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OK Rockin Robbins,maybe I'm wrong:hmmm:.I wish I'm wrong and you're right:salute:.Surely the annoying issue with saving near contacts in SH3 had let me down.
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I've noticed that people who have more problems are in the habit of checking into port and refitting half a dozen times during a cruise. This extends cruises way beyond anything historically done and blows up save files to Hindenburg size. The larger a save game file is the higher risk for corruption.
A big part of the answer is "don't refit!" When you're out of torpedoes, end the cruise! That's the only way you get promotions, boat upgrades, renown updates, chance at new crew members, AND reset the size of your save game file so the chance of corruption is minimized. That alone could be the secret of why I don't have the problem. |
I follow the same procedure as RR and I have never had a single save corrupt in more than a year.
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Hello
Ihave a problem with the hydrophone. Hydrophone does not detect ships. Only warships hear. Perhaps this set is incorrect ? 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Stock Environment_v3_TMO&RFB 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 8 to 5 RSRDCv502 Improved Ship Physics 2.6_TMO_RSRDC_OTC OTC_ISP_Crew Mod Nav Map Make-Over v2.1 NMMO Airbase Add-on NMMO v2.1 Patch 1 with AB Convoy Routes TMO+RSRD |
A Warm Welcome To The Subsim Community > Rybak
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Welcome to SubSim Rybak :salute:
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Good evening, everyone. I'm new here and currently trying to get my game to work with a couple mods enabled and since this thread was already on the topic I thought I'd post about it here. Today has been my first attempt modding Silent Hunter 4 so there may have been something obvious I've missed. I have version 1.5 of the base game and am using JSGME to install the mods.
So far I have: 1_Trigger_Maru_Overhaul_2-5 RSRDC_TMO_V502 Loaded in that order. When I have only TMO enabled the game works fine but when I add RSRD it crashes during the initial loading screen when starting the game. It seems like I must be doing something wrong as I see a lot of people running these mods in conjunction. Thanks ahead of time, Chris. |
A Warm Welcome To The Subsim Community > Haraldsson
Subsim <> How To Donate <> See The Benefits <> Support The Community You need some patch mods to make them compatible. Check out some threads and you will see mod lists used by others with additional compatible mods that you can add. http://www.subsim.com/radioroom/show...+mods&page=297 http://www.subsim.com/radioroom/show...postcount=4443 http://www.subsim.com/radioroom/show...postcount=4444 |
Hi Haraldsson,
You have the mods installed in the right order. Most folks also install the TMO Small Patch and the RSRDC Patch 1. Each patch is installed after its main super mod like this: 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 I'm not sure this will fix the crash problem, but give it a try. |
Thanks for the replies, guys. I added the patch mods that were prescribed and I now have the following mods loaded in this order:
1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 I still get a crash to desktop during the initial load of the game. Any other ideas for something I could be missing? Thanks, Chris. |
Hi
Now I know why I do not have contact merchant ships on the hydrophone. The problem is the mod: Improved Ship Physics 2.6_TMO_RSRDC_OTC Sonarman given bearing, only hydrophone can not hear the ship. Only after I have a good set of mods and everyone uses them. Pity me with the great ISP 2.6. Help:wah: I'm sorry for my English. 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 8 to 5 RSRDCv502 Improved Ship Physics 2.6_TMO_RSRDC_OTC OTC_ISP_Crew Mod |
Welcome aboard!
Haraldsson!:Kaleun_Salute: & Rybak! :Kaleun_Salute:
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Thanks, Chris. |
Check your mod folder structure for all your mods. Should be:
[Game folder] / [Silent Hunter] / MODS / [ModName] / Data / [BlahBlah] As an example, I'm noodling with Fall of the Rising Sun Ultimate v.1beta. I have a folder on my E: drive named "Ubisoft" that I installed my Silent Hunter to, and I re-named the game's folder from Silent Hunter to "SH4v15FotRSU" so that I wouldn't confuse the install with my regular Silent Hunter and my GFO modded one. (I use MultiSH to save to different directories for all my installs.) I then enable the "100FallOfTheRisingSunUltimate" mod and do me some testing. My folder structure for that mod is: E:\ Ubisoft \ SH4v15FotRSU \ MODS \ 100FallOfTheRisingSunUltimate \ Data \ [bunch of other folders and files] There is also a "Support" folder under the "100Fall..." mod folder. Some mods have alternate mods under their "title" folder, so the main mod may be a folder or two deep, and isn't actually getting enabled by JSGME, even though it might look like it. I'd suspect a patch file or two in your case. Your MODS folder has to have the mod's folder, and then the Data folder right below it. You might also be running into the 2gig memory limit, but check your mods first, and report back... . |
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C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS Within the MODS folder, there is the following list of other folders along with a txt and an ini: !BACKUP !NSTLOGS 1_TMO_25_small_patch 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 JSGME file snapshot.txt JSGME.ini In that order. Also, I probably should have noted initially that when I use JSGME to enable RSRDC_TMO_V502 I get the following message from JSGME: "Enabling this mod *may* have adverse effects on your game. Are you sure you wish to enable this mod?" I get this message along with a humongous list of files that have "already been altered by ...et cetera..." I did as you advised and ensured that all of the mod folders contain their respective "data" folders directly beneath them. I found that "RSRDC_V5xx_Patch1" had within it a subfolder also named "RSRDC_V5xx_Patch1" which finally had the "data" folder within it. IE, two levels removed. I moved the "data" folder to be directly beneath the main folder, re-enabled the mods, and still get the crash to desktop during the loading screen, about when the loading bar is 75% complete. Thanks for the help thus far, Chris. |
First of all, you should have your games installed outside the system protected Program Files (x86) directory. Propbeanie has a root directory called Ubisoft. You can have Steam install games anywhere you want and that's change #1 that you need.
Second, JSGME warns you any time when you are overwriting a file already in a previously installed mod. RSRDC steamrollers TMO, leaving it mostly overwritten and you are playing something very different from TMO when you install it. JSGME is alerting you that things that TMO modified before are being removed/replaced by RSRDC and that's how RSRDC is supposed to work (unfortunately). In other circumstances it might be a problem, but you want RSRDC so just let 'er rip. Make sure your install order is TMO Small patch RSRDC RSRDC patch Those two changes should fix your problem. Keep us posted! Afterthought: how much RAM do you have? Have you enabled the 4GB aware patch to SH4? |
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When I had SH4 installed in the default steam directory, I could not get mods to work - Windows views it as a protected folder I Made a separate folder on the top level of my C Drive, I called it Games-Steam (you can call it whatever you want) - and downloaded the game inti it Once I did this Mods worked just fine :up: |
Thank you to everyone who replied. Moving the game out of the (x86) folder did the trick. Thanks again, guys.
Chris. |
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