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-   -   How can I wake up my dozy crew? (https://www.subsim.com/radioroom/showthread.php?t=233035)

biosthetique 08-22-17 10:38 AM

Herman, have EVER played that game?

Herman 08-22-17 10:47 AM

I have played DW and even wrote a review for it on Armchair General.

http://www.armchairgeneral.com/revie...ous-waters.htm

Again, can you simply quote the passages from the manual regarding gun speed and what qualifies as a target for the 76mm gun?

biosthetique 08-22-17 01:17 PM

Interesting review :Kaleun_Salute:on which I concur Mister Herman. The only restriction is that the black bean version is the version before the last patch. The Black bean version can be brought up to the latest version.

I quote you: "Except for the occasional assault on the grammatical senses with the use of preposterous terms like "Functionality" and "Rate of Speed," the manual is very well organized, illustrated, and clear. In fact, unless you enjoy staring at *.PDF documents, I would say that the manual should be a compulsory purchase and not an optional one. Not only is the manual an asset to the game, it is a wealth of information on all aspects of submarine warfare." and "Bottom Line: This game is a must-have for any true naval grognard." :Kaleun_Applaud:

Very well Mister Herman, then since you have the game and the manual in your hands, bring her to the roof, you know where the info you are looking for, resides!...I don't need to do the job twice for you since:
- 1 - I already answer that question on steam and here.
- 2 - I designated the passage where some indication of the canon operation ability are expressed and where it is confirmed that the gun shoot at vessels only.

I am looking forward with a mix of joy and excitement the pictures of POS shooting down a plane and a missile with that 76 mm. I can also add that the suspense is gradually becoming unbearable!...Please BRING IT ON!

PoorOldSpike 08-22-17 10:59 PM

Well gentlemen, I see this sensational thread is refusing to die a natural death even though I conclusively demonstrated in my earlier decisive screenshot that the numbnuts Perry crew WON'T automatically fire SAMs and the 76mm gun against incoming anti-ship missiles to defend themselves, they'll only autofire the Gatling and chaff/flares.
To clarify the matter further, here are two more fabulous screenshots from tests I conducted today-

1- The ONLY way to make the Perry fire SAMs is to manually assign targets yourself with a 4-step clickfest process, namely left-click the skimmer/ right click it/ engage with/SAM.
Clearly if a number of missiles are coming in simultaneously you have to do a frantic clickfest to manually assign the SAMs against them and will finish the gaming session in a state of mental collapse and be strapped into a straitjacket by paramedics to be whisked off for urgent trauma therapy.
Here you see my SAM flying (the curved smoke trail) after I manually assigned it to a skimmer.
The Gatling is firing too because I set 'CIWS Auto' at the start of the game so it'll always fire without having to be told (unless its firing arc is blocked by the vessels superstructure) bless its little heart (sniffle)

http://i53.photobucket.com/albums/g6...l.jpg~original


2- Likewise, the ONLY way to make the 76mm gun fire is to manually assign it to target individual skimmers via the same 4-step clickfest.
I set it to "rapid fire" and it's dramatically banging away boom-boom-boom, and the Gatling has also automatically joined the party as usual-
(Remember to turn the ship if you have to, to give the 76mm a clear firing arc, as it and the Gatling are on the rear decking and therefore won't be able to engage anything coming in on the bows unless you turn the ship)

http://i53.photobucket.com/albums/g6...4.jpg~original

PS- as I've been saying all through this incredible thread, PLEASE TELL ME if I'm doing something wrong! Namely, if YOUR ships are firing SAM's and the 76mm automatically without having to be manually ordered to do so, tell me how to do it too, or is it a secret?
Until then, all I've said in this hallowed thread stands like irrefutable holy scripture..:)

p7p8 08-23-17 12:57 AM

Shooting with a 76mm gun is not very clever because it requires second FCR (CAS) only for low effective (against missiles) gun. It means only 1 SAM against ASM's

BTW i am experienced "Surf" player and i do all manualy - from stations.

Some things you can do from keyboard shortcuts:
- launching chaff/flares
- turning ship

All rest from stations:
1) Turn CIWS to Auto (NOT Full auto)
2) Assign incoming ASM
3) Press Fire button
4) Press Confirm button
...
and again.

