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-   -   [REL] Manos Bearing Computer v1.0 - Manos Peilung Rechner v1.0 (https://www.subsim.com/radioroom/showthread.php?t=235423)

makman94 11-11-17 02:56 AM

ok , try now SSB

i allready downloaded and all work fine at my end

makman94 11-11-17 02:59 AM

give it now a try,

i took it down two times becuase it uploaded very fast at the first uploading


so , give it now a last try and tell me

SquareSteelBar 11-11-17 03:04 AM

Still the same...



For those who got trouble to read the manual with Acrobat:

Manos Bearing Computer v1.0 - Manual - English [repaired]

makman94 11-11-17 03:17 AM

Quote:

Originally Posted by SquareSteelBar (Post 2524641)
Still the same...



For those who got trouble to read the manual with Acrobat:

Manos Bearing Computer v1.0 - Manual - English [repaired]

ok , thank you for your time doing this SSB :Kaleun_Salute:

I will put your fix at the OP for those who may have troubles with the manual

SquareSteelBar 11-11-17 03:19 AM

:Kaleun_Salute:

Kendras 11-11-17 03:32 AM

Quote:

Originally Posted by SquareSteelBar (Post 2524641)
For those who got trouble to read the manual with Acrobat:

Manos Bearing Computer v1.0 - Manual - English [repaired]

Thank you, it's working ! :up:

ThePrody 11-11-17 05:33 AM

From what i noticed ,when determining the AoB, the horizontal marks from the periscope assume the default periscope setting, 1.5 zoom ?
If we use 6x or 12x zoom we need to divide accordingly ( by four or by eight).
I'm asking because in your GUI mod, the AoB rings were set to work with max periscope zoom .

Aquelarrefox 11-11-17 09:32 AM

thanks for the generic instalation instruction!!! you rules bro.

makman94 11-11-17 11:37 AM

Quote:

Originally Posted by ThePrody (Post 2524648)
From what i noticed ,when determining the AoB, the horizontal marks from the periscope assume the default periscope setting, 1.5 zoom ?
If we use 6x or 12x zoom we need to divide accordingly ( by four or by eight).
I'm asking because in your GUI mod, the AoB rings were set to work with max periscope zoom .

Exactly as you said it Prody :yep:
But,for range to target or AoB is more comfort to use the RAOBF as it is setted to work at max zoom.
Range to target or AoB are secondary uses of the tool here, i included them in the manual just for noting that the tool is capable for such things too.

Quote:

Originally Posted by Aquelarrefox (Post 2524678)
thanks for the generic instalation instruction!!! you rules bro.

thank you too Aquelarrefox,
have fun with it :up:

Kendras 11-12-17 09:56 AM

Quote:

Originally Posted by Kendras (Post 2524555)
I have followed D. Installing 'Manos Bearing Computer v1.0' on your setup, and there is nothing in my game.

My installation is OLC Gui 1.2.7 + MANOS OPTICS.

So, I've solved the problem with the following corrections :

Name=MBC
Type=1026;Menu group
ItemID=0x3F070010
ParentID=0x3F000000
Pos=348,751,671,671
Color=0xFFFFFFFF
HorizSlide=670

makman94 11-12-17 08:08 PM

Quote:

Originally Posted by Kendras (Post 2524817)
So, I've solved the problem with the following corrections :

Name=MBC
Type=1026;Menu group
ItemID=0x3F070010
ParentID=0x3F000000
Pos=348,751,671,671
Color=0xFFFFFFFF
HorizSlide=670

i haven't made any error at my instructions so 'corrections' is not the right word, fahnenbohn

you attached the tool somewhere else,thats all,you didn't made any 'correction'. But, i will not suggest the tool to be attached at 0x3F000000 becuase that way will be vissible everywhere,on every page you are and will pop-up every time you place the cursor close to the edge of screen no matter at what page you may are.

If you follow my instructions , you will have it on screen only when you really want it to appear by clicking on navigator officer's orders.(alternatively,you can also attach it ,if you want, on sonarman,radioman,helsman...etc).I find it more convenient to be that way ,therefore the instructions are puting it there. Play with the XXX and YYY values and you will see it appearing on your screen.

of course ,you may want to attach it only on navigation map page or to layout page(as you did),if this is your taste (someone else may want to attach it on the helm's dials button and so on),no problem with that, but don't say that you made a ...''correction''.

Finally,adding some pixels on slider of tool also is not called ''correction''.

Better call all the above as 'personal adjustments'

Please, remove your post in order to avoid confusing people here

Tycho 01-28-18 04:50 PM

A beautiful piece of art! :Kaleun_Applaud:
http://www.reactiongifs.com/r/2011/05/amazing.gif

For people: don't stick to the labels, "Time (sec)" for example. You can calculate in minutes or in hours with this scale. Learn to do math with sliderule and you can freely calculate many more things directly in game.

Fader_Berg 02-09-18 04:42 PM

Wow. Nice job man... I love it.

Maybe I should take the Type II for a ride again.

don1reed 02-14-18 11:57 PM

Excellent work, Makman

makman94 02-21-18 02:26 PM

thank you all guys :Kaleun_Cheers:

Pisces 04-25-19 10:37 AM

Makman94, I know I am late to the party now. I haven't kept an eye on new mods over the years. But have you considered adding minute/hour time-scales into the grey section? I know it seems cramped there already, not much place. But maybe you could re-use those grip-arcs as holes (with an hour scale from 5m to 8h20m , or from 6m to 10h, on the edges) to show through the time disk onto extended lines of the distance scale showing kilometers. You'd have to move the text and Adler -logo a bit, maybe even add another 2 arcs a bit radially displaced to get a complete around coverage yet still keep the impression the outside of the disk connected to the hinge.

I can see this being useful to calculate intercept distances or 'speed made good' (= average speed) over longer distances.


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