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-   -   wrong labels everywhere (https://www.subsim.com/radioroom/showthread.php?t=239475)

Badileus 01-11-19 01:18 PM

This device is in the CR, to the left of the depth gauges and diving plane control.


When i open a dds-file with my photoshop plugin (choosing "default size" and "load MIP-Maps"), i get this:


https://imgur.com/a/VAuGO58


I thought it is normal, so that the textures for the different distances can be changed. And how many bpp shouldt it have? Here it has 8 bpp, but when i open it with IrfanView it tells me 24 or 32 bpp. I am a bit confused...

gap 01-11-19 01:41 PM

Quote:

Originally Posted by Badileus (Post 2585997)
This device is in the CR, to the left of the depth gauges and diving plane control.

Okay, found them. Their labels are in Uboat7_CT.dds :up:

Quote:

Originally Posted by Badileus (Post 2585997)
When i open a dds-file with my photoshop plugin (choosing "default size" and "load MIP-Maps"), i get this:


https://imgur.com/a/VAuGO58


I thought it is normal, so that the textures for the different distances can be changed. And how many bpp shouldt it have? Here it has 8 bpp, but when i open it with IrfanView it tells me 24 or 32 bpp. I am a bit confused...

Okay. Before a dds file is loaded, you should be prompted with a loading option menu. You should uncheck the option 'load MIP maps', and when you save, choose to (re)generate them. In this way, whatever change you have done to the texture, its MIP maps will be always updated with your changes :03:

Badileus 01-12-19 07:59 AM

Thanks gap, I think I got the meaning of MIP-Maps now. It works now. Perhaps I try to play around a bit with TDW´s GR2-Editor, is there a good tutorial for beginners? But maybe this is too advanced for me...

gap 01-12-19 02:08 PM

Quote:

Originally Posted by Badileus (Post 2586182)
Thanks gap, I think I got the meaning of MIP-Maps now. It works now.

:up:

Quote:

Originally Posted by Badileus (Post 2586182)
Perhaps I try to play around a bit with TDW´s GR2-Editor, is there a good tutorial for beginners?

I am afraid not. You can read its thread, start messing with it, and ask here in case you need help :)

Quote:

Originally Posted by Badileus (Post 2586182)
But maybe this is too advanced for me...

Not that advanced, but you need to be familiar with 3D modelling and texturing in general and with the relevant terminology. Moreover, GR2 Editor is an unfinished tool: dpending on the GR2 file you want to edit, some ot its function might not work, work in a different way than supposed or even corrupt the file.

A bit annoying but nothing impossible though, and again, you can always ask for help. :salute:

Badileus 01-13-19 07:41 AM

I still have a little problem with my modified plates: They all work fine save one in the CR (from file CR9C_2.dds), image below. Ingame it looks ok from the right, but viewed from the left you can see the old label, mixed with the new one. These views are from the same distance! And it doesn´t change if i look from further away.


https://imgur.com/a/wMQMbig


I noticed, when i open this file with IrfanView (ver. 4.30), the changed labels look mixed up. Does this mean anything? What does the 24 bpp at the bottom mean? I thought I saved the file with 8 bpp.


https://imgur.com/a/E5NzUD9


By the way, there is another file with obviously unused plates (CR9C_8.dds), this time with mostly not TDC-terms, which couldt be useful for several devices. Even one with "Spannungsregler" (the term i used myself for the EER-plates) i found there, although spelled wrong. Don´t know if this file is a stock one or from some other interior mod. Here it is:


https://www.dropbox.com/s/1a0tt8keob...R9C_8.dds?dl=0

gap 01-13-19 06:07 PM

Quote:

Originally Posted by Badileus (Post 2586380)
I still have a little problem with my modified plates: They all work fine save one in the CR (from file CR9C_2.dds), image below. Ingame it looks ok from the right, but viewed from the left you can see the old label, mixed with the new one. These views are from the same distance! And it doesn´t change if i look from further away.


https://imgur.com/a/wMQMbig


I noticed, when i open this file with IrfanView (ver. 4.30), the changed labels look mixed up. Does this mean anything?

What you probably see is the specular map which is stored in texture's alpha channel. Did you update it when you edited those labels?

Quote:

Originally Posted by Badileus (Post 2586380)
What does the 24 bpp at the bottom mean? I thought I saved the file with 8 bpp.

https://imgur.com/a/E5NzUD9

8 bpp is the uncompressed colour depth for each channel. Multiply this number by three (the number of channels composing an RGB image) and you get 24 bpp, i.e. "true color". This is not considering the extra 8 bpp ("shades of grey") alpha channel that the DXT5 compression format also supports.

Quote:

Originally Posted by Badileus (Post 2586380)
By the way, there is another file with obviously unused plates (CR9C_8.dds), this time with mostly not TDC-terms, which couldt be useful for several devices. Even one with "Spannungsregler" (the term i used myself for the EER-plates) i found there, although spelled wrong. Don´t know if this file is a stock one or from some other interior mod. Here it is:


https://www.dropbox.com/s/1a0tt8keob...R9C_8.dds?dl=0

No, this texture is not among stock files. I hope it can be imported (in theory yes, in practice who knows?). Do all the needed changes to CR9C_2.dds first, an then tell me if new textures are required :03:


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