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1. I don't remember how the weapon officer works. Is it so that when you ask the officer to id the ship, it gives you the range and the AOB of the ship at the same time? Something like "Coastal Merchant, range 2000 meters, AOB 49 port"? If the id goes like this, there probably is a configuration line of the following kind somewhere: "ship: %s %s! %s Range %03.0f! %s Aob %03.0f!;" or something like that. The problem is I have no idea if it really is like that, and if it is, in what file the command line can be found in.:-? 2. Possibly by changing the zoom levels in file maps.cfg or termaps.cfg? 3. strange. I think they should be seen in NYGM, and TMT should not effect that AFAIK. 4. no idea, it's been years since I last saw something in the navigation map that I didn't draw myself. Perhaps you could make a thread of these question in the main forum, so that more people would see your questions. Quote:
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Thanks, will do !
Getting a bigger nav map in a wide screen GUI is so far a hard nut to crack. The .raw files are twice as wide as tall (for example 6000x3000 in pixels). Only the top third of the file is used for the map image, in the example the map would appear in a band 6000x1000 along the top of the image. The bottom two thirds appears empty. In the top band the worlds land masses appear 3 sequential times. Somehow this is mapped to the nav window and allows zooming to occur. Countless tweaks to maps.cfg and termaps.cfg and resizing of .raw files to no avail so far... most tweaks cause the nav map to be "tiled" i.e selecting different sections of the .raw file and pasting them into the map. Its all ok once you zoom into tiles but at high zooms its a mess ! thanks again, terry |
Ok, I've now added the lighthouses and Entrance Points to the map, and minefields between the U-boat bases and entrance points.
It would be nice if someone could try the mod and report here if the thing works like it should. If it works I'll upload it to the downloads section. The yet mostly untested mod can be found here: http://www.2shared.com/file/J4DCyvAv...nce_Point.html Should work in NYGM and with LGN1's hunter killer mod. |
Link caused me to download a file named "Saveas.exe".
But as every child knows dont download any exe-files to your computer. |
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Hi,
i've got the same problem. But - if you click the "small" d/l button, the file is the correct 7z file (typical "problem" of free hoster :/\\!!). Just look at this screenshot (o.k. it's Win 8.1): http://www.mediafire.com/view/378w54vw6uzk6dp/snap.jpg# Sorry for this - but MediaFire is a little bit "indisposed" today. :hmm2:. BTW, www.mediafire.com is still a very good hoster (data files and pictures). Greetings rowi58 |
Sorry about the trouble! I'll try using mediafire from now on...
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You can also try downloading it from here:
ftp://hartmuthaas.no-ip.org/public/S...3.6F%20beta.7z Username & Password in my Signature!!! So Long Maik |
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For those of you having trouble with FTP, you can try if this link works (I'm a mediafire - file sharing noob):
https://www.mediafire.com/folder/wewlu658odmye/sublynx |
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You make the tga of the boat invisible (delete everything from the tga) and then you mod the map in ways I've forgotten about. I don't remember all the steps anymore, but you'll get the idea from this minimod:
http://www.mediafire.com/download/vl...7/hide_VIIc.7z This mod hides type VIIc U-boats (which is my current boat, probably until the end of the war, if i ever make it that far :ping:) |
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I know,but thanks for your kind words :salute: So Long Maik |
Look to this thread: http://www.subsim.com/radioroom/showthread.php?t=193974
Problem is, that i don't know how to paint lighthouses to the map. In my project is about 2000 lighthouses and lightships around whole world, so some map addons in chart view is unusable. I need somehow paint marks for lighthouses to .raw map file, but i don't know how. |
Hey Sublynx !
Have you finished your mod with lighthouses ? Is it possible now to sail without your U-Boot's mark on the nav map ?? F. |
Lately my interests have been in other games so I haven't done any modding lately.
Taking your u-boat off the navigation map is very easy though. You just find the tga picture that represents your boat, open it with a picture editor and change it to transparent. |
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:DL |
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