I can in MP sessions shoot down / evade all 12 TASM attack with 80-90% for succes :)

But best way for evading ASM attacs is... be invisible to your enemy!
I recommend stay in EMCON, hide behind other ships.oil rigs, using helo in radar mode (but not too close own ship)

After message "underwater missile launch" you can turn on radars, CIWS and launch chaffs (recommended 2 manualy)

biosthetique 08-23-17 10:13 AM

Quote:

Originally Posted by PoorOldSpike (Post 2508232)
PS- as I've been saying all through this incredible thread, PLEASE TELL ME if I'm doing something wrong! Namely, if YOUR ships are firing SAM's and the 76mm automatically without having to be manually ordered to do so, tell me how to do it too, or is it a secret?
Until then, all I've said in this hallowed thread stands like irrefutable holy scripture..:)

Yes, I can tell you what you did wrong: You did not read the manual.
Then you did not look at tutorial vids.

In brief you did not research your subject before jumping into the water, and resisted incoming information, so you drowned.

Dangerous Waters unlike many other PC games requires full attention and dedication.

Would you play Harpoon without the manual and without tutorial from Herman?

Here is a Youtube tutorial vid from FPSchalzy: Perry-class Frigate Tutorial 3

https://www.youtube.com/watch?v=J63m0LzvRG8&t=48s

But you can play Cold Waters, SSN, Fleet Command and many more without the thorough read of a manual.

In conclusion, what is right for so many games, is maladapted for this one.
Improvise, ADAPT and Overcome!!!

PoorOldSpike 08-23-17 08:22 PM

Quote:

Originally Posted by biosthetique (Post 2508324)
Yes, I can tell you what you did wrong: You did not read the manual. Then you did not look at tutorial vids.
In brief you did not research your subject before jumping into the water, and resisted incoming information, so you drowned..

An interesting conspiracy theory mate, but no..:)
Perhaps I didn't explain clearly enough, so here are another set of 3 stunning new screenshots from tests I just conducted which will illustrate further what I've been saying.
These pics are of an ENEMY- repeat ENEMY- Perry, note how it does everything right despite being under computer control. Firstly it fires Harpoons at hostile ships-
http://i53.photobucket.com/albums/g6...n.jpg~original



Then it fires SAMs at incoming skimmers, and note the ships wake as it cleverly manoeuvres-
http://i53.photobucket.com/albums/g6...j.jpg~original



And finally its Gatling begins speaking-
http://i53.photobucket.com/albums/g6...y.jpg~original


Get it? to their great credit, the DW developers have given enemy AI vessels the brains to both engage the enemy and to defend themselves, that's AI programming of the highest order and they deserve a medal, (even the ships in the much-hyped CMANO/Inferno/Chains don't have the brains to do that!)
But as I've said all along in this thread, our human-controlled DW vessel has to be ordered manually to fire its Harpoons and SAMs, and manoeuvred around.
I daresay a lot of players enjoy micromanaging like that, but regrettably I'm not one of them.
So thanks to everybody's input to this unearthly thread, my original question has been answered, namely that DW ownships have to be micromanaged because they won't do it themselves.
I'm not saying it's a game flaw, it's just the way the game was designed..:)

biosthetique 08-24-17 12:50 PM

Quote:

Originally Posted by PoorOldSpike (Post 2508407)
An interesting conspiracy theory mate, but no..:)
But as I've said all along in this thread, our human-controlled DW vessel has to be ordered manually to fire its Harpoons and SAMs, and manoeuvred around.

And, that is the reason why they are human controlled, otherwise they would not qualify as "HUMAN CONTROLLED"...Would they?

You must have complained a lot to your teachers when you were at school.
All the homework, listening, taking notes, writing assignments...I mean all that MICRO-MANAGEMENT!....:haha:

No OODA loop for you then!...:03:

Did someone hint you that DW was based on a training tool?:hmmm:

Finally what are you complaining about? The Perry's do on their own what you wanted them to do. So what is your real request?:yep:

PoorOldSpike 08-24-17 01:43 PM

Quote:

Originally Posted by biosthetique (Post 2508495)
...Finally what are you complaining about? The Perry's do on their own what you wanted them to do. So what is your real request?:yep:

