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I now have the Wilhelmshaven, St Nas, Schluese and Extra Ships v.7, Community Units (and early collection of ships by modders), Ail's Das Boot Officers (which puts the movie officers into the officer slots), Ail Small Moon (because I hate that huge moon that dominates half the sky), my own Sound Mix (which includes my version of the DBSM plus a couple of later tweeks and some files by others) and Dertien's No Rank Or Badges On Crew mod. So far it tests out just fine.
Here is the graphics glitch I mentioned earlier. It's the funny lines running up the left side of the screen. They are there no matter which way I look and no matter what view I use, even the periscope. http://i14.photobucket.com/albums/a3...psc2428d1f.png |
I've had that problem aswell, never been able to find the root of it. I think it could be something to do with the graphics card. I tried all the widescreen mods ect but no luck. Hopefully someone else has an idea cos i wouldn't mind it fixed on my install!!!
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I don't know about anyone else, but my problem's solved. I did a huge amount of online research. This new PC has a 2-Gb super-duper Nvidia graphics card, so it should be wonderful. There was a new driver available, so I downloaded and installed it. Nothing. Then I got to reading about choosing between onboard graphics and the dedicated card. Somebody suggested disabling the onboard graphics. I tried that, and my monitor quit working! I opened the laptop to reboot the computer to see if that would bring it back, and fortunately for me the laptop's own screen was still functioning, so I was able to turn the onboard graphics back on.
Some more research led me to several sites, and one of them talked about how to make the Nvidia card the default graphics processor. It wasn't already? That's silly. You have to do it from the Nvidia Control Panel. Where's that? It took an hour of research and yet another website to even find it. Why don't they tell you these things in the User Guide that comes built into the programs? Then it got more complicated because the list on my PC doesn't look like the one the helpful guy showed. After some more looking around I finally noticed that they put a little clicky button right near the top that said "Set Default Graphics Processor". I clicked it and sure enough it gave me a choice. Yay! So I booted up SH3 again and...PROBLEM SOLVED! Now I can move on to the next problem. I'm sure there will be one soon enough. |
"Progress"...ain't it wonderful?
User Guide?!?!?!...HAR HAR HAR! You da' funny man Steve! :har:
Manufacturers learned quite some time ago that nobody RTFM...so why bother putting anything together more than dumbed-down picture-book assembly and start-up instructions for today's consumer? Oh well...all's well that ends well, eh? Or at least, so far, so good. Keep at it and keep smiling; we're watching your progress with baited breath. Can't wait to see what you think of all the "goodies" that you haven't been able to use before. |
I spent a good part of last night and the past hour today installing FLB_Sales's Simfeeling 6-Dials Mod. The bad news is twofold:
1. You have to edit the menu_1024_768.ini, which is not easy and can be risky. FLB_Sale has made it a little easier by typing out all the changed files, so you can just copy and paste them, but even with that you have to change some of the file numbers. Last night I had everything work properly except the little grey box at the bottom, which holds the time-and-date figures. I knew roughly what was wrong because I've done it many times before, but it still took a lot of rereading to get it right. Today I finally discovered one misplaced item (some modders add the new listings on at the bottom rather than within the sections they belong to. The game doesn't care, because it reads the numbers at the top of the listing, but if you're adding new items and don't know that some of them are continued at the bottom you run the risk of getting into trouble. That's what happened in this case. 2. The mod completely changes the way the screen looks. The dials are quite large, making them easy to read and to click on, but all the dials and the officer bar and the time and time compression slots are now all slideouts, so there is nothing on the screen unless you want it there. I think this is wonderful, but it is totally incompatible with any GUI mod, so if you like one of those you can't use this one, and vice versa. This is what it looks like: The Compass. This is the one that comes with the mod. I'll be installing Hitman's accurate compass some time later. http://i14.photobucket.com/albums/a3...ps531bf561.png The Rudder Control. http://i14.photobucket.com/albums/a3...psfdd799b9.png The Engine Control (Americans call this the Lee Helm). http://i14.photobucket.com/albums/a3...pse63f5753.png The Knot Meter. http://i14.photobucket.com/albums/a3...ps442b9db7.png The Depth Gauge. http://i14.photobucket.com/albums/a3...ps8b5902fd.png The Shallow Depth Gauge. http://i14.photobucket.com/albums/a3...psb9c0ff58.png And the Time Compression and Date / Time Panel. http://i14.photobucket.com/albums/a3...ps8015ede3.png |
Have now installed:
No Ranks or Medals on Crew Clean Nav Map (No lines or tracking aids) Assisted Plotting Mod (Removes all ships from maps but allows you to mark them one at a time. There are many ships in Kiel but the only one showing is the one I tagged, or locked the UZO onto) http://i14.photobucket.com/albums/a3...ve/mymod17.jpg English to German Names (Makes all the signs and labels in the various compartments German) Conus' Historically Accurate U-Boat Emblems Halo Not Visible Through Body (You can no longer see light shining through the crewmen Hitman's U-505 Compass Graphics http://a.imageshack.us/img144/4531/s...1017106376.png Pascal's Port People. http://i14.photobucket.com/albums/a3...eve/Nurses.jpg Das Boot Clothes Capt Teaches SH3 Color Icons for GWX Waterstream / Exhaust Combi-Mod for GWX3 Tested with no problems so far. Coming along nicely. :sunny: |
Do consider the effort of installing this compass by Leitender. It's the next step up from Hitman's excellent compass. It does demand menu work, but it is worth the trouble and more.
