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I've found a sound to add to the icefields : http://www.hnsa.org/wp-content/uploa...07/track19.mp3
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@Kendras been experiencing CTDs in Beta testing of Ice Fields. Only during an increase in size of ice fields to larger than those in the screenshots. To me it would seem better that they remain as they are
As depicted in the screenshots ( for now ). Other anomalies experienced: inability of the game engine to recognize an obvious ship 5000m away as the size of an iceberg 3D model now with Drift Ice has a footprint of several thousand meters. Remedy would be to attach the ice as a child node to the model in s3d. This resulted in the ice rising and falling many meters out of the water as the icebergs rise and fall, therefore undesirable. Ships become stuck in drift ice. And as expected Torpedos detonate at about 1/2 there initial run. I will Therefore this week upload a BETA version for testing purposes in this thread. I Use GWX and have two single missions Ice ice baby I and II I use them for Beta testing, maybe someone could test in a campaign too. Stay tuned for Beta mod. |
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*DRIFT ICE BETA*
TESTERS WANTED! https://www.mediafire.com/?hx3aa2zklm34r14 Hello Fans of Kendras Thread Winter Mods! As seen in Screenshots I had a WIP of Ice Floes added to the Iceberg models. No further work can proceed until Beta Testing by others in this thread can report in results and CTDs. ( Please read Readme txt ) CTDs can happen if RAM like my machine is not to the required 8gb. ( I only have 6gb! ) my resource monitor is showing SH3*32.exe pegged at betwen 3.6 and 3.7gb at the time of CTD. ( usually at a sound event, torpedo impact, or using the Crew Management GUI ). My desire is that anyone has these same results but with a Machine with better resources than I, can let me know and a remedy Beta version will then be Uploaded until the right combination of large footprint Ice Floe, Drift Ice, Iceberg models is attained. *Known Anomalies: AI Ships Stuck in Ice. It can take minutes or up to one hour real time in some cases for AI to release itself from an Ice Hazard. In this Beta Version this time is now reduced but in the modified GWX 3.0 Single Mission Ice Ice Baby 1, Th convoy and the U-boat may spawn at a different location than the waypoints. Single Mission has ( or should ) Vanilla ships ( as per GWX 3.0 gold ) if not may not even load for you. ( errant ship could be His Majesty's Trawler/ASW Trawler ) Escorts are V&W Destroyers and a Black Swan Class Frigate. This mission had over 35 Icebergs in it. I greatly reduced this number to relieve the strain on my resources, however it did not really change my CTDs. Ice Hazard and Damage. Yes the Icebergs are Collisionable Objects, the ice around them in Drift form can mess up your Boat. Thinner single plane Ice floe is safe to dive/surface, and use periscope. I hunt at 18m Depth and use my Sky/night observation periscope for low ice, or free of ice conditions to surface or to attack. Use of 1WO to carry out his duties as weapon officer and render assistance. You will see the word (null) alot in your periscope and lock on is impossible, as the iceberg models are many kilometers in size now an obvious ship even at close range cannot be locked onto watch for Ice Free Patches. Those that use Manual Targeting should shoot in an Ice Void patch of sea after identification, speed and range estimates done in an Ice Hazard double check these estimates. Your Torpedoes can and will detonate because of the ice if not all of it is observed at longer range, Set the Depth at 5-6m for larger Merchants and Tankers and 3mfor escorts and let the enemy manoeuvre to your chosen ice free patch. Escorts Hunting ability and ASDIC Performance is reduced. ( so is the Hydrophone be aware of this those that use manual targeting and speed estimates of ships based on hyrdrophone all-around- listening and timing the screws per minute/ degrees of travel on the Hydrophone ) Please read the read me, and let me correct the beta soon if necessary Thanks! |
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@anvar1061 Thank You !
