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Couldn’t it just be a layer! Like a red or green layer over the spots on the boat where lights are located?
I know nothing of this stuff so it may be a ridiculous request. |
Here’s a mod I could use...
One that sends all message reports to my phone! That way I know when a ship is spotted, or weather alerts away from the computer! |
How about a mod for TWoS that automatically removes flags from bridge at so many KM from subpens?
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Is there a way to restrict raising the periscope when moving faster than 4knots? That was in h.sie patch. Can it be modded though?
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gap...
You are the man! Yeah I know some of these are crazy ideas but I just wanted to add to the think tank! You never know what kind of crazy individual is willing to tackle any of them. I’m always willing to see the SH series go forward in anyway possible! |
The most horrible thing in SH5 to me is that the textures are a mess.
I am trying to make a good texture for the Alberich and Tarnmatte skin, yet it is almost impossible to a) find the correct textures being used as there are tons of textures for the same ship and part of the ship all in one folder b) align the textures correctly, so you could actually add some detail to the ship using normal maps and so on. I‘ve been modding games for some time now, until SH5 caught me, I have never seen such a horrible file setup and UV mapping. Is it possible to get the meshes out of SH5, import them into something like blender or so and then reimport them? I would do a rework of the textures if that would be possible. There is so much you can get out of this game, even tho it‘s so old already. I have done some texture rework for my own ship and it‘s a nightmare cause you have to load the game to check if it‘s aligned correctly after replacing the file. Would be nice to see this cleaned up, especially the tex/normal folder is cluttered with all kinds of seemingly unused textures. |
another one:
I am playing the German version of SH5, the texts are still english but the voices for example when you ask for depth under keel is German. Now it is in the wrong order. In english 52 is „fifty two“, in German it is „zwei und fünfzig“ („two and fifty“). Would be nice to know where you can change this, it would simply be changing the order in which the meters are given. The soundfiles are already there. Currently he says „und fünfzig | zwei“ it needs to be „zwei | und fünfzig“. |
number three:
Somewhere I found the option to enable the snorkel for the type 7C. The snorkel is located where the player would stand on the turret, so it would be nice if it was moved maybe a foot or two (around half a meter) backwards, so you don‘t clip into it all the time. |
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Each U-boat model featured in game has its own set of textures. U-boat coating/camo textures have the same names as standard skins but with the addition of a suffix. In order to know which suffix is used by each camo scheme, using Goblin Editor open the following file... Silent Hunter 5\data\Objects\Sensors\coatings.GR2 ...merge coatings.sim into the project and in the Project Tree expand each AntiSensorCoating controller to see its parameters. I hope that answers your doubts. If not, don't hesitate asking for further clarifications :salute: |
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Using the GR2 Editor that I pointed you to, it should be possible moving backwards the bone that the hinged snorkel gets linked to, though it is possible that by doing that some other item also linked to the same bone becomes misplaced. If that was true, you should duplicate the bone, move the duplicated bone backwards, rename it, and change the U-boat eqp/upgrade files to point to the new bone :yep: |
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Only some personal sound changes to the engine and music on the radio. Nothing that would mess up these sound files or whatever config is controlling it. |
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I don't see an option to export any meshes, I can only save it as another GR2. :doh: EDIT: Nevermind, I got it. :) |
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BTW, is the problem only appearing with numbers composed by "fünfzig" plus something else, or it also happens with "zwanzig", "dreißig", "vierlig", etc? Quote:
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Any way of adding Lock gates at the Kiel canal entry points? That would be cool! Living Silent Hunter had them, and I wonder how difficult it would be to transfer over to SH5?
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Any way to lower the brightness of the stopwatch face? I’m not talking the torpedo tuner face but the regular clock face. It’s really bright at night. If it had the same contrast as the timer it would be perfect.
While we are at it how about the message box in the lower right. It blinds at night and I don’t want to just hit L to get rid of it. |
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