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I feel so dumb!
Sniper297, I feel so dumb! your pointing out the coords on mission editor could have saved me so much time.
orginally, my ME screen was full page and the bottom part was hidden by my task bar so I didn't even see that part. thank you for pointing that out to me, its silly little things like this that helps in a big way. ANYONE reading this thread - remember even little things brought out help others! again thank you Sniper 297, you are the boss!:rock: |
update on homeport and fremantle start
Sorry guys I goofed, on my download home port and fremantle start- I missed a bracket in the flotillas.upc file that made it where the game did not see the saipan homebase transfer.
the new down load files correct this, but you can also go into the flotillas.upc file and make the change as follows [Flotilla 1.Base 3 this is where bracket missing ID= Saipan NameDisplayable= Saipan ExternalBaseName= Saipan AvailabilityInterval= 1944-08-2, NULL [Flotilla 1.Base 3] corrected spot ID= Saipan NameDisplayable= Saipan ExternalBaseName= Saipan AvailabilityInterval= 1944-08-2, NULL sorry for goof:dead: |
US sub capts would go to most convenient port depending on patrol, encounters, evasion and supplies, especailly food. They always however went 'home' afterwards.
In 1944 I leave Pearl, go on attack off Japan, then go to Saipan to refit, then back again before going 'home'. One Saipan bug called me in to refit (anchor sign) and I found the damn thing full of japs. |
Quote:
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"US sub capts would go to most convenient port depending on patrol, encounters, evasion and supplies, especailly food. They always however went 'home' afterwards."
On the contrary, it was pretty common for them to get orders; Patrol Area (X) and return Patrol Area (X) and go to new home port in Australia Leaving Australia, Patrol Area (X) and return to Australia Leaving Australia again, Patrol Area (X) and go to new home port Midway Leaving Midway Patrol Area (X) and return to Pearl Harbor And so on, there was no "transfer request" to a different home port, they were moved around where and when they were needed. The stock game allows transfer requests after so many months and patrols but then requires a certain number of months and patrols in the new "home port" before allowing another transfer, not how it worked in real life. |
I was assuming no orders, capt's using their heads
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all ports able to be home ports?
hey sniper 297
I was looking over this thread earlier and got a flash about that first question about using all ports as home ports. after learning what I have about changing ports I believe it would be possible to make any pearl based career port as a home port and then the south pacific would be another set. the hard part would be making the flotillas.upc file see all the mission files as one career, as it stands right now the mission are either pearl flotila based or fremantle based. if you are still interested in this I will try to come up with something this week. it would certainly change the overall game play of wolves of the pacific.:hmmm: |
"I was assuming no orders, capt's using their heads"
Yes and no, in some cases the captains put into the closest friendly port by necessity, but mostly followed orders when possible. Even those weren't cast in concrete, they might leave Pearl with orders to refuel at Midway then patrol the Marshalls, after that head for Brisbane - then get a radio message on the second day out of Midway to patrol the Carolines instead. Then a lifeguard mission cuts short the patrol, further radio message cancelling Brisbane, go to Freemantle instead. I read several books covering the whole Pacific submarine war, about half the patrols finished in the same port they started from, the other half they would sail from one place and end the patrol somewhere else. It wasn't a random whim by the admirals, in many cases it had to do with available facilities - example 1010 dock at Pearl gets 8 subs that are so badly damaged or with stuff broken (HOR engines for example) they need a lot more turnaround time than originally anticipated, so a few subs originally scheduled to return to Pearl are sent to Australia instead to prevent Pearl from getting jammed up with even more subs waiting for repairs. And vice-versa, repair docks in Australia would get jammed up depending on where the current action was so some subs would be diverted to Midway or Pearl for turnaround. |
On a lighter note, from Dysfunctional Veterans;
https://scontent-ord1-1.xx.fbcdn.net...67&oe=573A1F82 :arrgh!: Back on topic, looking over the 2nd flotilla in careers; [Flotilla 2] ID= FremantleCommand ;NameDisplayable= Asiatic Fleet Submarine Force NameDisplayable= Asiatic Fleet AvailabilityInterval=NULL, NULL [Flotilla 2.Base 1] ID= Manila NameDisplayable= Cavite Naval Base, Manila, Philippines ExternalBaseName=Manila AvailabilityInterval= NULL, 1941-12-23 DepartureDescription1= 14517308, 1746167, 267.488647 DepartureDescription2= 14517861, 1744261, 0 DepartureDescriptionOut1= 14449908, 1711216, 276.175903 ;[Flotilla 2.Base 2] ;ID= Corregidor ;NameDisplayable= Mariveles, Corregidor Fortress, Philippines ;AvailabilityInterval= 1941-12-25, 1941-12-30 ;DepartureDescription1= 13888096.0, -3846897.0, 269.614990 ; Enum of available points, choose one randomly each time a patrol is started [Flotilla 2.Base 2] ID= Surabaya NameDisplayable= Surabaya, Java ExternalBaseName= Surabaya AvailabilityInterval= 1941-12-24, 1942-02-28 DepartureDescription1= 13526714, -862906, 0 DepartureDescription2= 13528171, -862211, 0.651060 DepartureDescriptionOut1= 13522966, -817381, 358.439789 Note that Corregidor is commented out (in C code the ; means "comment, do not process this line" to a program) and is only open as a "home port" for five days even if it was active, apparently another unfinished idea that was never finished or deleted before the release. Corregidor didn't actually surrender until sometime in May of 1942, so even if it wasn't a home port it should be a resupply port, that could be done easily enough. However. One problem with resupply is that you always get a full load of whatever you started the patrol with, no shortages in emergency supply "ports". Sub tenders like USS CANOPUS; https://en.wikipedia.org/wiki/USS_Canopus_%28AS-9%29 Were the most common sources of resupply, and for that type of thing it would be nice to change what's available to the sub. For example instead of getting full fuel, full ammo for the deck guns, and a full load of Mark IV torpedoes, you get topped off with fuel to 75% and half a dozen Mark 10 fish, sorry that's all we have. Dunno if that's even possible, AFAIK the resupply is hard coded to give you everything you sailed with, no substitutes. |
availability
as you stated in your post, the availability of the home ports is possible with just changing dates and I believe(but haven't tried yet) that if we change the close out date to NULL that several may be able to stay as home ports.
