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-   -   Baza File (SH5) For SH3 (https://www.subsim.com/radioroom/showthread.php?t=216055)

limkol 02-15-15 02:27 PM

Thanks again Fubar.

I can't understand this......I just tried to download the file with Internet Explorer (which I never, never use!)....and it worked:up:

I've been downloading mods since the days when a pint of bitter cost a pound and never had a problem.

The Net has been behaving very strangely today here in Denmark:doh:

chrysanthos 02-15-15 02:30 PM

the only thing its missing are the flame sounds and explosions....ok now i am going to try it in silent hunter 4 see you:D

iambecomelife 02-16-15 05:20 PM

A few more thoughts:

I found out that for some of the Baza effects explosions you can replace the existing explosion and alpha channel easily with an explosion of your choice. With a little knowledge of S3ditor it should be possible to create different shell impact effects or explosion effects once a ship is destroyed.

There could be numerous unique effects developed with cloning and tinkering with the zones.cfg file:

-Cordite explosions for when a warship's magazine is breached
-Gasoline explosions for tankers
-Boiler explosions for when engine rooms take a critical hit
-Bigger and smaller shell impact explosions to represent battleship guns, destroyer guns, and so forth
-Electrical explosions & sparks representing damaged ship generators
-Steam explosions if turbines are destroyed
-Massive explosions for ammunition ships

I will probably be doing more work on these files soon.

These files have a lot of possibilities.

Jeff-Groves 02-16-15 05:31 PM

Seeing as the Baza file is nothing but a particles file?
It's always been an option to make new effects since SH3 came out.
S3D made it even easier to do this as you don't need to know how to hex.
:03:

What has been missing is a way to view the particles stuff.
Install SH5 and you can view them.

Plague 02-16-15 08:22 PM

I have a question about zones.cfg file.

I'm using "GWX-Ehnanced Damage Effects", and I would like to use "Baza file for SH3" and "TDW_Ejecting_Pilots_v2_0_SH3".
All these mods have their own zones.cfg file and it's impossible to merge them since they have hundreds of differences.

In addiction, I'm not expert on modding so I don't know what those differences are about.

Do you have any suggestion?

iambecomelife 02-17-15 08:24 PM

Quote:

Originally Posted by Plague (Post 2288456)
I have a question about zones.cfg file.

I'm using "GWX-Ehnanced Damage Effects", and I would like to use "Baza file for SH3" and "TDW_Ejecting_Pilots_v2_0_SH3".
All these mods have their own zones.cfg file and it's impossible to merge them since they have hundreds of differences.

In addiction, I'm not expert on modding so I don't know what those differences are about.

Do you have any suggestion?

The only solution is to modify each mod's zones.cfg manually to get the mix of effects you want. However, it's very straightforward, and doesn't take much time.

iambecomelife 02-17-15 08:27 PM

Quote:

Originally Posted by Jeff-Groves (Post 2288391)
Seeing as the Baza file is nothing but a particles file?
It's always been an option to make new effects since SH3 came out.
S3D made it even easier to do this as you don't need to know how to hex.
:03:

What has been missing is a way to view the particles stuff.
Install SH5 and you can view them.

I'm now stumped with something...how to make the Baza effects bigger ingame? I would like ammunition ships to produce huge explosions, so I tried resizing the 3d model of the grey_expl texture...so far, no dice. The explosions are still standard size. S3ditor cannot read the entire Baza file properly; some parameters are represented by weird characters. Back to the drawing board!

Jeff-Groves 02-17-15 10:10 PM

Quote:

Originally Posted by iambecomelife (Post 2288797)
S3ditor cannot read the entire Baza file properly; some parameters are represented by weird characters. Back to the drawing board!

Sure it can if you have the .cs files that were adjusted for S3D long ago.
:yep:

iambecomelife 02-17-15 10:30 PM

Quote:

Originally Posted by Jeff-Groves (Post 2288820)
Sure it can if you have the .cs files that were adjusted for S3D long ago.
:yep:

I feel like a dunce now...I wish I knew how to do this!! Are you saying you have something that could help??

Thanks much! :D

Jeff-Groves 02-17-15 10:36 PM

Quote:

Originally Posted by iambecomelife (Post 2288823)
I feel like a dunce now...I wish I knew how to do this!! Are you saying you have something that could help??

