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-   -   [REL] Kingfisher class coastal escort (https://www.subsim.com/radioroom/showthread.php?t=216452)

LGN1 11-01-14 08:45 AM

Hi the_frog,

thanks, I have studied the KeyFrameAnimation for the FuMo of the ZH1 ship. Very nice. I always learn something new :yep:

Concerning the gun controller: can you please give me a hint where you have implemented this so I can study it? That would be great!

Cheers, LGN1

PS: I'm wondering whether a blinking light could be realized by rotating an object with an opening around a light source? Has anyone tried something like that before?

the_frog 11-01-14 09:15 AM

Hello LGN1,

the Gun controllers are usually in the *.sim file. Directors can be simulated by defining them as Guns (including the barrel) and giving that gun shells without tracer and effect. Some bigs mods have such shells. Alternatively, a shell ID poinitng to no item at all can be used. However, a certain number of shells should be defined since the type of shell defines the type of targets the directors picks up. Note: Gun-type items (definition in the gun controller) do not fire at planes if no AA ammo is defined; AA Guns-type items do fire at planes with whatever ammo is there.

As reference for surface target directors, search the ID of ZH1's gunnery director in the respective *.sim. As reference for dual-purpose directors, you may check the RN destroyers with HA/LA director I did.

For blinking lights, use the fireship (you find it in all Big Mods) by Antvart as reference.

sailor_X 11-01-14 02:49 PM

[QUOTE=the_frog;2257262]@Sailor_X:
The Tribals have about the same ASW sensor layout as the Kingfishers ... the difference is the Tribals are class 4 (destoyer) and the Kingfishers are class 1 (corvette).
I guess the bridge crew is on post while sinking? That likely means the lookouts.sim is not installed. Did you install older ships, e.g., the Tribals, after the Kingfishers?

I merged all your ships into one big mod by making updates of Library files from the latest release. I used to delete lookouts.sim and Shells_SB.zon files because those two used to cause conflicts between other mods. Now I see that only Shells_SB.zon is causing conflict with "Unoficial rocket fix GWX 3.0" mod. So I will ty to use the mod wih lookouts.sim this time and see the results on my next test mission.

So I made another test mission with 3 corvettes: Kingfisher, Flower and Algerine. Flower and Algerine attacked me in periscope depth while Kingfisher was only circling around and pinging. How come this happens I still have no idea ?

the_frog 11-02-14 02:15 AM

Sailor_X, Kingfischers and Algerines, at least at the time the Algerines show up, have same ASW layout. The major difference, as far as I remember, is the vertical position of the ASW sensors. I check that as soon I am back (I am on travel without modding stuff).

Leitender 11-02-14 02:12 PM

Quote:

Originally Posted by the_frog (Post 2257262)
@Sailor_X:
@iambecomelife:
Right, the "watchman" controller is one option; I prefer KeyFrameAnimation for rotating objects and Gun controllers for gunnery directors :yep:
Whatever pathway used, all require having the device in question as separate 3D object. I guess that's the major obstacle for Leitender.

Caught! :D

Thank you btw. for your explanation about the 290/291 antenna. That explains the difference between the writings and the pictures. Of course itīs not that important. Itīs much more important :03:

Btw. I did exactly the same observations than sailor_X in a mission with a Flower Corvet and a Destroyer Escort (SH4 ship converted from trainer1942). While the Flower was attacking immediatly, the Destroyer Escort was not directly heading towards the boat but did only some circles, throwing DCīs rather far away. The Destroyer Escort was of type 3, Flower type 1. Both had the same crew rating. The flower was british, the DE was american. Silent Hunter still surprises the gamer. Sometimes.

the_frog 11-02-14 03:29 PM

@sailor_X,
Leitender's hint to the erratic nature of effects made me think. You tested the 3 corvettes in one mission, right? What is the behaviour of the Algerine when tested alone?

Also, you may use S3D and place the H01 and N01 nodes of the Kingfisher a bit deeper. Changes in the attacking style would mean the ASW sensors need to be placed well down into the water. The performace of shallow DC sensors may depend on weather -- they might loose easier contact by coming out of the water under rough conditions (I testd the Kignfishers sub hunting capabilities in calm weather).

padi 11-02-14 03:52 PM

I have the same Problem of not attacking ships with the fast transport Clemson.

sailor_X 11-03-14 12:43 AM

@The_Frog

Yes the latest test was to see how other corvettes act in attacking u-boat that is in periscope depth. Tested corvettes included Kingfisher, Flower and Algerine. I have not tested Algerine action alone yet, but I think I will do this tonight after work. Funny thing is that Kingfisher looks like he's about to engage in attack run, and then at about final moment he turns away and goes around and around me, even if I'm at dead stop. Tested weather conditions were fine: clear sky, exelent visibility, wind speed 5 km/h

@The_Frog
I have tested Algerine alone and it is acting OK. That means it came straight above me depth charging while I'm at pericope depth.

sailor_X 11-12-14 01:57 PM

The_Frog, Hello ?

the_frog 11-18-14 05:24 PM

Hello sailor_X,
did a few tests but couldn't reproduce your observation on my system. I have no idea what to do.

Jimbuna 11-19-14 09:18 AM

He's gone and for a long time hopefully.

the_frog 11-19-14 03:02 PM

Ah, thanks for letting me know; I didn't notice the change in icon & status :yep:

Jimbuna 11-20-14 06:40 AM

No problem matey.

Myxale 11-20-14 12:16 PM

Awesome as always.

And nice detail on the Lookout. :D


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