SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Real U-Boat Performance - Type VII (https://www.subsim.com/radioroom/showthread.php?t=209697)

Gammel 04-17-14 02:13 AM

cool thx for your post and o.c. again for your mod vdr1981

i'll see if i can manage changing harbour pilot to use slower speed until first waypoint.



Iirc it was in iron coffins claimed that using electrics out of the french harbour was standard - couse of airdropped acoustic mines.

i did so yesterday, ahead slow and one engine electric and it was smooth setting to move and very creepy out of the bunker. Just feels right. I want this in harbour pilot but will become off topic to much here.

i see in the kiel file it starts ahead one third, this should be not to hard to change. But how to give command one engine only + electric? guess the answer in in menu.txt or submarine.cfg...

from the harbour pilot kiel file:
Ahead_one_third,0,0,0,0,0,0,2




You know it's how in real life sometimes: you'll only get the few bad or not so good from start things in responce if you archived a great project.
I'm perfectly sure this mod will give much fun and is same quality as your R.S.D. Projekt :/\\k:
my comments are not to be seen as a rant or unhappy customer.

vdr1981 04-17-14 07:45 AM

I'm going to add modified SpecialAbilities.upc file to the archive in order to prevent some unrealistic and historically unconfirmed features, like crazy submarine speed well above 20 knots with engine overcharge ability or navigator who can "somehow" increase maximum depth of the submarine...
This changes are necessary in order to sustain U-Boat performance as close as possible to the real thing but this will also require fresh campaign start so hold your horses until then...:)

EDIT:
Done...Now, because of the modified points requirements for certain abilities, some upgrades will be blocked while others will be "free" from the beginning (like max dive ability).

tonschk 04-17-14 08:58 AM

:up::salute::sunny::yeah::woot:

Quote:

Originally Posted by sober (Post 2198375)
I will put this mod in my sobers mega mod .


Sjizzle 04-18-14 12:28 AM

the u-boat go with more then 20kt. i think is unrealistik that cos the type VII u-boats maxim speed was 18-18.5k kt surface .... and around 7-7.9kt when was submerge ( with this speed can go only for 1h then must surface to recharge the battery's ).

arnahud2 04-18-14 09:54 AM

Thank you Vdr1981 for your VII type adjustments. Also, i use your megamod, pretty nice (bigger) job too !!

THE_MASK 04-25-14 02:30 PM

I am getting weird electric engine underwater speed button controls . If I press stop the sub keeps going etc .

vdr1981 04-25-14 03:31 PM

Strange, I never noticed anything similar...:hmmm: It doesn't slow down at all or you can't disable engines?

Which UI style? SH5 or SH3 maybe?

THE_MASK 04-25-14 03:52 PM

Dived to periscope depth at ahead one third . Went to all stop (works ok) then go back to ahead one third (only goes to ahead slow ) go to all stop (worls ok ) go to back dead slow (gauge stays on all stop but sub goes back dead slow . Click on ahead one third and gauge goes to ahead slow . British coastal waters VIIA . Mod not overwritten , unenable mod and all works ok .

Sjizzle 04-25-14 05:12 PM

Quote:

Originally Posted by sober (Post 2201123)
Dived to periscope depth at ahead one third . Went to all stop (works ok) then go back to ahead one third (only goes to ahead slow ) go to all stop (worls ok ) go to back dead slow (gauge stays on all stop but sub goes back dead slow . Click on ahead one third and gauge goes to ahead slow . British coastal waters VIIA . Mod not overwritten , unenable mod and all works ok .

i hade the same problem after i removed the mod all works fine for me ...
and another thing with this mod the u boat run with more than 20kts that is too mutch for a type VII .... maxim speed was btw 17 - 17.5k for type VII

vdr1981 04-25-14 06:02 PM

ARe you talking about this ?
http://www.subsim.com/radioroom/show...&postcount=170
http://www.subsim.com/radioroom/show...&postcount=318
Quote:

