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THEBERBSTER
:k_confused:The version of the file patcher in TDW 7.5.0 is 156.
I have downloaded version 164, just.Placed it into MODS folder, but obviously it does not show up in JSGME. Trying to figure out now, how to use the blessed thing. Will go to your tutorials to read up on what to do. Graham. |
Graham,
T'is well worth the effort (initial learning curve i assure you) Sounds complicated at first, but berbster does a great job on the howto's :up: Just take your time using the mouse or enter key for inputs doing it, some items need many clicks/inputs and others less so :salute: |
CTD
:Kaleun_Thumbs_Up: Many thanks Def.
Graham. |
If you can't manage it and have teamspeak, i can yalk you through the whole lot
Off to bed shortly, but can help most evenings :salute: |
Hi Graham
A lot of water has gone under the bridge since the days of the GFP in JSGME My post #2 will take you through the installation steps, it is not difficult. I have done it step by step and if I can do it anybody can. The beauty with this 164 patcher is that it is not attached to the mod so will be much easier to up date as the new ones come along. This patcher also contains 2 addition Patch files making it 9 over the old 7. Peter |
Generic patcher
:Kaleun_Sleep:Just completed on TDW Generic Patcher, hope it's right.
If it cures the CTD problem, it will be well worth it. Time will tell! Graham. |
Hi Graham
I have had a reply back from Sober regarding Post #17 on your thread. Quote That's correct Peter . All test versions are called NewUIs_TDC_7_5_0_ByTheDarkWraith but you need to use the latest test version 17 . Peter |
THEBERBSTER
:Kaleun_Cheers:Many thanks, Peter.
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Quote:
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:Kaleun_Cheers:Many thanks. removed.
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CTD
:k_confused:There are five points that baffle me, I was wondering what the answers could be.
1. I always end up starting out at Keil, not Memmel on the first mission? 2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel? 3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing. 4. Do I leave off starshell patch or put it back on? 5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods? Current Activated Mods. Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds sobers multi color mod V5 sobers best ever fog V27 SH5 sobers storm Clouds v1 SH5 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers more trees SH5 sobers better terrain v4 SH5 Chart Colour Scheme 4 SubFlags_0_0_8_byTheDarkWraith 2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) BLUE+WHITE CHECK PANTS AND HAT German U-Boat Crew Language Pack FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Alt Attack Scope gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_41_ByTheDarkWraith Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 SUB mod for OH II MQK LocationMaps_IO MQK ShapeTextures_NO Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) one ship, one torpedo v1.00a Invincible U-Boat Mod v1.0_2 Realistic ammo amount for AA and deck guns Diesel Free Upgrades FREE SPECIAL Abilities sobers smoke screen V1 SH5 (DynEnv compatible) sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 VII-C Skin by Naights Moon_light_mod V5 SH5 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 GramophoneShuffler Kriegsmarine Grid Map for MO and TDW UIs by stoianm Graham. |
I do not use this as I am on 7-4-2 but I think this mod breaks down a grid into sectors.
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 http://www.subsim.com/radioroom/showthread.php?t=204617 Sjizzles charts contains a grid map. OHII has a big grid map Does this do anything different? Kriegsmarine Grid Map for MO and TDW UIs by stoianm |
1. I always end up starting out at Keil, not Memmel on the first mission?
2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel? 3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing. 4. Do I leave off starshell patch or put it back on? 5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods? Current Activated Mods. 1: fubar re-install or adding mods and oh 2.5 before doing 'stock career' initial mission we call 'the tutorial' you have vanilla game patched to vs 1.2 Choose new career, do this and dock at kiel, then exit after nice chat/listen in bunker, then you add mods and of course oh 2.5 then comes into play and you again start a new career but under the new oh2.5 ;) 2: no idea, not got far enough to gain snorkel, sorry 3: either wrong version or skipped two inputs (easy enough to do lol) 4: the patch for starshell did nowt for me, got lag when they fired but no ctd, ended up editing (again, easy enough) 5: with sjizzles 4 maps added, goto main map (M key, i only have this map enabled) you see under ships journal, that's for the new maps etc, called 'toggle charts visibility' Click that icon, you get 2 boxes, these are draggable and expandable, i drag n set down bottom left Default is flags, scroll top box options down to Maps n tick it, lower box opens with the map options, mouse wheel and scroll few down to dar or light grid On map u then drag/expand one of those to get grid ref, to check grid ref needed check 'captains log' it should say area grid I can upload for you all bits needed and pm link if you want ? I am in all day and can talk you through a working fresh install if needbe :salute: |
This is how i do a fresh re-install, also worked for a guy in the week, we did his install over teamspeak
Install game n patch to 1.2 Sort game settings etc to your liking Choose new career, go through the motions of sinking sitting ducks and dock at kiel, i grab a tea while captain n officer chat etc, then don't save game as it's auto bunker saved Exit game Make a folder in main sh5 directory where you would normally open/install jsgme, call it 'MODS' just like jsgme will want to later on ;) (do not put anything in it) Generic patch, do to suiting etc, if not 9 items something's wrong again !! Rename your empty mods folder 'MODS' to say 'MOD' Now copy/paste jsgme installer to main sh5 directory, same place you made that mods folder, now jsgme will make it's own 'MODS' folder Install and run file viewer, this and patcher i make folders for each and have them in my docs folder, called 'generic patcher' and 'options viewer' so obviously it's easy to find/use them Go through options file viewer and if decksawash etc is enabled in patcher enable all same in here Make sure all your mods you in are properly expanded (mod name/data/etc/etc) copy n paste mods into that :'MODS' folder in main sh5 directory Delete the origianl mods/mod folder you had If you have a saved mep use it to install your mods, if not manually add them Start new career which is now under control of oh2.5 You should be in mem not kiel If anyone notices i've done sequence wrong shout out, i kinda rushing through things lol |
THEBERBSTER
:Kaleun_Cheers:Many thanks, Peter, me old matey. Sorry Admiral, Sir.