Well mate this sensational thread of mine has run to 2 pages and is chock full of my stunning screenshots, divine proclamations and heavenly-inspired insights, and has become a holy shrine for naval wargamers everywhere who make pilgrimages to worship at it, so if you still don't know what it's about, I suggest you take holy orders and enter a monastery for further spiritual study.
PS- By way of my "credentials", here's a 6" silver trophy I won for topping a wargame league, I keep it on a small table in my living room, carefully positioned so that it catches the rays of the sun and is the first thing guests see when they arrive, and I can keep steering the conversation towards it during the course of the evening..:)

http://i53.photobucket.com/albums/g6...ub4/rd-cup.gif

A-Ganger 08-24-17 01:54 PM

The issue is he is complaining that the FFG won't auto shoot anything but the machine gun "I think?" when he has incoming missiles.
Unlike the AI version of the FFG which shoots everything.

But hey, why not give subs underwater missiles to shoot all the incoming torpedoes so the player doesn't have to do anything?
I mean they threw in a shoulder mounted SAM launcher on subs (which is completely retarded anyways and never ever happened).

Why not give the MH-60R Helo multiple Hellfires to shoot at incoming SAMs or give it an Autocrew to shoot at incomings with it's machine gun?
And I might add as well, the player Helo doesn't always have time to even shoot flares even when set to AC.

Honestly tho, why play the FFG is you want it to do everything for you? What's the point in that play style. Drive around shooting at everyone else while your ship auto shoots at everything shot at it. Wouldn't be much of a player controlled game if everything is on Auto.

Doesn't SC do all that for you?

PoorOldSpike 08-24-17 03:23 PM

Quote:

Originally Posted by A-Ganger (Post 2508512)
..why play the FFG is you want it to do everything for you? What's the point in that play style?

Good point mate, you can feed the seagulls on my windowsill any time you like..:)
The answer is that I often like to play Command-level wargames, that is to say I like to be in command of a number of tanks or infantry squads or ships at the same time. Obviously they can't all be micromanaged in the heat of combat, but the fun lies in ordering them around into positions from where they can deliver devastating blows to the enemy on their own initiative without having to be told what to do..:)

For example here's a screenshot from a CM Black Sea tournament game which I hosted.
I've pushed a couple of tanks into an enemy village and get a warm fuzzy feeling from knowing my tanks AI will engage any units they see without having to be ordered to fire-
And voila, my tank at bottom right rounds the corner of a house, sees an enemy and automatically clobbers it without me having to micromanage it..:)

http://i53.photobucket.com/albums/g6...x.jpg~original

Okay, that's why I started this thread, to ask you guys if the Perry will do that, and your answer is "No it won't, it has to be micromanaged".
In other words, if the Perry detects an enemy vessel at sea, it won't fire Harpoons at it unless you order it to, and it also won't fire SAM's in self-defence against incoming skimmers unless you order it to. (It will however fire its CIWS if set to 'auto' but that's all it'll do)
So my question has been answered, and indicates that DW is for players who like micromanaging.
I shall now go and have a cup of hot sweet tea then flop out on the settee to watch some "Destroyed in Seconds" vids..:)

biosthetique 08-24-17 03:48 PM

3 Attachment(s)
Micro-Managing is a definition that varies according to one cerebral capabilities. If it is overloading for one, one call it Micro-Management. If it is not overloading for one, one call it Management. There are so many thing to do on a warship or a frigate that I would say that, what is specifically required of you in DW is more a management capacity than a micro-management capacity.

Now, if instead of throwing at us your irrelevant credentials (This is a NAVY forum, not ARMY) and playing the offended virgin, you would have started to tell us, that all you wanted to do was to maneuver around some ships in a naval battle and not worry about anything else, we would have been happy to point you out to the right directions.

For example we would have mentioned from Storm Eagle Studios, "Distant Guns RJW Enhanced" and "Jutland" from the same studio. http://www.stormpowered.com

You see, there is no need to brandish old COMBAT MISSIONS competition's trophies...Besides it is not because of what you accomplished once in 2003 that you can accomplish it again in 2017, and that it will supply you with better answers. You are only as good as your last mission! Glory does not last.:salute:
BTW, POS, why did you crop out the CONTROL MENU in the bottom of your Combat Mission Black Sea picture?...lol!
PS: As you can see in the pics, the commands to the ship are simple. Would that be all SIR?

