). The Surface mod project is officially closed. I tried. 😔

Anvar1061 10-08-20 03:53 AM

What about version 2.0?
I also uploaded
https://sun9-32.userapi.com/gaTDPYbF...JKg9h4Wo14.jpg
recently and am not receiving any comments. A new version will be uploaded today. I do this not for someone else, but first of all for myself. Do not despair!
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

itadriver 10-08-20 04:39 AM

hello anvar. I'm not crying on myself. and I don't care about comments where they tell me I'm good. Wanting to improve the mod, I was hoping that someone could point me to some improvements or changes. As I wrote on the first post, I am aware that in this forum there are submarine enthusiasts, but those 40 (as I have already said for me is a good result) who have downloaded the mod may they have nothing to say? I will communicate when version 2.0 is ready but I will send the link only to those who ask me. Having said that, I hope that those who have downloaded the mod have fun (this is a satisfaction for me).

Col7777 10-08-20 06:31 AM

@Anvar, I downloaded GWX a while ago, I was unaware nobody had commented, sorry about that, I love it, I go on it a lot, again a lot or work involved and I for one appreciate it, thank you.

@itadriver, as and when version 2 is ready then please include me for a down load, PM me anytime my friend.

Col.

itadriver 10-10-20 02:07 PM

rescued survivors


https://i.postimg.cc/9ML982v2/1.jpg

https://i.postimg.cc/MHXQg4SQ/3.jpg

https://i.postimg.cc/rF04Jvg6/4.jpg

https://i.postimg.cc/Y2ygQp6f/5.jpg

https://i.postimg.cc/nr5DxkFw/6.jpg

VonDos 10-10-20 02:31 PM

Very nice!
Bravo :up:

itadriver 10-18-20 06:59 AM

X° M.A.S. Mod for Surface_Mod_v2.0



(Ai_Visual 6,9 KM; Acoustic torpedo range 6 KM - straight run 2 KM)

https://youtu.be/OLS4s35A1r4

Col7777 10-18-20 07:07 AM

How is Surface Mod 2 coming along, I look everyday for any updates of any kind?

Sorry didn't see it was a video at first, just watched it, fantastic work yet again, this is great.

Col.

itadriver 10-18-20 07:16 AM

I think It will be ready in three weeks

itadriver 10-30-20 07:57 PM

Surface Mod v.2.0


Update links on first post

Col7777 10-31-20 01:28 PM

Downloading now, thank you.

Anvar1061 11-01-20 02:34 AM

https://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gif

MrVlexKati 11-02-20 07:54 AM

i love this mod! Thank you for your work, is there still work on it? When yes, can u maybe tell us a "roadmap" on what u working right now

i just play this mod now 2 days, first starting in lorient, there was overall neutral ships, now every start there no more ships in the harbor, is that correct or a bug? and is it right that i just encounter warships and BB's? no single one Merchant?
sorry for my bad english :D
Greets.

Aktungbby 11-02-20 10:42 AM

welcome aboard!
 
MrVlexKati!:Kaleun_Salute:

MrVlexKati 11-02-20 03:10 PM

Load save game fix?
 
Hey, i searched little bit the forum and found this that someone find a fix for loading while on running Patrol, maybe this help u. :)

https://www.subsim.com/radioroom//sh...157060&page=48

i searched bit more and i found this Topic/thread for that damage model, maybe u want to have a look at it.

https://www.subsim.com/radioroom/sho...d.php?t=161336

Sorry if u already have it but iwant just to help. and tbh im very bad making my self this tweaks or fixes... :D

greets.

itadriver 11-03-20 08:50 AM

Quote:

Originally Posted by MrVlexKati (Post 2704376)
i love this mod! Thank you for your work, is there still work on it? When yes, can u maybe tell us a "roadmap" on what u working right now

i just play this mod now 2 days, first starting in lorient, there was overall neutral ships, now every start there no more ships in the harbor, is that correct or a bug? and is it right that i just encounter warships and BB's? no single one Merchant?
sorry for my bad english :D
Greets.

Thanks. In Lorient with which sub-mod and year? (Regia Marina-Kriegsmarine-Raider or X MAS?) In Lorient you should find other ships. Did you activated "single mission"? If so, "single mission" makes the map empty. Yes, it is correct that you only find warships and only a few merchant ships. Sinking a trader with a BB is a bit boring. No, I'm not working on it. I just help who have bugs.


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