SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   Surface ship "crash depth" (WIP) (https://www.subsim.com/radioroom/showthread.php?t=212049)

Admiral Halsey 03-20-14 09:05 PM

Yeah that reminds me. You most likely encountered a glitch or something like that. Try saving and reloading that mission to see if it's sunk. Also are you sure the game doesn't count it as sunk? Is the little ship sunk icon not on the map?

Sniper297 03-20-14 09:38 PM

No, this is a single mission test in 3000 feet of water, no sand bar. Icon indicates floating ship, no wreck icon, log has no credit for sinking, it ain't sunk. Gonna shelve this for a while and try a variation on Webster's more powerful torpedoes - increased damage radius. Works great but doubling the radius is just plain silly, rips all the external skin off the hull. :har: Gonna go with 125% to 150% with normal explosive power and with increased bang plus size, give the end user several choices. So far 150% radius increase with stock EF is pretty close to Webster's 125% EF with stock radius, less blast with stock but spread over a larger area makes a really big hole which affects more compartments.

chrysanthos 03-13-18 04:50 AM

Sniper297 i am glad you make tweaking in the crash depth zone too! i almost try and nothing so far....


All times are GMT -5. The time now is 09:56 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.