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Also, from Admiral Lockwood's Current Doctrine Submarines/USF 25(A), Prepared By COMMANDER SUBMARINE FORCE, PACIFIC FLEET
FEBRUARY, 1944, chapter 1 page 1: Quote:
Far from being the attack for stupid people because they could not miss, this close range attack is demanded of every single torpedo firing and you better be ready to defend any shots to the contrary. It will not be fun to do so.:D:D Lockwood did not suffer fools lightly. |
Can i use autotargeting in FOTRS?
It's not marked on options, but i still minssing torpedoes from targets:hmmm: |
It is marked in the Options, but it is named the opposite, as "Manual-Targeting" yes / no. Click that box, and you'll have manual-targeting. Empty it, and you are on auto-targeting. That's Stock, FOTRS, TMO, FotRSU, or just about any mod. Do be aware that FOTRS is the original AOTD_MadMax mod, while FotRSU is the updated version, based upon MadMax's FOTRS. In any case, with most of the mods, be certain you open your torpedo doors prior to attempting to shoot at a target. Some of the mods will "automatically" open them for you, but the shot is then roughly 2 seconds off, which will have you missing behind most of the time. Some of the mods do require you to use a kay combo, such as <Ctrl><Enter> to shoot, or pressing the fire button with the mouse. :salute:
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Re: Recog manuals.. & ships in the wild...
Sitting here thinking on this...
Yes, skippers in the sub fleet, regardless of which side they were on, had recog manuals. Which they could draw on for a pretty good read on what ship they were seeing.. that much, is agreed on. How hard would it be to include ships, that can be ID'ed as what ship they are, within reason... but.. have varying in nature as to what their draft is, compared to what the gross unloaded tonnage would be.. simulating the different factors, such as fuel status, cargo they have on board, at any given time frame.. how many hot bodies they had on board at the time... things of that nature... Would think if that can be done, it would increase the difficulty factor of knowing just what depth to put a torp for an under the keel mag det shot... To simulate that unknown factor... just a thought. If it can be done, that is... :hmmm: M. M. :Kaleun_Salute: |
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Id like to see a rec manual that has tabs to quickly get to tankers, freighters, pax ships, etc. and then having the ability to pick from the applicable groupings of ship types more quickly. Additionally, I generally have to cheat by doing an external view because the flags are *so* small as to be nearly illegible until they are close enough to identify - at which point you're too close to be able to change the ship type from the correct nation's section of the rec manual, redo your calculations, and have a decent solution. |
Do you mean something like was in the Aeon/SSI Silent Hunter (the original)??? From 1996??? :roll:
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Re: Recog manual & different ships..
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The basis for My idea of differing drafts comes from, knowing that ships can be done up with differing names, is from s7rikeback's Nippon Maru mod. In that is several ships cloned to have them renamed to Maru's... On that basis.. it would stand to reason, that another set of ships could be done that vary on draft depths to simulate & account for varying factors, as I outlined. Should be doable.. I would figure... :hmmm: M. M. :Kaleun_Salute: |
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I believe it was also available as well, in Silent Hunter: Commander's Edition, too. A tabbed recog manual.. iirc :yep: :hmmm: M. M. :Kaleun_Salute: |
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i have my max set to 1024. too many issues when TC > 1024. but, hey, it's free country. do what you want.:Kaleun_Cheers: :Kaleun_Salute: |
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M. M. :Kaleun_Salute: |
How do i set it back to normal??:hmmm:
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Can be found here: SH4/FotRS/data/cfg file you want to adjust with regards to time compression would be main.cfg Adjust accordingly. My settings: [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=128 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=128 CharacterAnim=64 EnemyDetected=1 RadioReport=1 Particles=64 PrayState=256 HunterState=256 3DRender=1024 Maximum=1024 M. M. :Kaleun_Salute: |
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