Graham. |
Admiral Defiance
:Kaleun_Salute::Kaleun_Thumbs_Up:Many thanks Def. I am at present tied up fixing a few problems on a neighbours ancient computer, lol; it has a "return to Noah, c/o The Arc sticker on the side, as opposed to a Windows sticker" As soon as I am free from this job, I will get straight on to your most helpful suggestions.
Many thanks for giving me some of your time and advice. Graham. |
Defiance
:Kaleun_Mad:Hi Admiral.
Followed your instructions more or less to the letter and ended up still shipping out of keil not Memel for the baltic campaign. Total waste of time and any further effort on my part. In clearing out the game and clean installing the game, plus cleaning out the mods folder and reinstalling all with a new JSGME installation, I gained two items not seen for a long time; namely nautical Wolf's correct colours on the torpedos and at last, the kreigsmarine grid reference on the Navigation map. In return I gained CTD (2) on the Baltic campaign which I have never had previously. If I am getting CTS's at this stage, it bodes ill for later on in the game. I had considerable more success when playing the stock game, achieving 4 million grt. Have been trying to sort out this menagerie of mods for two years now with little success and i have reached a point of no return. No game is worth this misery, therefore it's into the dustbin with this game as I have found it to be unplayable. Nevertheless, I have had the pleasure and the priviledge of meeting some superb gentlemen within this forum at Subsim, yourself and the Berbster included for which i am truely greatful. Good hunting to you all. kindest regards. Graham. |
Hi Graham
Just finished the Baltic Campaign and I also got 2 ctd's. I know one was because I sank a ship with gunfire inside one of the harbours. Looking at the dgbview it would appear that it could not plot a destroyed mark. The other one no idea. I did manage to get to Kiel for only the second time without a ctd. I would like to think that this mod may have helped as I noticed to day where I was only getting 15 to 20 fps from Kiel I am now getting 40 fps sobers OH2.5 Kiel Lite mod v4 SH5 http://www.subsim.com/radioroom/down...o=file&id=4511 The other thing is if you are going to get a ctd it will mostly likely be in the Danzig Bay area. I do not worry about it any more with this campaign as I am half expecting it. Peter |
Graham,
If you have a headset, i'll talk to through it all in realtime any evening you want It's a lot easier this way If no headset, i'll try to explain a bit better, and with less mods to see what the ctd is I think i know why you're starting at kiel not memel, i got one install where i always started at wilhemshaven i think it was and not kiel lol ###################################### Save copy/paste your 'MODS' folder from sh5 instalation folder, delete the three non mods in it (the jsgme cfg etc) Remove the game using control panel/programmes etc Goto your docs folder, make sure the whole sh5 folder there is deleted Go into hardrive where the whole ubisoft folder is and delete the whole thing I use x64 w7 so i delete all ubisoft folders in user/prog files/prog files x86 etc Download the ubiplay from ubisoft site (faster than game auto-updating later on) Reboot Install game and then the games patch (1.2) Start game choose your options for setings etc, vid settings iirc need game close/open to take effect Start game goto new career, do the tutorial mission, i know it can be dull and boring) When back in kiel wait and chill while the captain etc chat, whack kettle on and have a cuppa char After all the chatting's stopped, exit game Make a folder in sh5 directory called 'MODS' place in jsgme (link is here as mine works fine) http://www.mediafire.com/download/9b...sgme_setup.rar Extract this to desktop, take the extracted setup and place in main sh5 folder (where you made the mods folder) Now goto your docs folder, sh5 folder data/cfg/CareerHistory.cfg Open with notepad, make sure the last line reads 'HasCompletedTutorial=true' Exit or exit/save if you amended it Now if you are wanting to use tdw's generic patcher, install it and make sure if you're using the latest you end up with 9 lines of items (9 from top to bottom not the old 7) Sort that etc and exit patcher, rem decksawash if enabled you also have to enable in options viewer later to match Now if you have added generic patcher, you can now delete the mods folder you made, run the jsgme setup from main sh5 folder, it will want to make a folder also called mods hence why i say delete after adding generic patcher Now you have that all done, hopefully jsgme has made a s/cut on desktop Open jsgme with s/cut to make sure she's ok then exit it Now copy paste your saved mods into the mods folder jsgme