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-   -   [REL] Improved Ship Physics (https://www.subsim.com/radioroom/showthread.php?t=212788)

TorpX 09-19-14 08:46 PM

I have released v 2.0. :woot:

There is a link in the 2nd post.

dom111 09-20-14 10:00 AM

Great news!!! :up:

But I've one question: this mod is intended to work only with RFB + RSRDC, right? Is there any TMO + RSRDC version in the works???

Best regards.

TorpX 09-20-14 03:27 PM

You are correct.

The sticking point is the crew roster/abilities. TMO and RFB are very different, and the mod will not work with TMO.

I intend to come out with a TMO-friendly version, but not right away. I consider it prudent to wait awhile and get some feedback on it, before any further versions, so I only would have to fix the one version.

I forget to add, there is a detailed readme, and the suggested mod order explained.


dom111 09-22-14 02:09 AM

Ok, thank you TorpX, I'll wait for your TMO friendly version to start a new campaign :up:

fitzcarraldo 09-28-14 09:31 PM

Dear Torpx: I ' m trying ISP v2 in my RFB installation. I use ISE for RFB with ISE realistic colours. Your scene.dat alters my ISE environment and I have wrong reflections and a not so pretty blue sea. Question: scene.dat is undeletable in ISP or I could eliminate it? I tried this and I could see in the crew management the special super sailors are missed. Is there some way to use your mod without the scene.dat or could you tell us how to tweak it for ISE environment? There are many RFB users with ISE installed.

Many thanks and all the best.

Fitzcarraldo :salute:

TorpX 09-28-14 09:58 PM

Quote:

Originally Posted by fitzcarraldo (Post 2247081)
Question: scene.dat is undeletable in ISP or I could eliminate it?

Yes, you can delete it, but you will loose the stormy seas and sea-keeping effects. I don't know why any of this would change the special abilities crewmen, though.

I am not familiar with ISE, is it in the downloads section?



fitzcarraldo 09-29-14 05:51 AM

Quote:

Originally Posted by TorpX (Post 2247085)
Yes, you can delete it, but you will loose the stormy seas and sea-keeping effects. I don't know why any of this would change the special abilities crewmen, though.

I am not familiar with ISE, is it in the downloads section?



Yes Torpx. It is in the download section:

http://www.subsim.com/radioroom/down...o=file&id=3589

Many thanks for the answer. I continue to do test with your mod.

ISE is - for me and for others - a best optional environment for RFB and TMO. Not so blue seas, better clouds and realistic colours.

All the best.

Fitzcarraldo :salute:

Gothrond 02-13-15 09:34 AM

Looks good. Real sailing feel, I hope. I'll try it :yep:

treblesum81 06-10-15 02:42 PM

Not sure if anyone is paying attention to this anymore, but I've got an issue with the Sargo in conjunction with this mod. When operating at 2/3, I'm getting 13kts with a range of ~7000nm, at standard, I'm getting 16kts and ~5000nm rand, and then pushing it to flank only gets me to 17kts at a range of ~3000nm. I'm not ruling out the possibility that I'm doing something wrong here, but having such a small difference in speed between standard and flank at such a large cost in fuel seems odd. Is this an issue, or did I miss something important in the documentation?

TorpX 06-10-15 10:30 PM

To get your maximum speed you have to have a high efficiency level in your engine rooms; usually this means going to GQ.

See what you get at 'battle stations'.

treblesum81 06-11-15 02:39 AM

Quote:

Originally Posted by TorpX (Post 2320218)
To get your maximum speed you have to have a high efficiency level in your engine rooms; usually this means going to GQ.

See what you get at 'battle stations'.

That did the trick for speed, but it also boosted range to levels comparable to TMO. This is going to leave me fighting the urge to leave battle stations on as much as possible to get the best range out of my fuel load.

TorpX 06-11-15 09:45 PM

You only need the high Ef. level, when you need a high speed. It won't help at normal cruising speeds. I didn't realize the higher engine settings use more fuel, even when the Ef. limits the speed increase... interesting, that.

.....

I know you didn't ask about this directly, but people seem to not understand this: The relative fuel consumption at various speeds are hard coded; I have no control over them. If the S-18 has a range in the *.sim file of 6,000 nm @ 6 kn. and I change it to 6,000 nm @ 8 kn., this is effectively giving it a bigger fuel tank. It does NOT alter the most fuel efficient speed. The fleets should get best mileage at ~9 kn. Of course, it is the actual engine speeds, not the telegraph settings which determine this.


nionios 01-09-16 10:37 AM

Which version?
 
Is version 2.8 compatible with RFB 2.0 without RSRDC?

TorpX 01-10-16 04:28 AM

I made it for RFB + RSRDC.

It *may* work with RFB alone, but you'll have to try it and see.





nionios 01-10-16 08:03 AM

So,which version is suitable for RFB alone?

TorpX 01-11-16 03:09 AM

I'd try v2.8.

If it doesn't work, then the others probably would not either.




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