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-   -   The excessive dimensions of the maps in SH II to SH V (https://www.subsim.com/radioroom/showthread.php?t=225672)

Tycho 04-20-16 02:58 PM

Quote:

Originally Posted by Fahnenbohn (Post 2398535)
Yes i am. You're thinking about teamviewer ?

Sorry, I came home too late, terrain types thing will wait for tomorrow.

Fahnenbohn 04-21-16 10:47 AM

Quote:

Originally Posted by Tycho (Post 2398679)
Sorry, I came home too late, terrain types thing will wait for tomorrow.

ok for this evening ?

Tycho 04-21-16 05:04 PM

Quote:

Originally Posted by Fahnenbohn (Post 2398850)
ok for this evening ?

Sorry for delay: here

Zenpachou 04-26-16 06:24 PM

Holy cow. I knew the world map was distorted, but I had no idea it was to that extent :o

shadow_wxh 04-28-20 03:36 AM

This is one of the major problem affect game realism.The further you go north or south the more east-west distance are strentched.This make almost the long distance travel time inaccurate by a huge factor.

One way the navy plot were made is too strentch both north-south and east-wast as you move towards earth poles.This way the bearings getween objects are reserved but the distances can not be directly measured.Like these ones:
https://i.insider.com/529fafdcecad04...36&format=jpeg
https://i1194.photobucket.com/albums...ze%20Eugen.jpg


The way SH3 simulate the enviroment compromise both.Neither distances nor bearings are accurate.This makes plotting in champain file really difficult to resemble actually historical time the place.https://i1194.photobucket.com/albums...H3_Fullmap.png

One way I overcome the issue is make a few "jumps" alone the waypoints the compensate the distance strenches,but this is not a very good solution.Still wondering if it is possible to resolve this by modification alone.


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