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-   -   [REL] patSH3r - Reborn (https://www.subsim.com/radioroom/showthread.php?t=222180)

Benti 10-14-15 01:11 AM

This sounds great. Thank you very much for doing this.

Best regards benti

MLF 10-14-15 05:26 AM

Hi Fader-Berg,

I have followed the instructions, and placed the 2 files in the root directory of SH3. I have run a couple of missions, but cannot see the magic - I lock onto a target but no message from the WO. Am using Version 20. Are there any pre-requisites?

Regards,

MLF

Fader_Berg 10-14-15 07:20 AM

Quote:

Originally Posted by MLF (Post 2350867)
Hi Fader-Berg,

I have followed the instructions, and placed the 2 files in the root directory of SH3. I have run a couple of missions, but cannot see the magic - I lock onto a target but no message from the WO. Am using Version 20. Are there any pre-requisites?

Regards,

MLF

On the main menu screen, the version of your game is written in the down right corner. What does it say?

MLF 10-14-15 08:45 AM

V1.4 PatSH3r r20

Fader_Berg 10-14-15 08:55 AM

Quote:

Originally Posted by MLF (Post 2350894)
V1.4 PatSH3r r20

Check that wo_targeting is set to on in the config file. If it is, are you really asking the WO to report the range?

MLF 10-14-15 09:24 AM

Didn't realise I had to ask him - I expected a well trained WO to read my mind and report it directly I had locked on:oops: That'll be it then. Just tested and when I ask, it is reported - even changed message in cfg to make sure.

Thanks for your quick response and please keep up the good work:Kaleun_Salute:

Regards,

MLF

makman94 10-14-15 12:34 PM

everything is working as intended;

it is so nice and usefull addition :Kaleun_Thumbs_Up:

can't wait for your news features :Kaleun_Periskop:

areo16 10-14-15 12:38 PM

It's great that this is open source. It will speed up the progress exponentially.

Anvar1061 10-15-15 02:34 AM

Quote:

Originally Posted by Fader_Berg (Post 2350290)
INSTALLATION:Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides. patSH3r will do its magic next time you start the game.
To remove it. Just remove patSH3r.act & patSH3r.cfg and there will be no magic no more.
patSH3r is compatible with all different v1.4 EXE-files including the v1.6B1 h.sie patched ones.
Fader Berg

SSS
I do not understand why we need this download if you are using only two files to the right.
http://www.subsim.com/radioroom/imag...n_Confused.gif
http://s3.uploads.ru/t/bsOJk.jpg

Fader_Berg 10-15-15 03:04 AM

Quote:

Originally Posted by Anvar1061 (Post 2351060)
SSS
I do not understand why we need this download if you are using only two files to the right.
:k_confused:
http://s3.uploads.ru/t/bsOJk.jpg

latest-patSH3r.zip is for people who just want to play the game. No more files are needed for that.
latest-patSH3r-source.zip is for people who want to see the code, and is interested in how it's done.

Fader_Berg 10-15-15 03:30 AM

aero16 has given me a list of found memory locations made by Stiebler (with his permisson of course).

I officially want to thank you both for this contribution. This will speed things up.

Anvar1061 10-15-15 06:33 AM

Quote:

Originally Posted by Fader_Berg (Post 2351065)
latest-patSH3r.zip is for people who just want to play the game. No more files are needed for that.
latest-patSH3r-source.zip is for people who want to see the code, and is interested in how it's done.

SSS
http://www.subsim.com/radioroom/imag...n_Salute-1.gifhttp://www.subsim.com/radioroom/imag...n_Salute-1.gifhttp://www.subsim.com/radioroom/imag...n_Salute-1.gif

Fader_Berg 10-15-15 06:40 AM

Hmmm... The hydro-guy loses all contacts when the periscope is used. That lovely bug made me threw a way a couple of hours for nothing.
Man... I've been playing this game so many hours, but never noticed it before. Not that I can remember anyways.

makman94 10-15-15 08:30 AM

Quote:

Originally Posted by Fader_Berg (Post 2351084)
Hmmm... The hydro-guy loses all contacts when the periscope is used. That lovely bug made me threw a way a couple of hours for nothing.
Man... I've been playing this game so many hours, but never noticed it before. Not that I can remember anyways.

yes...another annoying bug !!

i am very excited with your thread and your achievements ! hope to have success to this new task too!
(see if you can import Rubini's hydrophone layers-plus Leitender's addition- in your code.would be nice to have all in one if possible:
http://www.subsim.com/radioroom/showthread.php?t=193199)

many thanks to Stiebler for his very valuable sharing :up:

all the best to you guys

BigWalleye 10-16-15 10:37 AM

Excellent work, Fader_Berg! h.sie and Stiebler have provided some great enhancements with their executable file patches. Making WO accuracy experience- and qualification-dependent adds another consideration for the Kaleun. And run-time patching will be easier to install, especially for less tech-savvy gamers. I hope you will continue with this implementation approach. Reverse-engineering machine code is labor-intensive and requires great expertise. Thank you for all your effort.

One question: Is there a constraint on implementation of your patch? Before starting a career? Mid-career, but in-port only? Or can it be implemented at any mid-patrol save?

Fader_Berg 10-16-15 10:54 AM

Quote:

Originally Posted by BigWalleye (Post 2351364)
One question: Is there a constraint on implementation of your patch? Before starting a career? Mid-career, but in-port only? Or can it be implemented at any mid-patrol save?

Anytime, anywhere.

rowi58 10-17-15 03:35 AM

Hi Fader_Berg,

first of all thanks for this great new aproach to chnge things in SH3. I#ve d/l your r21 today and i'm testing the WO messages - the German messages. Thre is a little typo mistake which won't give you correct range and bearing.

https://www.mediafire.com/convkey/80...ceuedaoy6g.jpg

As underlined in red there is a <LARGE O> istead of a <ZERO> which causes this problem. And by the wy it looks better if you type Sichtkontakt and Peilung - but this has no resultuts on the program.

Greetings
rowi58

rowi58 10-17-15 04:45 AM

Quote:

Originally Posted by Fader_Berg (Post 2351084)
Hmmm... The hydro-guy loses all contacts when the periscope is used. That lovely bug made me threw a way a couple of hours for nothing.
Man... I've been playing this game so many hours, but never noticed it before. Not that I can remember anyways.

Hi Fader_Berg,

this is not a bug, this is normal. The sensor "Visual" is the dominat sensor. If a ship is in the range of this sensor, the hydrophone lines will disappeaer. And if you loose the visual contact - they come back. The same with the radar and rwr.

And that is very good becuase you can't identify a sighted ship within a labyrinth of black hydro-lines.

Greetings
rowi58

Fader_Berg 10-17-15 07:58 AM

Quote:

Originally Posted by rowi58 (Post 2351491)
Hi Fader_Berg,

first of all thanks for this great new aproach to chnge things in SH3. I#ve d/l your r21 today and i'm testing the WO messages - the German messages. Thre is a little typo mistake which won't give you correct range and bearing.

<IMAGE>

As underlined in red there is a <LARGE O> istead of a <ZERO> which causes this problem. And by the wy it looks better if you type Sichtkontakt and Peilung - but this has no resultuts on the program.

Greetings
rowi58

Thanks. I'll fix that in next revision.

Fader_Berg 10-17-15 08:18 AM

Quote:

Originally Posted by rowi58 (Post 2351501)
Hi Fader_Berg,

this is not a bug, this is normal. The sensor "Visual" is the dominat sensor. If a ship is in the range of this sensor, the hydrophone lines will disappeaer. And if you loose the visual contact - they come back. The same with the radar and rwr.

And that is very good becuase you can't identify a sighted ship within a labyrinth of black hydro-lines.

Greetings
rowi58

Why do I have to identify a sighted ship within a labyrinth of black hyrolines? I might want to keep track of a warship while plotting an merchant, though.

When it comes to this, I don't have full understanding of the game engine yet. But it sure looks like it would be possible to have them non exclusive with each other.


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