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-   -   [WIP] Regia Nave Aquila (Italian Aircraft Carrier) V2.0 (https://www.subsim.com/radioroom/showthread.php?t=225628)

VonDos 04-30-16 08:16 AM

Thanks everyone!

@Fahnenbohn YES, it's possibile. If you want you can make also a pink bridge :D
I choose a black one after i've see some unit's models like this:

http://www.icsm.it/regiamarina/images/Aquila_80.jpg

(Aquila wasn't completed at war end, so, i think different colours could be a (an interesting, yes!) speculation..)

Fahnenbohn 04-30-16 08:18 AM

:up:

VonDos 05-03-16 05:48 PM

WIP pic of the day: Adding lifeboats, guns, tons of details...

http://s32.postimg.org/jaixktzvp/aquila_OK.jpg

Fahnenbohn 05-04-16 01:15 AM

Could you also add more planes on the bridge ? And with a green military texture ? And round the bow which looks like too much sharp. Thx !

http://www.icsm.it/regiamarina/images/Aquila_80.jpg

VonDos 05-04-16 05:47 PM

I'll try point by point =) this will require time

VonDos 05-05-16 06:23 PM

update

http://s32.postimg.org/iuw2digg5/aquila_OK.jpg

http://s32.postimg.org/dvc8hc4cl/aquila_OK.jpg

gap 05-07-16 03:41 PM

She looks awesome VonDos yeah:

Compared to the scale model you posted a few days ago, the flying deck on the front section looks still a bit too short relative to the bow, but hey man, considered that you ptobably had to model her without the aid of any technical drawings/blueprints, I think we couldnt ask for a better representation of the Italian carrier :up:

VonDos 05-08-16 08:01 AM

:hmm2:Right, gap.
I've modified a little the deck between catapults according with model \ drawings i've found (very poor and little material for a never finished unit!)
Results:

http://s32.postimg.org/bqh5ojxxh/aquila_OK.jpg


I'll work here again, but this is general idea..

I'm adding some AA nodes just now!

VonDos 05-09-16 12:27 AM

New AA: now she's more aggressive :yeah:

http://s32.postimg.org/fm83ui9xh/aquila_OK.jpg

VonDos 05-10-16 05:40 PM

news:

- reworked stern design
- most of guns nodes are now oriented in right direction. Only 2 need to be reworked..

http://s32.postimg.org/a1xbgwmzp/aquila_OK.jpg

HW3 05-10-16 07:23 PM

Very good VonDos!!!

Fahnenbohn 05-11-16 03:28 AM

:agree:

gap 05-11-16 05:43 AM

Quote:

Originally Posted by VonDos (Post 2403114)
New AA: now she's more aggressive :yeah:

Excellent! BdU will be happier with the Italian allies now :O:

P.S: the new bow and flying deck look much closer to the original design :up:

VonDos 05-12-16 04:33 PM

Thanks everyone!
According to blueprints, i've modified a little again the flying deck: here's the new:

http://s32.postimg.org/omzlr9nd1/aquila_OK.jpg
http://s32.postimg.org/ycwfbjlmt/aquila_OK.jpg

I've also add some wires to masts and fixed minor UV map's problems.
Work in progress...

gap 05-13-16 03:16 AM

With all the goodies you have recently added, the detail level of your model is so far comparable to the one of SH5 ships. :yeah:
The one thing it is missing now, is the addition of a good ambient occlusion map. Dunno if it is possible in SHIII though...

VonDos 05-13-16 12:08 PM

Thanks a lot, Gap!
Ho, this is just a "improved" version of a very old model. No more.
I don't know how ambient occlusion system works (i know what is, just this, a theory) and i don't know if is this implemented in SHIII..

At moment all my attention is on two turret nodes (M01 and S12, for specify); i've checked ID's, numbers, orientation, ecc ecc but they shot into ship's hull. And if i try to delete them for replace, voilą a CTD.. :/\\!!:/\\!!

Is there a node\guns expert who is reading this post? If yes, please, help!! :doh:

Fahnenbohn 05-13-16 01:03 PM

Quote:

Originally Posted by VonDos (Post 2404292)
Is there a node\guns expert who is reading this post? If yes, please, help!!

Yes, send me the files, i will try to find the problem. I sent you my mail in a PM.

VonDos 05-13-16 01:24 PM

Files sent; thanks!

Fahnenbohn 05-13-16 02:21 PM

About the 2 gun nodes, i don't see any errors. I'll try in-game after changing id number.

F.

gap 05-13-16 03:10 PM

Quote:

Originally Posted by VonDos (Post 2404292)
Thanks a lot, Gap!
Ho, this is just a "improved" version of a very old model. No more.

Well, from your screenies it doesn't look that old. Did you use a stock SHIII ship as base for your original model?

Quote:

Originally Posted by VonDos (Post 2404292)
I don't know how ambient occlusion system works (i know what is, just this, a theory) and i don't know if is this implemented in SHIII..

There are several programs able to generate a self occlusion map based on the geometry of a given 3D model. The one I use more often is Softimage Mod Tool (a free version of Autodesk Softimage). AO maps are baked on an UV unwrapping of the model, just like any other texture. In theory the same UV map as the diffuse channel could be used, but commonly a second UV map is used, because diffuse UV maps are usually "overlapping", which gives poor results with AO maps. This is why SHIV and SH5 support multi UV maps for each 3D mesh. S3ditor and GR2 Editor automatically recognize and import them.

Quote:

Originally Posted by VonDos (Post 2404292)
At moment all my attention is on two turret nodes (M01 and S12, for specify); i've checked ID's, numbers, orientation, ecc ecc but they shot into ship's hull. And if i try to delete them for replace, voilą a CTD.. :/\\!!:/\\!!

Is there a node\guns expert who is reading this post? If yes, please, help!! :doh:

Sure enough, that's a weird bug. I see Fahnenbohn is already looking into it. I hope that with his help you will finally track down the cause. :salute:


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