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-   -   SH3 Commander - save issue (https://www.subsim.com/radioroom/showthread.php?t=244905)

zeshoot 05-05-20 09:04 AM

Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080
English & Deutsch
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)
U-Boat IID (Skin 1 (U-141)) Turm 1-2
Skin U-73 VIIB-Ahnenerbe

exec patched - Hsie, Tycho, draggable working ChronoPatch

John Pancoast 05-05-20 09:11 AM

Quote:

Originally Posted by zeshoot (Post 2668373)
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080
English & Deutsch
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)
U-Boat IID (Skin 1 (U-141)) Turm 1-2
Skin U-73 VIIB-Ahnenerbe

exec patched - Hsie, Tycho, draggable working ChronoPatch

Well for starters I see several GWX mods applied but not GWX itself ?

zeshoot 05-05-20 09:33 AM

forgot to mentioned. Ofc GWX is the main mod, along with JSGME and SH3 comm. I don't load GWX via JSGME. GWX and Commander are installed straight into my game folder.

John Pancoast 05-05-20 10:07 AM

Quote:

Originally Posted by zeshoot (Post 2668383)
forgot to mentioned. Ofc GWX is the main mod, along with JSGME and SH3 comm. I don't load GWX via JSGME. GWX and Commander are installed straight into my game folder.




Ok. You have a lot of pieces and parts of things. Also, I believe the U-boats Compilation 2 mod has some issues with the Type VIIC which you can find in the last few pages of it's thread here.


Maybe some of this is causing a problem, maybe not. Not sure.

zeshoot 05-05-20 10:12 AM

Ok, I see it now. I will try to dig sensor file for GWX/MEP in uboat compilation folder and switch it. If it works - good. If not, I will try to deactivate specific subs (IIB and VIIB) and leave the initial mods. Maby that will work.
Thnx for the tip!
edit - also will try to add both subs (IIB and VIIB BEFORE 'fixallsubs' mod. Maby that's the issue...

John Pancoast 05-05-20 10:19 AM

Quote:

Originally Posted by zeshoot (Post 2668401)
Ok, I see it now. I will try to dig sensor file for GWX/MEP in uboat compilation folder and switch it. If it works - good. If not, I will try to deactivate specific subs (IIB and VIIB) and leave the initial mods. Maby that will work.
Thnx for the tip!
edit - also will try to add both subs (IIB and VIIB BEFORE 'fixallsubs' mod. Maby that's the issue...


Hope it helps ! No idea if it will, but can't hurt. Saving the game is a hit/miss issue; with a heavily modded install, I can have problems. With a lesser modded install, there is none.

zeshoot 05-06-20 11:00 AM

Ok, so I dug out a Steipler and MEP sensor patch (after checking all my mods, pain ;) and swapped it within active mod list. Then I also removed subs IIb and VIIb specific graphic mods (not the main german subs and german subs VIIB, VIIC).
It works like a charm now. I don't feel like adding that two new graphic of my sub to mod list again. I am pretty sure they were not the problem. Anyway, when I add them, I will set them AFTER inital german subs/VIIB/VIIC and BEFORE fixALLsubs. That will most definietely not cause any more problems.
Thnx John for the tip!
One last thing. I am playing 90% realism. Whenever I go dot (.) or f12 to check my pretty uboat and feed my eyes - I see that annoying orange indicator of my boat (when submerged). How can I get rid of it? What file do I have to modify in notepad to fix this?
Thnx, cheers!

John Pancoast 05-06-20 11:45 AM

Quote:

Originally Posted by zeshoot (Post 2668701)
Ok, so I dug out a Steipler and MEP sensor patch (after checking all my mods, pain ;) and swapped it within active mod list. Then I also removed subs IIb and VIIb specific graphic mods (not the main german subs and german subs VIIB, VIIC).
It works like a charm now. I don't feel like adding that two new graphic of my sub to mod list again. I am pretty sure they were not the problem. Anyway, when I add them, I will set them AFTER inital german subs/VIIB/VIIC and BEFORE fixALLsubs. That will most definietely not cause any more problems.
Thnx John for the tip!
One last thing. I am playing 90% realism. Whenever I go dot (.) or f12 to check my pretty uboat and feed my eyes - I see that annoying orange indicator of my boat (when submerged). How can I get rid of it? What file do I have to modify in notepad to fix this?
Thnx, cheers!

Great ! To get rid of the orange marker rename or delete the file Umark.tga in data/misc


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