and could even make new ports just as we did with guam and saipan. on the resupply angle, I don't know if it would be possible to reduce the load out. and not always the game is right in that- I had a load out of regular torps and some cuties(yeah, I changed the available date) then did a refit at midway. then in an attack I checked what was supposed in the tubes and fired what I thought was a cutie and it behaved like a regular torp. I tried 3 times with cuties and finally sunk a DD with regular shot. that was hairy! so the supply angle I have no idea of how to reduce the amount. good luck:hmmm: |
Yeah, if you place a new base the first thing you see is the "loadout" is grayed out, so apparently that's fixed, it's in the ammunition.upc file so whatever it says there applies to all bases. My "Gone Asiatic" mod edits the flotilla 2;
[Flotilla 2] ID= FremantleCommand ;NameDisplayable= Asiatic Fleet Submarine Force NameDisplayable= Asiatic Fleet AvailabilityInterval=NULL, NULL [Flotilla 2.Base 1] ID= Manila NameDisplayable= Cavite Naval Base, Manila, Philippines ExternalBaseName=Manila AvailabilityInterval= NULL, 1941-12-23 DepartureDescription1= 14517308, 1746167, 267.488647 DepartureDescription2= 14517861, 1744261, 0 DepartureDescriptionOut1= 14449908, 1711216, 276.175903 ;[Flotilla 2.Base 2] ;ID= Corregidor ;NameDisplayable= Mariveles, Corregidor Fortress, Philippines ;AvailabilityInterval= 1941-12-25, 1941-12-30 ;DepartureDescription1= 13888096.0, -3846897.0, 269.614990 ; Enum of available points, choose one randomly each time a patrol is started [Flotilla 2.Base 2] ID= Surabaya NameDisplayable= Surabaya, Java ExternalBaseName= Surabaya AvailabilityInterval= 1941-12-24, 1942-02-28 DepartureDescription1= 13526714, -862906, 0 DepartureDescription2= 13528171, -862211, 0.651060 DepartureDescriptionOut1= 13522966, -817381, 358.439789 [Flotilla 2.Base 3] ID= PHANTOM 42 NameDisplayable= PHANTOM 42 ExternalBaseName= PHANTOM 42 AvailabilityInterval= 1942-02-29, NULL DepartureDescription1= 15252828, 564928, 270 DepartureDescription2= 15252828, 564928, 270 DepartureDescriptionOut1= 15243232, 564928, 270 So instead of that long drag from Australia you start closer to the action. That's okay as far as it goes, but it would be nice to change bases and flotillas as desired to get a larger variety of missions/patrol areas. One possible hack might be to copy selected parts of the objectives, so (for example) flotilla 2 gets additional objectives similar to the ones from flotilla 1. |
agreed
it would be great to get some of the fremantle missions in the pearl flotilla, and I'm thinking of trying to make that happen.
the only problem of course is the game decides what area to send you to, right now I keep getting sent to guam/saipan area, then maybe down to the caroline islands where there is very little sailing around. thats why I finally figured out how to edit the .mis files for jap convoys and task forces and add a little more to it. right now my career is in late 42 and the area should be full of traffic because of the Solomons but there isn't. its like truk should be loaded but its empty when I sail to it. I'm going to look into this idea and see what I can come with, if anything good comes up I'll let you guys know.:hmmm: |
The thing about where the computer send you.
If I do not like a destination I pick my own, makes no difference to the game, its results that count when the medals come around. I was sent to photo Singapore once, I thought no way, I'll get belted in those shallows, so I went to Formosa instead (looking for the flying Dutchman) and got loads of ships!!! :arrgh!: |
Missing the point, skipping the mission objective is not a problem, the problem is you can't end a patrol without returning to the designated home port. What I'd like to do is put into any port to end the patrol - example home port is Pearl, I leave Pearl and cruise down to Guadalcanal and sink some ships, then instead of having to go back to Pearl I go into Brisbane and end patrol there.
Only hackable thing I can find; \Data\Cfg\Basic.cfg That has a datablock; [TIME] TransferFlotilla=1 NbDaysInBase=28 NbPatrolsInFlotilla=3 NbMonthsInFlotilla=6 I just edited that; [TIME] TransferFlotilla=1 NbDaysInBase=28 NbPatrolsInFlotilla=1 NbMonthsInFlotilla=1 So instead of needing 5 months and 3 patrols in a given flotilla before you're allowed to request a transfer, you should need only one patrol and one month to put in a request. Need to test it, since there are other factors involved - where when and if you can transfer is also controlled by the sub type and starting flotilla (example Asiatic start you have to go through the whole fall of Manila, fall of Java, retreat to Australia sequence before any transfer is possible) in other files, so we'll see if that improves things or not. Still isn't quite what I'm looking for, but might be the simplest way to add some variety to careers. |
understood sniper, I was replying to part of sfc's post.
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tried but no go
first try at making several ports as home ports at same time has failed, I could still refit but not dock even with flotilla.upc file edited to having 2 open at same time as home ports. this may be a no go but I'll keep trying.
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