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If you have ever played Microprose's B-17 the mighty eighth, this is the exact same game, only aboard a U-boat instead of a B-17 bomber.
the game wont be for everyone. if you read through this and have been keeping up with the thread and videos and release notes dev diarys etc and were expecting a sandbox survival game - as advertised - congratulations, you wont be disappointed. If you didnt do the above, and were thinking this was going to be hours of watching a circle drive across a map while you didnt have to do anything expect sink ships and not run out of gas, well.. you will be sorely upset about your purchase. this game is 100% about managing your crew, and im not talking about stuff like making sure the radio man goes to the radio when he is supposed to, or making the watch crew individually go on deck... because they do that stuff automatically under 90% of circumstances. where this game shines, is that you are in charge of a crew of 20 some odd officers and sailors now, not just a one man point and click captain. do you like playing sims 4? do you like playing silent hunter? marry the two and live happily ever after. but if you HATE sims 4 but LOVE silent hunter... this would be a solid pass. personally, im crazy about this game and have dedicated an embarrassing amount of play time to it over the past few days. |
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Most new shoes are... once broken in.. they become part of you.. hang in there.. it is all a "normal" process.. :up: |
I have to say that I'm really disappointed from the game. There is such a good basework for a real SH5 TWoS successor, but the gameplay is like "The Sims".
My Review of the game in german at steam and the answer from the Uboat Team: Ich hatte gehofft, dass Spiel legt ein wenig mehr Fokus auf Simulation und Realismus statt auf Arcade Gameplay. Vielleicht sogar als würdiger SH Nachfolger. Auch wenn beispielsweise SH5 erst durch den Mods spiel- und erlebbar wurde (z.B. The Wolves of Steel Mod), ist es doch mein Genre. Zumal es dafür eigentlich alles mitbringt was man braucht. Viele Stationen des Bootes sind detailliert nachempfunden und lassen sich auch gut bedienen. Grafik ist ansprechend, Explosionen auf Schiffen sehen super aus. Abgesehen von der Sprache sind viele nette Aspekte enthalten, die Spieltiefe vermitteln können, wie z.B. Funksprüche, Radiosender etc. Aber das Spiel hat für meinen Geschmack (Simulationsfan) deutlich zuviel von "Die Sims". Zuoft muss man Vorratsschränke auffüllen, Werkzeug holen, mit einer Spielfigur einen Scheinwerfer ausschalten und zu detailierte / relativ unrelevante Crewaufgaben vergeben. Wenn ich vor einem anlaufenden Zerstörer wegtauchen muss, möchte ich nicht erstmal mit Max Mustermann zur Ventilstation schlendern und da die Ventile öffnen (ist im Spiel übrigens die falsche Ventilstation, aber egal). Weiterhin merkt man stark, dass das Spiel natürlich auf den Mainstream Gamer ausgelegt ist - was grundsätzlich dem Entwickler natürlich nicht vorzuwerfen ist - und damit er auch schnell und möglichst andauernd Spaß hat, werden Aspekte die für einen Simulationsfreak unabdingbar sind, reduziert oder weggelassen (z.B. realistische Nachladezeiten, Sauerstoffvorrat, Distanzen und Geschwindigkeiten sowie Fahrverhalten des Bootes sind sehr sehr stark vereinfacht usw.). Der Durchschnittsspieler wird also nicht der aus der SH oder IL2 Community kommen, wo Spiele, die schon mehrere Jahre (gar Jahrzehnte) alt sind, immernoch gespielt werden oder wo Fans sich über Stunden ohne Zeitkompression an einen feindlichen Gleitzug heransschleichen, eigene Erkennungsbücher auf dem Schoss liegen haben und Schusswinkel selbst berechnen, nur um dann letztendlich den einen Treffer zu landen und das Schiff zu versenken. Das Zielpublikum von "UBOAT", wird einige Wochen vielleicht sogar einige Monate Spaß an dem Arcade-Stil des Spiel haben und es dann beiseite legen, schätze ich. Sehr schade, denn ich glaube, dass bei der grundsätzlichen Modelltiefe des Bootes, die das Spiel bietet auch für Simulationsgamer mehr herauszuholen wäre. Eventuell mit einem "echten Simulationsmodus", dazu müsste aber die Spielphysik zu sehr überarbeitet werden. Hab daher zunächst einmal leider die Rückerstattung beantragt. Würde dem Spiel aber eine 2. Chance geben, wenn es sich doch noch etwas mehr in die Simulationsgenre entwickeln würde, oder diesen Gamemodus zulassen würde. Zum Schluss möchte ich ergänzen, dass ich auf Grund der Steam-Regularien natürlich nur wenig Zeit hatte das Game anzuspielen, da sonst die Rückerstattungsoption wegfällt. Für das Tutorial und 2 "Feindfahrten" im Sandbox-Modus hat es aber dennoch gereicht. Ich hoffe dieses Review ist nützlich für alle, die auf einen SH Nachfolger mit echter Simulationstiefe hoffen. ------------------------- Hello! Thanks for such extensive review. We have never tried to make a Silent Hunter spiritual successor but we think we're taking the best from two worlds... And we are aware some players are not looking for crew management experience - but we would urge anyone to at least give UBOAT a chance, especially after we release some additional patches. Take care, Korvettenkapitän --------------------------- Hallo Korvettenkapitän, I expected that and it is fully understandable. So please don't understand my review as a general rejection of your good project, but my personal hope was a different style of gameplay. I appreciate your projekt and your faithfully work in creating the VIIC Model. |
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This game was never advertised as a Silent Hunter clone. The kickstarter was 100% about the crew management concept.
