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EDIT Small illustration... Form this possition, all is working fine, manning the gun/leaving the station ect ... http://s17.postimg.org/kuji08ey7/SH5...4_15_36_47.jpg ...but walk just a little bit more further and the game freezes ...:hmmm: http://s17.postimg.org/zcgp8869b/SH5...4_15_37_17.jpg img upload |
:hmmm:
I have had yet another look into that Flak's model, but apparently there is nothing, not even an hidden mesh, which might come into the way of player's avatar :doh: |
YESSS, I know what's going with that gun at last! It isn't a problem of a mesh coming in player's way; it is a bone. More specifically the bone named Dmy_37mmTSA_Cam. As the name says it should be camera-related. I need to study some other guns before I can say what is its function, and the best soluce to the problem :up:
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When game freezes, it will do so no mater how the gun is orientated, for example, if you walk to mentioned position while crew is aiming flak... Anything yet?:hmm2: |
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I see...
This is hardly only camera/station bones/controllers issue because, when the game freezes , almost entire GUI functionality will also collapse (teleports, key and GUI commands ect). I mean, everything work great until you step in 'forbidden area"...:hmmm: Simple camera/station problem can be observed if you try to man front flak gun (U-flak)...You'll see strange camera behavior, but when you click exit station command, everything is back to normal... This "game freeze" reminds me a lot on issues I had when I was trying to create destructible stock GHG sensor, even if it didn't have it's own 3D mode l(only bone)... Your transparent dat 3D mesh solved the problem... Do you remember?:hmm2: |
Vecko, can you try moving around the bone that I was talking about using GR2 Editor? When I save and reload the file in GR2 Editor, it seems that my changes were saved, but if I open the file in Goblin, it shows that nothing has changed :doh: :-?
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EDIT I feel today we are moving a step forward in understanding what is broken with that gun. The asymmetry of the bug tells me that it must connceted with gun's geometry, and the only asymmetrical componenet in its geometry is that dummy bone which, incidentally, is player's camera-related... If only I could move it... |
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I suspect that transform data of this peculiar GR2 file render my changes pointless, anyway can you test my tweaked gun file?
See my posts #26 and 28 in this thread for knowing what I changed and why I am afraid the change I made wont have any effect. In theory, gun camera position should change from right to left side, and the "buggy side" should change accordingly from right to left. |
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Nope... Dead end...:hmmm: Exactly the same, only now my avatar sits on the left side of the gun.
There is also one more area which will freeze the game, new front U-FlaK platform, when you try to climb left ladder...:hmmm: This was before your gr2 file also... Black magic...:hmmm: EDIT: These areas, no mater which gun orientation or anything else... http://s6.postimg.org/wqmn9bw8d/SH5_...4_23_34_36.jpg |
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- I moved the camera from right to left and, on reload, GR2 Editor confirms that my change was saved correctly though... - ...according to Goblin the camera bone is exactly in the same position as before; - my change being stored into the file is confirmed in game (avatar's camera is now on the left side), however... - ...switchig camera side has no effect on our bug: the camera keeps freezing when player's avatar approches the gun from the right side. At least we discarded any connection between the dummy camera bone and the bug. What next? :hmm2: There is also one more area which will freeze the game, new front U-FlaK platform, when you try to climb left ladder...:hmmm: This was before your gr2 file also... Black magic...:hmmm:[/QUOTE] Do you mean that there's a point on the U-flak coonning tower that freezes the camera when the player moves near to it (not related to the twin 37 mm gun)? If it is exactly the same bug affecting two separate objects, comparing them could give us some clues on what is going on :up: |
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LOL |
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Just a small update...
Even without any files/controllers, twin 37mm still freezes the game (removed sim, cam and zon file)...Definite sign that the problem is in 3D object...Somewhere...:hmmm: When I was removed twin 37mm cam file, I was able to use manually front flak and in order to access front gun station I had to click rear flak gun...:) So, all is working, it's just a matter of camera/station controllers settings. Somehow , I think the solution may be in camera.cam file. It's like some camera "definition" is missing... |
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