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-   -   ARB WideGui 1920x1080 (https://www.subsim.com/radioroom/showthread.php?t=232178)

SnipersHunter 06-19-18 01:33 PM

Quote:

Originally Posted by Brodaga222 (Post 2557981)
This is possible, but requires completely rewriting the entire mod. It will take a very, very long time and effort :k_confused:

This is unfortunate. :(

I guess I could resacle the pictures myself, I guess this is the easiest part. But i know there are also alot of "config" files which place the elements. How could I get the correct position, which I have to enter there? Just set a value and try and if it does not work set another one and try again? So trial and error?

Wolfpack345 06-23-18 09:55 AM

This UI mod is awsome! Definitely going to be using this. Thank you for your work!

schlechter pfennig 06-25-18 05:22 PM

Absolutely love this mod! Just have some feedback on it.


1) I have no idea why, but the weather now is acting extremely changeable: in a patrol lasting from 06 June 1942 - 01 Aug 1942, I experienced "fog sighted" 17 times!



2) On the nav map (F5) the options (lower left) are sometimes difficult to see during the day (see image). Could a dark background be extended for that, as it is for the message display?


https://i.imgur.com/JDoEVJN.png



3) The tube selector is missing the tube numbers at the periscope and UZO stations, but are there at the TDC/F6 station (see images):


Periscope: https://i.imgur.com/VMDmVTR.png


UZO: https://i.imgur.com/Dp2zyOp.png


TDC/F6: https://i.imgur.com/ZvgeHz1.png

Brodaga222 06-26-18 03:54 PM

Quote:

Originally Posted by schlechter pfennig (Post 2558900)
Absolutely love this mod! Just have some feedback on it.

1) I have no idea why, but the weather now is acting extremely changeable: in a patrol lasting from 06 June 1942 - 01 Aug 1942, I experienced "fog sighted" 17 times!

2) On the nav map (F5) the options (lower left) are sometimes difficult to see during the day (see image). Could a dark background be extended for that, as it is for the message display?

3) The tube selector is missing the tube numbers at the periscope and UZO stations, but are there at the TDC/F6 station (see images):

Hi! Thanks for the feedback!

1) This is impossible because in ARB WideGui there are no files that affect this :k_confused:
2) I fixed this in version 0.3 :Kaleun_Thumbs_Up:
3) Move files depending on the submarine from SH3 Commander to the game folder. But then there will be distortion on the TDC screen. In the future, I will try to rework it :Kaleun_Salute:

Brodaga222 06-26-18 04:00 PM

Release version 0.3
 
=================================================
Release version 0.3 (26.06.2018)
=================================================



=================================================

Added / modified:

1. Added TDC button ON/OFF on Attack Periscope
2. Added TDC button ON/OFF on OBS Periscope
3. Added TDC button ON/OFF on UZO
4. Added Full TDC panel on the OBS Periscope
5. New screen Attack Periscope
6. New screen OBS Periscope
7. New screen UZO
8. Added some Map Tools from MaGui (makman94)
9. Improved display of the order bar

=================================================


schlechter pfennig 06-26-18 06:14 PM

I have already downloaded, and installed, the previous version, following these instructions:


1. Copy files in the folder ARB WideGui 1920x1080 into the game folder.
2. Copy files in the folder TychoSh3Patch_v3 into the game folder.
3. Run the TychoSh3Patch.bat



What do I need to do in order to properly update this to its newest version?

Brodaga222 06-27-18 09:23 AM

Quote:

Originally Posted by schlechter pfennig (Post 2559055)
I have already downloaded, and installed, the previous version, following these instructions:


1. Copy files in the folder ARB WideGui 1920x1080 into the game folder.
2. Copy files in the folder TychoSh3Patch_v3 into the game folder.
3. Run the TychoSh3Patch.bat



What do I need to do in order to properly update this to its newest version?

Just download version 0.3 and copy files in the folder ARB WideGui 1920x1080 into the game folder with replacement. Or you can enable it via JSGME :up:

ThePrody 06-27-18 12:48 PM

God job, sir ! :Kaleun_Cheers: Nice changes, especially that TDC on/off switch was badly needed on the uzo/persicope .


Don't forget about that Atack map night filter, please :)

Brodaga222 06-27-18 03:04 PM

Quote:

Originally Posted by ThePrody (Post 2559155)
God job, sir ! :Kaleun_Cheers: Nice changes, especially that TDC on/off switch was badly needed on the uzo/persicope .


Don't forget about that Atack map night filter, please :)

Okay, thanks, I got your message and downloaded the red filter. Later I'll try to make a day/night change on the Attack Map. If it does not work out then maybe I'll make a slightly darkened permanent filter. And also add a red filter to the Nav Map as an optional mod :Kaleun_Thumbs_Up:

SnipersHunter 06-30-18 10:08 AM

Hello Brodaga222,

as you know I am currently rescaling this to 1680x1050 for myself. I made a lot of progress but where do I change the position of the loading screens? Could not find it in the menu_1024_768.ini?

silentwayIII 07-02-18 04:33 PM

Contact/Bearing Lines
 
Great Mod! The F5 and F6 screens are large, legible and make a huge difference in being able actually use them. My question...I do not notice any contact lines or bearing lines to a target. Has this feature been eliminated in your GUI or simply disabled. If disabled could your tell me how to activate that feature once again?
Thanking you in advance.
SilentwayIII

silentwayIII 07-02-18 09:13 PM

My bad on the contact lines
 
Did not have gods eye engaged when I reset realism settings. Again, great F5 and F6!