Thanks much! :D

:03:
http://www.subsim.com/radioroom/show...44#post1455244

I use JSGME to move them in and out of S3D as needed.

iambecomelife 02-18-15 12:42 AM

Thanks, but unfortunately I am getting error messages when I try to use them with the last version of S3ditor. The thread says these .cs files have to be modified to be compatible...? I've started trying to do this but I'm still kind of feeling my way along.:88)

Jeff-Groves 02-18-15 01:17 AM

Quote:

Originally Posted by iambecomelife (Post 2288843)
Thanks, but unfortunately I am getting error messages when I try to use them with the last version of S3ditor. The thread says these .cs files have to be modified to be compatible...? I've started trying to do this but I'm still kind of feeling my way along.:88)

I only import the particles folder if I recall right.
I'll have to set it all up again to be sure.

iambecomelife 02-18-15 05:34 PM

Quote:

Originally Posted by Jeff-Groves (Post 2288850)
I only import the particles folder if I recall right.
I'll have to set it all up again to be sure.

If it's not too much trouble could you try do that? I'd be very grateful. :yep:

I managed to add some SH5 entries to the existing particles.cs for Pack3d v0.99 without suffering crashes, but I still can't edit all parameters of the Baza files. I'm clearly still missing something here.

Jeff-Groves 02-18-15 05:39 PM

Ya I'll do that. I have S3D installed and latest JSGME to install to S3D.
I'll set it all up again and post a link if any files are changed.
Other then that I'll post instructions.
Mostly I still work in Hex with 010 Editor.

iambecomelife 02-18-15 05:43 PM

Thanks so much!!! I'm a pyromaniac, so this is a must for me...lol. I've had lots of fun tweaking zones.cfg and the Baza stuff that I can already access (and sadistically watching SH3 ships' demises) - eagerly awaiting this. :rotfl2:

Jeff-Groves 02-18-15 06:09 PM

Quote:

Originally Posted by iambecomelife (Post 2289036)
Thanks so much!!! I'm a pyromaniac, so this is a must for me...lol. I've had lots of fun tweaking zones.cfg and the Baza stuff that I can already access (and sadistically watching SH3 ships' demises) - eagerly awaiting this. :rotfl2:


Well I see I'll need to adjust some of the files. Wish I hadn't had lost my originals now.
May even still have them backed up to the external.
:hmmm:


OK. Found some early adjustments. I'll go through the files and re-do them again.
My early version doesn't crash S3D but is not complete.
The stuff skwasjer made downloadable was ment to work with version 1.0 of S3D which never was released.

iambecomelife 02-18-15 07:11 PM

Quote:

Originally Posted by Jeff-Groves (Post 2289050)
Well I see I'll need to adjust some of the files. Wish I hadn't had lost my originals now.
May even still have them backed up to the external.
:hmmm:


OK. Found some early adjustments. I'll go through the files and re-do them again.
My early version doesn't crash S3D but is not complete.
The stuff skwasjer made downloadable was ment to work with version 1.0 of S3D which never was released.

Yes; I noticed a screenshot on the S3d thread where the Baza effects were being opened using version 1.0. Really made me wish that he had released it...Thanks again for the assist.

Jeff-Groves 02-18-15 07:21 PM

Quote:

Originally Posted by iambecomelife (Post 2289064)
Yes; I noticed a screenshot on the S3d thread where the Baza effects were being opened using version 1.0. Really made me wish that he had released it...Thanks again for the assist.

I know the .cs files that were done by Urfish and others were linked at one time but since have vanished.

Good thing I sent the files to the external drive. I believe it was the version just before the final seeing how far down the exception starts in S3D.
And they are the 0.9.9 version files.

iambecomelife 02-19-15 05:28 PM

Any luck? :yeah:I made another attempt at meddling with .cs files, and still can't get a crash-proof, Baza compatible install of S3d.

Jeff-Groves 02-19-15 08:05 PM

Try this.
https://www.mediafire.com/?yks4cs3acbnugtg

Let me know if you see a problem.

I forgot to comment TimeToStart
X = Delay time, in seconds.
Y = Variation in seconds.


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