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-   -   A mysterious bug while modding (https://www.subsim.com/radioroom/showthread.php?t=242470)

Jeff-Groves 09-20-19 02:51 PM

Quote:

Originally Posted by ArnoldR (Post 2628222)
So, if you don't want to make the correction, could you explain how I can do it myself? :)

I can fix the files for you. That is a simple thing.
Just I have never seen such a convoluted way to install a mod!
:doh:

propbeanie 09-20-19 05:43 PM

Can you "7zip" the executable and get the files out properly that way? Then just make it JSGME compatible? :salute:

ArnoldR 09-21-19 08:39 AM

Quote:

Originally Posted by skipjack578 (Post 2628106)
and some1 makes a mod out of it.

That's why Subsim is a great place, because there are great people to help!
:Kaleun_Salute:

ArnoldR 09-30-19 08:04 AM

New remark: when I export and re-import a city's house, the model which was textured with 2 textures is now textured with only one. It looks like that a special function is missing in the S3D import window...:hmmm:

Jeff-Groves 10-01-19 02:09 PM

I'd say you are doing something wrong.
I've exported/imported MANY things and multiple textures are not a problem.
Send me a link to the files involved.

ArnoldR 10-01-19 02:54 PM

Quote:

Originally Posted by Jeff-Groves (Post 2630192)
I'd say you are doing something wrong.
I've exported/imported MANY things and multiple textures are not a problem.
Send me a link to the files involved.

It is the harbour_kit.dat in the Library folder: House01_A01 (node 465)

propbeanie 10-01-19 04:46 PM

There are texture files in the dat, generally close-by, but not always. Look up top in the nodes. You might have to look at the texture to export the correct one, but export it and put it above your exported city house. :salute:

SquareSteelBar 10-02-19 01:45 AM

Maybe you've to add the missing .tga manually after re-import of material:

https://www.bilder-upload.eu/thumb/e...1569998557.jpg

ArnoldR 10-02-19 08:35 AM

Quote:

Originally Posted by SquareSteelBar (Post 2630288)
Maybe you've to add the missing .tga manually after re-import of material:

https://www.bilder-upload.eu/thumb/e...1569998557.jpg

No, there isn't any missing .tga linked to the 3D model, I didn't delete it, it's still there, but the model is now textured only with the first one, as I can see in the preview geometry windows. :doh:

Could you try to reproduce my experiment?

First, you have to change some of the settings of both tga involved:
- the "specular strength" of both tga must be different than 0, else the model will look plain black;
- you have to assign a different "diffuse color" for both texture (for instance white for the first, and yellow for the other one)

Then see how it's look like visually in the Model preview window (select the node of the model in the list on the left side, and (in Model preview windows) click on "c" to center view on it: windows and doors should be painted with a different color than walls and roof.

Now, export the 3D model (in fact 2: ----.obj and -----uv2;Obj), and re-import them (just select the ----.obj, the -uv2.obj will be selected automatically) and be sure that the option "collapse subobjects to single mesh" is selected in the import window.

Now, look at the model in the Model preview windows... What do you see?

ArnoldR 10-11-19 01:41 PM

Hello guys,

If you find some free time during this week-end, I'm still interested in solving the problems discussed in this thread. Many thanks!

:Kaleun_Salute:

ArnoldR 10-20-19 06:17 AM

Any news ? :wah:

ArnoldR 11-17-19 04:53 AM

Still no answer, no solution. So nobody know how to solve my problem...


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