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cool thx for your post and o.c. again for your mod vdr1981
i'll see if i can manage changing harbour pilot to use slower speed until first waypoint. Iirc it was in iron coffins claimed that using electrics out of the french harbour was standard - couse of airdropped acoustic mines. i did so yesterday, ahead slow and one engine electric and it was smooth setting to move and very creepy out of the bunker. Just feels right. I want this in harbour pilot but will become off topic to much here. i see in the kiel file it starts ahead one third, this should be not to hard to change. But how to give command one engine only + electric? guess the answer in in menu.txt or submarine.cfg... from the harbour pilot kiel file: Ahead_one_third,0,0,0,0,0,0,2 You know it's how in real life sometimes: you'll only get the few bad or not so good from start things in responce if you archived a great project. I'm perfectly sure this mod will give much fun and is same quality as your R.S.D. Projekt :/\\k: my comments are not to be seen as a rant or unhappy customer. |
I'm going to add modified SpecialAbilities.upc file to the archive in order to prevent some unrealistic and historically unconfirmed features, like crazy submarine speed well above 20 knots with engine overcharge ability or navigator who can "somehow" increase maximum depth of the submarine...
This changes are necessary in order to sustain U-Boat performance as close as possible to the real thing but this will also require fresh campaign start so hold your horses until then...:) EDIT: Done...Now, because of the modified points requirements for certain abilities, some upgrades will be blocked while others will be "free" from the beginning (like max dive ability). |
:up::salute::sunny::yeah::woot:
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the u-boat go with more then 20kt. i think is unrealistik that cos the type VII u-boats maxim speed was 18-18.5k kt surface .... and around 7-7.9kt when was submerge ( with this speed can go only for 1h then must surface to recharge the battery's ).
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Thank you Vdr1981 for your VII type adjustments. Also, i use your megamod, pretty nice (bigger) job too !!
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I am getting weird electric engine underwater speed button controls . If I press stop the sub keeps going etc .
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Strange, I never noticed anything similar...:hmmm: It doesn't slow down at all or you can't disable engines?
Which UI style? SH5 or SH3 maybe? |
Dived to periscope depth at ahead one third . Went to all stop (works ok) then go back to ahead one third (only goes to ahead slow ) go to all stop (worls ok ) go to back dead slow (gauge stays on all stop but sub goes back dead slow . Click on ahead one third and gauge goes to ahead slow . British coastal waters VIIA . Mod not overwritten , unenable mod and all works ok .
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and another thing with this mod the u boat run with more than 20kts that is too mutch for a type VII .... maxim speed was btw 17 - 17.5k for type VII |
ARe you talking about this ?
http://www.subsim.com/radioroom/show...&postcount=170 http://www.subsim.com/radioroom/show...&postcount=318 Quote:
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Check out RPM gauges in the command room also... @Sjizzle Type VIIC in calm seas, after couple of minutes of acceleration with flank speed... http://s29.postimg.org/vthhnlbd3/SH5...6_01_26_06.jpg |
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Still problems? Sjizzle, Sober? :hmm2:
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but tomorrow i will try to report back sorry for the waiting time have a nice day Sjizzle |
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Your updated TDW patcher tutorial is most helpful, too, for the newbies since the patch versions have changed dramatically over time with new data. |
oh man.This is some serious work。
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