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-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   "Torpedo has acquired!" (https://www.subsim.com/radioroom/showthread.php?t=229529)

Onkel Neal 04-05-17 06:52 PM

Yay, we all win

jadervason 06-01-17 03:26 PM

No respect, I get no respect...

Nippelspanner 06-01-17 09:36 PM

Quote:

Originally Posted by jadervason (Post 2487954)
No respect, I get no respect...

:hmmm:


Anyways, I think I found the answer to my original question.
Playing Fast Attack, I noticed that my crew does report when one of my torpedoes acquired a target. Besides that, the torpedo does send data back like RTE and TTI, as I expected from modern weapons.
While this is no guarantee that it is exactly like this, or at all, in RL, I do trust FA in these terms, as the lead designer was a 688 skipper and the game is full of little details like that.

jadervason 06-02-17 05:09 PM

Why did you quote me?

Fast Attack, is that a dangerous waters mod?

Nexus7 06-03-17 10:39 AM

I suspect that an exaustive answer to your question, NS, would lead to the area of classified infiormation, because this "issue" has been raised many years ago when DW was fresh on the stores and I don't remember any kind of confirmation or the countrary.

However, the features you address sounds extremely probable to be inplemented in RL somehow. I mean, assuming a very tight battle situation a weapons operator needs to use every fraction of second and all possible (reliable and non) tools, but this is solely speculation of mine already.

I belive a torpedo sends back enough information to elaborate for example
- torpedo has aquired
- distance torpedo to target (he captures his own ping response therefore...)
- actual torpedo approx depth

banryu79 06-08-17 10:14 AM

Quote:

Originally Posted by jadervason (Post 2488176)
Why did you quote me?

Fast Attack, is that a dangerous waters mod?

No, it's an old subsim from Sierra...
http://www.subsim.com/ssr/fastattack.html

shipkiller1 06-19-17 06:10 PM

In real life, the sonar operators (not the dumb ass sonar officer) cannot aurally hear active on MK48's. In the case of the MK48 ADCAP, and to a certain extent the baseline MK48's, you really cannot even hear the torpedo running after time of fire. The self radiated noise levels are too low.

The MK48's automatically send back information to the weapons control operator, IF the wire is good.

The guidance wires in the game break WAY too often...

Nippelspanner 06-19-17 07:19 PM

Quote:

Originally Posted by shipkiller1 (Post 2492978)
The MK48's automatically send back information to the weapons control operator, IF the wire is good.

I heard that was introduced with ADCAP, is that true?

shipkiller1 06-19-17 09:14 PM

Quote:

Originally Posted by Nippelspanner (Post 2492993)
I heard that was introduced with ADCAP, is that true?

No.

It was in the early analog MK-48's also... each new mod had more capabilities..

Nippelspanner 06-20-17 05:31 AM

Quote:

Originally Posted by shipkiller1 (Post 2493017)
No.

It was in the early analog MK-48's also... each new mod had more capabilities..

That is what I expected, actually.
As I said earlier, it wouldn't make sense, a wire-guided, sophisticated torpedo that does not send back data to ownship? Too unlikely.


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