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Same thing with the four file base NYGM/Scapa Flow. I'm going to do a re-install and test again.
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Just did Scapa with stock 1.4 version just to make sure that was ok. No problem; escort attacked me from several hundred meters away.
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[IMG]https://i.imgur.com/7qs0pFk.jpg[/IMG]
That's how close you can get without detection. It's late -40 and I'am sailing with type II D... |
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More Scapa tests:
- re-installed the four base NYGM files. Escort attacked me several hundred meters away. Good. -applied Hsie patch to the sh3.exe. Only options NOT selected in the options selector were Realistic repair, the two torpedo reloading ones, bad weather, diesel engine, and war news. Also wrapped the O2 folder into the supplement folder (just copy the gui, etc. section from the 02 folder into the data section in the supplement folder). Moved the supplement folder with the patched .exe into my NYGM mods folder and activated it via JSGME. Back to square one; escort is blind again, able to run into it at flank speed, no sub damage, etc. Strange. I downloaded Hsie's patch kit from his media files page. Doing another re-install. |
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Hold on your in Scapa?!?!!! Yeah they are blind. You can attack in Scapa all day. Have come across escorts in transit? Convoys in the middle of the Atlantic?
In SH5 the Scapa Flow mission is the same! The escorts are dead in water! Supposed to be. |
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Been using the Scapa scenario for testing because it's quick to get to and also at night. And like I mentioned, wouldn't think I'd be able to approach at flank and ra a destroyer with no reaction at all from it no matter what, and the stock and RuB installs get reactions from it. I've done two more complete NYGM re-installs with the four base files; same thing both times, no reaction from the destroyer, etc. Something is really strange, just wish I could figure out what it is. |
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Here's a REALLY interesting development. So I figured I do Scapa tests with each of the four base NYGM files one at a time.
Install 2.5, same results. Able to sail up to the destroyer and give it a bronx cheer. So I figure, try NYGM 2.0. Success !! Multiple tests, the destroyer engages me at 3-4000. That's more like it. Makes me wonder if something is wrong with my 2.5 file, but I got it from here at Subsim. |
i know you have them, i was thinking they are the fault
i just tried the Scapa mission two times in a row and the enemy patrol boats are very quick to spot me if i'm surfaced , don't know what is happening with your 2.5 files, it looks like their visual sensors may be off . |
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I've come to the conclusion that the sensors in the stock game are whacked too.
Without binos I can clearly see the destroyer's bow wake and/or camo paint long, long before it reacts. If I can see it's, it should see mine when I'm at flank speed going directly at it, regardless of crew rating. "Sorry sir, even though it's my job and I have incredible optics, I didn't see that sub charging at us until it was only 800 meters away" Especially in the clear weather/calm seas of the Scapa mission. Maybe the mission is tweaked to make it easy, don't know. But the distances aren't much different in stock or any mod, this mission or in mod campaign convoy. If nothing else, it can lead to very ahistorical and unrealistic tactics. Not many u-boat commanders would risk staying on the surface/or in the area with an escort in easy visual sight at close range when one shell from a destroyer can ruin their day, regardless of whether the destroyer saw it or not. As is, a player can do that in stock, rub, gwx, and nygm. Or at least I can on my installs. |
John one final effort. Do you have MEP5? The environment mod? PM me!
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+1 för MEP 5
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It has a sensor mod for NYGM. I think this will fix your issue!
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Fwiw, here's what I was talking about. Just did these shots today. All NYGM files are from subsim.com, via Stiebler's signature link. Tried multiple re-downloads, installs, etc.
I don't know what's going on. Only NYGM seems to consistently do it, and I've even increased the AI visual range in AI_Sensors.dat slightly to try to get them to see me, no effect. NYGM 2.0 doesn't have this problem, I know that was changed in 2.1. GWX never acts this way, Stock sometimes. One thing I noticed was that the max range in the AI visual node in this file was only 11k. Is this what anyone else's file shows too ? Scapa Flow mission. Same thing happens with other AI escorts in the mission. Strange stuff. Don't know if it's visible in this photo, but my sub is visible to the eye at about eleven o'clock off the escort stern. Slight right of the star on the horizon surface. Black dot. If I can see it this way, one would think the escort should too. https://imagizer.imageshack.com/v2/6...921/fdIUgY.png This one shows how close I got. No reaction ever from the escort, including when I rammed it later (sunk the sub). Going flank speed the entire time. Using only the NYGM base files with the NYGM IABL ships mod. Anyway, not trying to bash anyone's work. Just trying to figure it out. https://imagizer.imageshack.com/v2/6...922/j0TyLg.png |
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