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Yeah I don't know why people are 'dissapointed' its not like SH, I can only assume they looked a screen shots and hardly read anything about it.
Still they can likley mod it to play that way in future if don't just refund it. |
I know that the game concept was not a SH like simulation game and more about "crew management". I don't put the blame on the developers but I hoped it can be used more in a simulation gameplay style. So I tried it.
At the moment it's no game for me personaly, because of to many foolish things to do with the crew instead of concentrate on the combat itself. But I see a great perspective for the game if it is modded in a simulation matter. |
I did my first game yesterday on Uboat, and after so many time on SH games, it s a bit difficult to switch... But, even if i think, too many things are missing (no salvo, no spread angle, no torpedo speed settings, no torpedo deep settings, no magnetic detonators, no access to chronometer on map screen, no charts... ) I take pleasure to make this first patrol... First target sunk easly, with manual fire solution find on the map, the second, was with a ****ing bad 139° aob at 5km, easy shoot for me on any moded SH but a miss on Uboat :D
The game is prety young, i m sure we'll get like in SH some difficulty and realism options available later during the game dev, aswel about more ships, subs and all things needed in a good Uboat simulation. I don't think the crew management is actually perfect, but it's a good start and a fresh way to play with our favorites toys :D |
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https://english.stackexchange.com/qu...rror-come-from |
Also, have a look at the patrols of U-48, considered as the "most successful".
https://www.uboat.net/boats/patrols/u48.html Patrols are between 20-30 days, with ships sunk between 0-8. |
Basically, what most needed is a new SH3, with state-of-the art graphics and optional multiplayer. More ships, more variations, maybe some elements of procedural generation and/or dynamic campaign.
I don't think we can mod this to a playable state. At least, not yet. |
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I said at the time that dumping on SH5 as hard as this community did was only going to drive away the one publisher prepared to take the risk, and I'm afraid that's exactly what happened. It was likely already a break-even series for Ubi, so all the bad press achieved was making it even easier for them to write it off and move on to more profitable ventures. At this point I'd say we're very lucky to have UBOAT, and we either give it a chance, or else we can look forward to nothing for the foreseeable future. Eventually the older titles will struggle with newer operating systems, and if there's no new games on the horizon, then this could pose a rather significant problem for many of us. Let's not sink this one early chaps, please! |
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And yeah what you are witnessing with Uboat is a game with roughly the same scope and depth as SH3, but how long it takes for a team of 3 to complete and polish what a team of about 30 made previously. The only advantage Deepwater has is that they did not have to build the games engine from the ground up as they went with Unity. otherwise compared to UBI's manpower, funding and resources they are disadvantaged in every way imaginable. |
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Ubisoft should've known that a mediocre effort leads to mediocre sales. |
Here is a crazy idea, what about us... Subsim?
Can't we develop a game to our standard? I mean, Neal tagged along with Wolfpack, and look what happened there. A pretty damn good game. And I know we have great guys here who are, were, or interested in game development. Can we build our own superior sub simulator? I have limited game knowledge, but I would gladly help! |
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You got to try the game with people it’s fun!
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