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http://www.forumsig.org/images/smili...ANIMdiv039.png |
I think that the main thing to do is to add a mediteranean climate around the Mediteranean sea. It's not a tropical forest here ! :nope:
Time to open and read some geography books ! http://www.forumsig.org/images/smili...ANIMdiv022.gif |
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"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 TerrainTypes.tga gray:TerrainTypes.raw |
Yes, it is obvious and is better, renaming is dropped. :yeah:
Added in the list (the first post), my old idea about UZO. |
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For Terrain.act file (Map gradient):
Act-To-Tga Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 rgb:Terrain.act Terrain.tga Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 Terrain.tga rgb:Terrain.act |
Tycho, would you have some tricks about Silent 3 Editor ? For example, i can't copy or cut, and then paste a specific node to change its location in the file, or to copy it several times ... I've heard about a hex editor to use, but have no idea about that ... :06:
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I'll list what that program has done for SH Versions. It was the main tool to create the SH5 editor by TDW. It's the Tool I used to break the animations used in SH4. (Yes. I can do animations in true SH4 format now) It also allows better animations in SH3 once you learn how to use it. One problem with S3D? It stopped people from really learning how to do things as everyone accepted the limitations. There's maybe 2 or 3 people left here that can do things in Hex. My Friend Alex is probably the best I've ever seen work from. A true Master that should have a SubSim Award. |
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https://www.youtube.com/watch?v=vNLO1HAdk3Q For copy with all children use Shift+Ctrl+C For cut with all children use Shift+Ctrl+X |
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Nice result !
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Looks great, does the map in game now also have that color scheme? :)
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That's so very coool :sunny::sunny::sunny::rock:
BTW two questions: 1) IIRC the low zoom map is controlled by one file and the high zoom one by others, so is it possible to have different colors in both cases? 2) Any chance of a true KM chart color scheme, as flat green for land and white for water? I mean in low zoom settings, as the Aces of the Deep chart - the idea would be to switch to the other color scheme in high zoom, so that you can differentiate the water depth zones. So you have a "tactical" chart with KM grid in low zoom, and "navigation" chart in high zoom. |
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Water is perfect, but land should be flat green :salute:
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Yay :woot:
Though a bit more green would not hurt ---:arrgh!: Like this one: http://www.ebay.com/itm/WW2-1945-NAZ...-/121236680062 |
i use a brown map, i donloaded and i had superpose in low resolution map a coordenate grid, so you can aproximate lat and long. Realy i dont remember how i fix position, but i made it right when i did. posible i extracted and make transparecy wirh a mercator chart. to set correct position.
if you are interested i can upload it. |
Hey Tycho !
Would it be possible to control the climate zones on a more precise map ? :hmm2: |
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