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-   -   Popping/Clicking Audio - I found out why (https://www.subsim.com/radioroom/showthread.php?t=228424)

MarkShot 11-12-20 12:47 AM

I found an option in DXWND that will make it run Windowed. When windowed, it will not crash if minimized.


But I want to run at 1024x768 on my 21" 4:3 LCD. Otherwise, the text is too small. Full screen will stretch, but leaves mouse trails.


DXWND full screen means you cannot minimize.


DXWND windowed means you can minimize. Again 1600x1200 but the text is too small.


Now, if only there was a way to stretch a 1024x768 to fill the monitor. I can make DXWND launch it like that. But after initialization it shrinks down to its actual native size.


Almost perfect ...


I am still convinced that it is the lack of a hardware cursor option that causes this problem, but I cannot find any software to force a hardware cursor for a game.

MarkShot 11-12-20 12:51 AM

You know with DXWND running, you don't need the wrapper to run:


d3d8.dll

Captain Reyes 11-12-20 02:43 AM

Saves time and effort of all involved by taking it easy with wild assumptions and reporting findings of the obvious. It can help to do a quick research beforehand by for example by reading the video description in order to aquire basic understanding first.

Lower ingame resolution, dxwnd with "window" + "desktop"


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