http://www.subsim.com/radioroom/show...=1#post2115209 |
Oh, man, I forgot all about that one! :oops:
I actually have it downloaded and stored in a folder I reserve for new mods. Once I get everything set up the way I wanted I plan to start going through that folder and seeing what I want, and organizing them all into my regular mod storage folders. I would have come across it sooner or later, but it's nice to be reminded. Thanks for the heads-up. |
Is that "Hitler wanna be" on the dock flipping you off?!?!?:rotfl2:
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No, that's his index (first) finger that's raised. We had a debate at the officers club last night. What it was about is not important. The fact that I won is. Like any good loser he's at the dock as we pull out, still trying to make one more point to someone who can't even hear him and hasn't noticed he's there because I'm too busy getting one last look at the pretty nurses. :O: |
Ahoy Sailor Steve
I've just finished reading this thread and wanted to mention how pleased I am that you are finally back at sea with SH3. I joined subsim only 2 years ago and during that time I have read many many helpful replies you have posted to topics; be they SH3, 4, or 5 without any prejudice of which version and with a fountain of knowledge. I was always quite saddened that you were without a suitable pc. This thread brought a smile to my face. Happy hunting! :salute: |
Ah, the joys of trying to configure things the way you want them. :damn:
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Nobody's fault, but I realize I'm going to have to set the original Menu.ini, my own (so far) and the one from Leitender's Compass side by side and compare them all, then make my own and fiddle with it until it works. When I have a working game I'll then create my own Dials and Menu folders with their own so the next time I have to start from scratch I'll have that section already set up the way I want it. I've already done that with the Commands.cfg file more than once. I'd forgotten how much fun this is. :dead: :O: |
Steve, two tools that can help: WinMerge and h.sie's renumbering tool for menu_1024_768.ini.
Also make sure that the item id's in dials.cfg and menu.ini match up. As to sublynx's comment: Word. PM if there's any way I can help. |
I always open all the different versions and compare them side by side. Sooner or later I get there. :sunny:
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I think I'm going to be starting over from scratch. It will actually be easier that way. |
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WinMerge and h.sie's renumbering tool will make your task easier. Try adding Leitender's compass as the last thing on your mod list - and keep in mind that if you later add any mod that changes menu1024_768 it takes Leitender's compass off.
I wish Stiebler would add the compass to NYGM. That would save me a lot of work every time I have to build the system again... The damn compass is such a beauty. It's like a high maintenance woman. You can't live without her, but keeping her happy is a hell on earth. |
I have several mods that change the Menu.ini and the Commands.cfg. I long ago got into the habit of comparing both files with every mod I wanted to install. Once I had it set up exactly the way I wanted I would make a copy of the final version of each. If I had to reinstall everything I would just add all the relevant visual files and then put a copy of the two big files back into the game.
Earlier I tore out the whole version I was working on and used Multi-SH3 to start over. Rather than add any mods I played the 'Happy Times' single mission. It's been a long time since I've actually attacked anything, and it was fun. :sunny: |
Re-installed GWX and played 'Happy Times' again. I need the practice. :dead:
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