Originally Posted by Sjizzle (Post 2201141)
i hade the same problem after i removed the mod all works fine for me ...
and another thing with this mod the u boat run with more than 20kts that is too mutch for a type VII .... maxim speed was btw 17 - 17.5k for type VII

20+ Knots? No way... Probably UI speed readings miscalibration or something. All speeds are set according TDW SH5 advanced UI readings which is probably the most accurate. Did you enable engine overcharge ability maybe?

vdr1981 04-25-14 06:21 PM

Quote:

Originally Posted by sober (Post 2201123)
Dived to periscope depth at ahead one third . Went to all stop (works ok) then go back to ahead one third (only goes to ahead slow ) go to all stop (worls ok ) go to back dead slow (gauge stays on all stop but sub goes back dead slow . Click on ahead one third and gauge goes to ahead slow . British coastal waters VIIA . Mod not overwritten , unenable mod and all works ok .

Yes, I think I know what was you saying...It's small glitch in TDW new rations for electric engines patche , but it's not a big deal really. Just use arrow keys UP/DOWN on your keyboard if you wish to select all stop from dead slow back/ahead...:yep:

Check out RPM gauges in the command room also...

@Sjizzle

Type VIIC in calm seas, after couple of minutes of acceleration with flank speed...

http://s29.postimg.org/vthhnlbd3/SH5...6_01_26_06.jpg

Sjizzle 04-26-14 02:29 AM

Quote:

Originally Posted by vdr1981 (Post 2201155)

@Sjizzle

Type VIIC in calm seas, after couple of minutes of acceleration with flank speed...

hmmm ... i will do a fresh game install then will see if my boat will run like a crazy bunny ....

vdr1981 04-26-14 08:35 AM

Quote:

Originally Posted by Sjizzle (Post 2201217)
hmmm ... i will do a fresh game install then will see if my boat will run like a crazy bunny ....

Maybe it isn't necessary to do that. You use magui interface, rigt? Check out first for anything strange in submarine.cfg file . You can also check max speed setting in submarine sim file with Goblin editor...

vdr1981 04-27-14 07:25 AM

Still problems? Sjizzle, Sober? :hmm2:

Sjizzle 04-27-14 10:41 AM

Quote:

Originally Posted by vdr1981 (Post 2201517)
Still problems? Sjizzle, Sober? :hmm2:

heya m8 i didn't had time to test it cos i wanna finish my tutorial how to find your position on the map with the sextan from both UI TDW's and MagUI's.
but tomorrow i will try to report back sorry for the waiting time

have a nice day
Sjizzle

vdr1981 04-27-14 01:32 PM

Quote:

Originally Posted by Sjizzle (Post 2201544)
heya m8 i didn't had time to test it cos i wanna finish my tutorial how to find your position on the map with the sextan from both UI TDW's and MagUI's.
...

We are all waiting for that, tnx!:up:

Mikemike47 04-27-14 04:07 PM

Quote:

Originally Posted by Sjizzle (Post 2201544)
cos i wanna finish my tutorial how to find your position on the map with the sextan from both UI TDW's and MagUI's.

Thnx m8:up:. Appreciated for UI TDW which I use. Perhaps I will use the sextant for the very FIRST time with your tutorial.

Your updated TDW patcher tutorial is most helpful, too, for the newbies since the patch versions have changed dramatically over time with new data.

mafansiwo 05-09-14 12:03 PM

oh man.This is some serious work。

THE_MASK 05-09-14 04:19 PM

Quote:

Originally Posted by vdr1981 (Post 2201517)
Still problems? Sjizzle, Sober? :hmm2:

Whats changed since I posted :hmm2:

vdr1981 05-10-14 01:14 AM

Quote:

Originally Posted by sober (Post 2205405)
Whats changed since I posted :hmm2:

Hmm, nothing...But I still cant see any problems.:hmm2:


All times are GMT -5. The time now is 05:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.