PoorOldSpike 08-25-17 05:22 PM

Quote:

Originally Posted by biosthetique (Post 2508535)
..there is no need to brandish old COMBAT MISSIONS competition's trophies...Besides it is not because of what you accomplished once in 2003 that you can accomplish it again in 2017..

Remember mate, if someone is blessed with a magnificent tactical brain (as I am), that superhuman talent extends into land, air AND naval combat, for example I'm currently on the 'Towards Berlin' development team, here are a couple of screenshots of a Hunt Class destroyer I've been testing, I've ordered a LEFT turn, but as you see it's heeling over the wrong way, they'll have to fix that!-

http://i53.photobucket.com/albums/g6...l.jpg~original


Gun calibration tests-
http://i53.photobucket.com/albums/g6...i.jpg~original


My hallowed silver trophy may have been won 14 years ago, but rest assured I've topped a number of other wargame leagues on a regular basis since then, and my incredible tactical brain is as razor-sharp as it ever was, and I've been a moderator at several wargaming clubs over the years like this one-

http://i53.photobucket.com/albums/g6...gm-bannerB.png


PS- to clarify, Dangerous Waters is an excellent warship simulator for small engagements, but with larger battles some players might not like having to frantically clickfest to try to handle multiple threats at the same time.
However it's still better than the big expensive buggy/glitchy CMANO/Inferno/ Chains which I'm ripping to pieces in threads at the Matrix and Armchair General forums..:)-

biosthetique 08-25-17 08:45 PM

Quote:

Originally Posted by PoorOldSpike (Post 2508791)
PS- to clarify, Dangerous Waters is an excellent warship simulator for small engagements-

DW is not a Warship Simulator, but an ASW centered Naval Warfare simulation...You missed again!:haha:

I am glad to know you are having fun with Arma3 and its mod "Towards Berlin".
I am also glad, that we were useful, by answering your questions.:Kaleun_Salute:
Any questions with Naval War Artic Circle?...But that would be on another thread.
Don't forget the tip!:Kaleun_Wink:

PoorOldSpike 08-25-17 10:18 PM

Quote:

Originally Posted by biosthetique (Post 2508828)
DW is not a Warship Simulator, but an ASW centered Naval Warfare simulation...You missed again!:haha:
..Any questions with Naval War Artic Circle?...

1- If DW is not a warship simulator, I'm Mary Poppins..:)
2- As for NWAC, I've got it but it's a tad too arcadey for me.
Thanks for the link to Stormpowered games, but WW1 and WW2 naval games are not my cup of tea because they're boring and just shell the krap out of each other, I prefer modern stuff with little missiles and things that go whoosh..:)

Polak2 08-26-17 05:07 AM

Despite some little roughness here and there you guys made very interesting, informative and good debate. Thank you and please have a go on any other DW topic.:Kaleun_Applaud:

Despite some shortcomings, this already decade old Naval Warfare simulation was, and still is, pretty much pinnacle of the development for this type of computer simulation and I really doubt very much that it can, or will be topped by some other similar future title ...ever.

My only regret is that Sonalyst left so reasonable little in form of information and records about development process, design philosophy as well as user tools and file structure data of surrounding world and environment. Which, in a hindsight,perhaps would better serve longevity and legacy of their masterpiece.

I am soon approaching retirement age and really looking forward to spend some more time with DW and its latest mods. :Kaleun_Salute:

Julhelm 08-26-17 05:40 AM

Well there's always Fleet Command if you want more of a big-picture command simulation.

p7p8 08-26-17 06:21 AM

Fleet Command have much more "arcade micro-management" than DW :D

biosthetique 08-26-17 11:25 AM

Quote:

Originally Posted by PoorOldSpike (Post 2508837)
1- If DW is not a warship simulator, I'm Mary Poppins..:)

Nope, but you are a cheap simulator!:Kaleun_Applaud:...:haha:

biosthetique 08-26-17 12:13 PM

Quote:

Originally Posted by Polak2 (Post 2508857)
My only regret is that Sonalyst left so reasonable little in form of information and records about development process, design philosophy as well as user tools and file structure data of surrounding world and environment. Which, in a hindsight,perhaps would better serve longevity and legacy of their masterpiece.

Very good observation Polak2.


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