Brodaga222 07-04-18 06:00 AM

Quote:

Originally Posted by SnipersHunter (Post 2559465)
Hello Brodaga222,

as you know I am currently rescaling this to 1680x1050 for myself. I made a lot of progress but where do I change the position of the loading screens? Could not find it in the menu_1024_768.ini?

Hi! What loading screens did you mean?

If you meant data\Menu\Loading then:

1. First make a picture of 1680x1050.
2. Then change the resolution to 1024x768 and paste it for example in Map.tga at the top (see how done I have).

In the game, the picture will be 1680x1050 resolution, but with poor quality. It is difficult to fix this because it is embedded in the game engine code.

If you meant the position of the loading bar:
http://www.subsim.com/radioroom/show...8&postcount=11

Brodaga222 07-04-18 06:18 AM

Quote:

Originally Posted by silentwayIII (Post 2559700)
Great Mod! The F5 and F6 screens are large, legible and make a huge difference in being able actually use them. My question...I do not notice any contact lines or bearing lines to a target. Has this feature been eliminated in your GUI or simply disabled. If disabled could your tell me how to activate that feature once again?
Thanking you in advance.
SilentwayIII

Hi! Thanks!:Kaleun_Salute: They are displayed if this is activated in the realism settings. And only when the periscope is below.


https://a.radikal.ru/a42/1807/74/b2ee140324fet.jpg https://b.radikal.ru/b23/1807/0c/93d43d428e9at.jpg

Delta Wolf 07-06-18 10:41 AM

Guys,

Quick question how do you use the RAOB Wheel with this mod to get the AOB?, do you use the same method as OLC's UI?

Thanks

Brodaga222 07-07-18 09:54 AM

Release version 0.3.1 HotFix (07.07.2018)
 
=================================================
Release version 0.3.1 HotFix (07.07.2018)
=================================================



=================================================

Bug fixes:

1. Fixed Scope Reticule on the Attack Periscope
2. Fixed Scope Reticule on the OBS Periscope
3. Fixed Scope Reticule on the UZO

!!! VERSION FOR INSTALLATION ON TOP OF VERSION 0.3 !!!

How to install:

Copy folder "data" to the game folder with the replacement of files. Or you can enable it via JSGME.

=================================================



Delta Wolf 07-08-18 11:29 AM

Thank you for this Ui Mod

XenonSurf 07-11-18 07:56 AM

Hi Brodaga,

Thanks very much for making a Widescreen mod!

I am impressed by the opening screen which shows a nice video and historical images. I see you have cured the presentation very well. However, please let me mention 2 issues, the 2nd one being more severe and could mean a no-go for many players because of it. So hopefully you're trying to correct.

a) German accents remain in cyrillic in the menu, in messages and screen names in-game.

This is not a big issue. To correct, take the fonts from Ahnenerbe's mod for WAC5.01 and incorportate them.

b) Like in Ahnenerbe's GUI, the mouseclicks are screwed-up meaning you can not reach all compartments of the sub.

E.g. the back area of the command room cannot be reached, neither by shortcut or the mouse; right-clicking on an officer will not always take his place of view. Right-clicking will not always take you back to conning tower like in the stock game. Take a look at the Conus GUI (with GWX3.0) to see how mouseclicks should work. Note that a fast movement within the sub is a big part of game immersion in SH3.

All this is more severe depending on how a simmer wants to play the game (shortcuts or mouse clicks, zooming optics).
Unfortunately I know it's difficult to fix because it clashes with the optics and cameras, so I have no good solution to propose, I can only say that it will be a no-go for many players chosing between zooming optics or moving at ease in the sub by using the mouse.

Your stations and the maps are awesome, the best I have seen in a WS GUI :up:

I hope you accept my feedback as helpful for you.
Cheers,
:Kaleun_Cheers:

ThePrody 07-11-18 10:30 AM

i have encountered those issues ( icons that dont do anything when clicked ) in some older versions of Ahnenerbe mod that i used in CCoM at some point but they were fixed eventually , the latest improved Ahnenerbe mod ( the one used in WAC) works perfect, all shortcuts work as intended , until this mod showed up i used it a lot with NYGM and it worked perfect .

That being said, i have none of those old issues with this mod, it works perfect also, it might be a conflict with other mods or some things from your supermod .

XenonSurf 07-11-18 10:59 AM

Quote:

Originally Posted by ThePrody (Post 2560824)
i have encountered those issues ( icons that dont do anything when clicked ) in some older versions of Ahnenerbe mod that i used in CCoM at some point but they were fixed eventually , the latest improved Ahnenerbe mod ( the one used in WAC) works perfect, all shortcuts work as intended , until this mod showed up i used it a lot with NYGM and it worked perfect .

That being said, i have none of those old issues with this mod, it works perfect also, it might be a conflict with other mods or some things from your supermod .

Thanks, but no, nothing to do with my supermod (GWX3.0), it's the same problem in Ahnenerbe's WS with WAC5.01.
But I have found a 90% solution, see next response.
I would like to use ARB because the map is so much better, also the interface :03:


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