created, do not enable any, but start jsgme to see all mods are now in on the left side and exit If so, we're cooking with gas Now run the options file viewer, sort as you want (i save my .py and shove it in my newui data/scripts etc, so it's my usual one, always inside my newui's (if that makes sense)) and exit Link to test 17 newui's ...... http://www.mediafire.com/download/li..._Version_17.7z Played Tut = yep Checked HasCompletedTutorial=true = yep Now alter this in sh5 docs folder /data/cfg/main.cfg [DEVELOPING] Modding=Yes MenuEditor=No DebugScripts=Yes (save/exit) Jsgme installed and mods folder made = yep Placed your mods in mods folder = yep Installed generic patcher (optional, but fixes so many things)) Installed options file viewer (makes sense) Above was in no order just a checklist ############## Now i want you to enable the NewUIs_TDC_7_5_0_TheDarkWraith_Test_Version_17 in jsgme (dl and install if needbe0 And just following the OH2.5 and then the grid fix patch So only mods now enabled are newui's oh2.5 oh2.5 grid patch Start game, new career, you should see the open horizons logo in green top left iirc Choose highlighted game (1st left one should be bright) Choose settings, now i use real 100% so my settings never fubar, from what i read if not realistic your settings won't fully 'stick' need to press esc or somert (read up to make sure) Now click start etc In bunker, go in to see what mission option is, do not accept, just skip intro and exit to get you back in the bunker Check game settings here Click load, choose the last saved in bunker (or what it says can't rem exactly offhand) Now go into choose mission, come out and you will be back in bunker, now start mission You should be at memel (i forgot to state you need to goto choose mission.decline/exit to main game part, load last baunker save, choose mission, start I think this is why you don't start at memel If that does not work and you have a headset, lemme know, i can honestly talk you through it easier.faster and get you up n running If all's ok though, exit, and sort all your mods, start game, another new career (for real this time with all mods) and enjoy Only too happy to chat you through it, really easier than trying to follow endless text :) Teamspeak is free, won't harm pc and you can remove asap games sorted ;) Think i got it all this time :hmm2: :salute: |
We are using many differing mods
But also some quite common ones Try to alter your matching mods to the sequence as i have them, obviously ignore my menu/sound mods (also, the subflags i cannot seem to initially start with them so ignore as i add later in game) Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.a Ambient Settings - Darker Nights DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - No Underwater Impurity Patch SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers best ever fog V27 SH5 Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 MightyFine Crew Mod 1.2.1 Alt w beards Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0 IRAI_0_0_41_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Real U-Boat Performance - Type VII v1.4 Sjizzle's - Charts for NewUIs part 1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 Soldati Fix OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. v5.7 - German Patch TDC Graphics by Naights v1.0 TDW Round Fire Button v12 by Torpedo Trevally Harbour & Kiel Canal Pilot v3.1 sobers no footstep sound mod SH5 V2 EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Moon_light_mod V6 SH5 Reboot's Water Drips 1.1 Reworked U-boat Guns (incomplete version) Silent Seagulls Grossdeutscher Rundfunk WHF-FUC_We Have Flooding-Flooding Under Control_Fix Popular German Music From The 30s Messervy_s_gramophone_pack1 sobers No bullet trasers SH5 sobers NO water drops V1 sobers see thru wake fix SH5 MadMaxs_SH5_Subdiesel (mono) v2 gap - destructible searchlights test 1 Radio Paris French Music Full Version 1.2 Pascal-sh5-Crew-Uniforms-Updated 3D_Deck_Splash_FX_v1_0_0_byTheBeast Shadow Improvement Mod Shallow Waters Voice Be Gone AilClouds 3.0 My Sound Mods FXU_0_0_22_No Starshells (.eqp Files) SubFlags_0_0_8_byTheDarkWraith Menu Etc After that, just keep on adding your differing mods until you really get a certain mod causing ctd's The initial baltic operations mission can give ctd/s so stick with it But really if you're still getting only 7 options in patcher and not the full new 9 then something's awry Don't give up, honest since being back i've spent months chasing down probs fromn runtimes to mods to now darn gpu driver crashes lol When you get it stable you'll have a bitter taste in your mouth over wasted time and agro but a smile on your face with a playable sim :salute: |
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