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I've done a few tests. The results were somewhat ambiguous. These mostly involved warships, and most sank fairly quick, but there was one DD that would not go down. It was shelled into a burning hulk and didn't want to sink. |
I just finished a test. I went to a specific spot on a specific day and waited for traffic. I found a hog island and a medium composite freighter.
I put three in the hog island and drum roll please .... 11 in the medium composite. Both came a zero knots and sat there burning. They both stopped after the second hit all other hits were at zero knots and less than 2000 yards away. Neither went down. I waited four days and they did not go down so I shelled it and nothing. I then rammed it and I sank. I removed ISP2 and reinstall ISP1. I went back to the same location at the same time and waited for the traffic. Hog island took one fish. Medium composite took two fish. Both sank in less than an hour. |
Eleven torps absorbed by a merchant is unacceptable, of course. |
I just uploaded v 2.1 to the downloads section, HERE. |
can i use it in stock 1.5 version?
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I won't work with stock. There are touchy aspects with crew rosters and special abilities that would create problems. The same goes for TMO. There may be other things as well. I used RFB files as a base for my modifications. |
I really enjoy the way this is working.
================= Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Classe_Balao_CamoTri Improved Ship Physics_2.1 |
I didn't see written anywhere... This can be installed mid-patrol?
How does it affect game replays? Do the replays just record the action or do they re-simulate the movements? I think it is the latter. |
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If you are using ISP v1.1 or v 2.0, you should be able to swap it out for v 2.1 without problems. Just make sure you disable the mods one at a time in reverse order, then re-enable them with ISP 2.1 in the order they were in before. ISP v 2.1 has the same special abilities/ crew roster features of the earlier versions, so it is ok. Quote:
Glad to hear it. |
You did a good job torpx. I am very glad to be using this mod.
Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Classe_Balao_CamoTri Improved Ship Physics_2.1 |
Good. I hope people will give this a try. Maybe it will spark a little renewed interest in SH4. |
Version 2.15 is ready! |
I just switched from Vista to Windows 7 so I'll add this after I get through installing everything
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Good luck with the transition. |
I did a clean install of windows 7 and Silent Hunter was a snap to get installed and running again. I have the mod and will add it to the list of mods and give it a go.
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Wow some big wave action in the San Bernardino Straits. Love that look but I was surprised the merchant didn't snap in two from the stress. I need to get a screen shot.
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I don't think that can happen. At least I've never seen it. They will sink, though. If too much water goes over the deck, they suffer damage and flood. |
Those huge rolling seas are great from a visual aspect. To bad they could have white caps and foam that would be splendid. I have been running during 1943 and the more turbulent seas seems to aid in damage or at least sinking times of wounded vessels.
I really love using ISP 2.15. It really smooths out the motions and speeds of vessels and the added wave effect is perfect. Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 More_DDs_for_AITorpedoLauncher Improved Ship Physics_2.15 Classe_Balao_CamoTri |
ISP v 2.4_TMO is in the downloads section. |
I hope to see one for the TMO+RSRD lists
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