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The american subs are ultra hard to find.
That might be due to the fact that that the russians are not intended to be played. |
Will check the coherency of the tasking messages. I am converting the 1968 campaign and thinking to include asw carriers (like essex, iwo jima and so on) to the asw groups. Unfortunately this week I will be on business trip. I may try to work a bit in hotel.
Cheers Aaken Inviato dal mio SM-A300FU utilizzando Tapatalk |
Russian submarines are really too disadvantaged vis-à-vis the Americans. Their code must be rewritten.
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Indeed the sonar and acoustic performance has not been changed with respect to vanilla 1.05.
Also consider that you are probably playing with more advanced soviet subs, like the victor 3. Wait to try the old november in the 68 campaign ; ) I have not changed any of those values since i don't have data to back the modification. I mean, i could arbitrarily increase or reduce the noise level of such boat but it would remain an arbitrary modification. But I'm open to suggestions Inviato dal mio SM-A300FU utilizzando Tapatalk |
Hello
I play the Alfa and before it detects something receives 3 torpedoes. :yep: I would like to believe that the American submarines detects more easily but there is abuse there. In fact the game is not made to play the Russians or you have to change the values. |
The Alfa is just noisy.
I tried the Vic III and the Sierra and I only detected a Permit at 3,3 kyrd with active. |
I remember the lwami mod from early dangerous waters days. There is a pretty extensive list of units that can be compared (more or less) in terms of self noise. May be worth experimenting
Inviato dal mio SM-A300FU utilizzando Tapatalk |
Actually in dw iirc the noise level is the base noise plus a noise increase that depends on speed. Iirc this noise increase with speed was also specified in database and could be set to values different from unit to unit. Not sure this is the case with cold waters
Inviato dal mio SM-A300FU utilizzando Tapatalk |
Only Russian sub that I can play with some confidence is the Sierra (noiselvl 125). The rest are a pain and are very easily detected by nmy escorts and subs.
Only way (imho) to be competetive at a reasonable lvl is to alter the "SelfNoise=" setting inte appropriate vessel .txt file in the D:\Your game installation path\MODS\ColdWatersSovietCampaignRev1.01\ColdWate rs_Data\StreamingAssets\override\vessels For example. Victor III is at SelfNoise=137, Los Angeles is at 115 and Narwhal at 105. Huge difference. I play the Victor III and set SelfNoise to 125 which makes it (according to my skill lvl) competetive enough. Sure, somewhat harder than a fairly modern US sub (since hydrophones etc are worse as well) but that is how I want it. Cheers :Kaleun_Salute: |
Hmmm. Let's take a look to the well known picture from Polmar.
According to it Alfa should be roughly equvalent to Permit class in basic noise level (but Alfa is still more noisy when running at 40 knots of course). Also even early Akula is slightly less noisy than the Sturgeon class, which is still in service in 1984. Also I've seen the exact meaning of the Charlie class noise level in the Russian sources. There it's claimed to be equal to 110 Db in the audible part of the sound spectre (at top speed). But this information seems to be doubtful to me. https://upload.wikimedia.org/wikiped...on_ENG.svg.png |
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Shouldn't the Charlie classes have anti-ship missiles and a VLS? I'm not seeing missiles for them when loading them out.
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I am finishing the 1968 campaign. Fixed a few issues, including the Charlie vls. Reworked sound levels for all units. I think I should be ready to release this week
Inviato dal mio SM-A300FU utilizzando Tapatalk |
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Mod updated, link at first page
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I would added some new types of missions such as:
Hunt for the US carrier strike group (when it's all too bad and NATO attempts to take control of Greenland - Barentz seas). SSBN bastion defence. Spetznaz group insertion. |
The carrier battle group hunt is on my list of things to do. Ssbn bastion defence could be problematic since so far i don't know how to add friendly units in a mission (don't know if it's possibile )
Inviato dal mio SM-A300FU utilizzando Tapatalk |
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http://imgur.com/a/t6UjU Admittedly I'm unsure when it had it, but given that supposedly the Soviets rarely changed the screws on existing hulls it's possible it had it during 1984. If the game ever adds proper diesel-electric mechanics then we could just add the various holes in the water the Soviets made. :v Also, if or when it's possible to add 3D models, other novelties that could be added would be the Papa class (ancestor to the Alfa, and still the fastest submarine ever built) in the 1968 campaign, and the Mike class (a combat capable technology testbed; kind of a proto-Akula?) in 1984. |
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