All input welcome! Looking good, wanting others reports I hope soon. Meanwhile,,,,,,,I wait for a stick of ram, A general update forthcoming after its arrival and install. I must remember now this is Beta only not general release, wait for general release and updated readme for terms related to mod and useage. I must also make a new ice texture. Currently the ice texture is not mine, it's use is temporary and will be replaced. Easter Eggs will be added to the Final Mod. @kendras icebergs have an audible hydrophone sound but no .dsd files. |
Realy nice!:up:
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https://www.youtube.com/watch?v=N_YwYBny9BA Above the surface https://www.youtube.com/watch?v=t3v0UzYDV3o Underwater Possibly, two or more sound effects can be combined on the same model or on separate models, for adding more variety :03: Quote:
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@Gap & @The_Frog
Thank you for Input. I know of model instancing in other gaming platforms, it had not crossed my mind as necessary when the concept was arrived at in the summer of 2016. Now it is absolutely IN THE WORKS! ( 3 individual .dat, .sim , .zon files in Library Folder ) I will attach to the .eqp file as cfg#x01, x02, etc. and beta test performance as of this post. Update Pending. |
Probably, working with separate library files is more complicated than just having copies of models within one *.dat file. Examples you can find in the seaforts by privateer (see GWX; I think these were the first items using that technique) or the directors, boats, bridge equipment in the *.dat files of Southhampton and Fiji I did recently.
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Right, and it offers the opportunity of having different types of ice floes by simply re-combining them.
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Another Item yet to address. When Drift Ice collides with any part of another iceberg model and nodes. Damage is spawning numerous Lifeboats and Debris. I need to set up something in the Zone file to give the Iceberg damage its own unique ice looking debris separate and non-interfering with other Ships Damage. Possible? Not worried quite yet building a new Beta version but in the future.
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@mikey117us
After some tests with icebergs, I get CTD. Win7x64 8 Gb RAM http://www.subsim.com/radioroom/imag...n_Confused.gif I have too many icebergs. I'll wait for the final version. |
I am testing a new library.dat file and surrounding the icebergs with different models using Placement. Also simplified drift ice models will be made. I tried.eqp as well. The placement approach and .eqp approach work the same. Placement is the easiest to manage. Until I lighten the drift ice load the CTDs will occur.
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Stand by for update! Minor Tweaks to the Beta Mod only left to do.Stable Version Up and Running! NO CTDs Encountered Thus Far! And, in several Environments, and MOD Soup, GWZ 16km. MEP V5 with Green Water. MEP v6. Here is my MOD LIST for the Stable Version Beta Test:
Elite U-Boat Binoculars with Missing Binocular Fix Hollywood_part_2 Rubini´s Underwater dust&plancton v1_no blur Sh3_volumetric_clouds&fog_V2.2 Torpedo damage Final ver2.0 1 Torpedo 1 ship Aces' Modified Headphones Compulsory U-boat Headdress - GWX Expansion Bearded faces Merchant_fleet_Mod_3.3-Improved LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 Rowers_for_LifeBoats&Debris_v3B Rbs1_SH4_Effects_GWX_30_71 Rbs10-enhancedoilexplosion Rbs2-Forsoundsandstarshells Rbs3withlifeboat Materials_Test Materials_Test_II Frog_all-in-one_ships Z_Southampton_Fiji_mod EnvSimAct_10 DD_OH_V3.09_20091209162038 Depthcharge Shake v2.01 DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 DD_OH_V3.09_Fix_for_NVD_DC_Shake_001 TKSS18_Turms-Fixed U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) FixAllSubGWX KM_Trop_Winter M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 sobers 3d waves M.E.P v6 - VisualSensors for GWX3 TKSS18 U-255_artic_early Z_NCO_Flower_The Cruel Sea Mod Z_Ice_Beta_v.9b Z_Ahnenerbe WideGui 1920 x 1080 Final Beta Release in the Next 24-48 hrs. Thanks:Kaleun_Salute: http://i.imgur.com/E4PRkoV.jpg |
Looks good. ! :up: I can create the sound to attach to the ice pack unit if you want.
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Looks good! :Kaleun_Applaud:
What about an improved texture? If you need animals... I have some penguins ;) |
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