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HertogJan 09-05-13 05:31 PM

@CapnScurvy

In those screens the water looks a lot like stock or am I mistaken?
Is that the only way to get the Islands te show correctly like your third and fourth picture?

Quote:

Originally Posted by AOTD_MadMax (Post 2005352)

I wonder if the Island would show the same way with this water color.
Took this from FOTRS thread, hope I didn't break any rules.

CapnScurvy 09-05-13 10:21 PM

Quote:

Originally Posted by HertogJan
@ CapnScurvy,
In those screens the water looks a lot like stock or am I mistaken?
Is that the only way to get the Islands te show correctly like your third and fourth picture?

I don't think the water looks like the stock color.

Here's the stock free camera image:

http://i175.photobucket.com/albums/w...ps4542ce88.jpg


Here's what I've been working on:


http://i175.photobucket.com/albums/w...pse903047c.jpg


Here's TMO's:


http://i175.photobucket.com/albums/w...psab50fb2c.jpg


I'm not a fan of water looking like its painted using a "royal blue" color. My color is more "aqua green". The shades will increase and decrease depending on what time of day it is.

In my opinion, the stock water color is a left over of the North Atlantic from SHIII....washed out, and life less. So is the wave action of the stock game. With TMO's environment, the waves appear too choppy for a "calm" sea. Just my opinion.

Water color has nothing to do with distant scenery being displayed. :D

Armistead 09-05-13 11:30 PM

Yep, I never like the royal blue. Can't recall when he made the change, but I think people voted for it, but probably cuz it was something different. Course, they're pictures where the ocean is dang blue, just not my taste.

Armistead 09-05-13 11:34 PM

Quote:

Originally Posted by Bilge_Rat (Post 2110425)
I have seen smoke only on the horizon, before you see any part of the ship.

Well, technically, a part of the ship is there, smoke won't render without a ship part showing, it's not a hard object. However, even though the game is flat, it does a fair job of giving a ship below the horizon, often all you can see is the top funnel or flag.

I have increased visuals to where they call out ships on the horizon, but then you can lock on and if you use auto ID, easier ID a type not being able to make it out. Might have some value if you nulled the auto ID in TMO.

TorpX 09-06-13 01:59 AM

Quote:

Originally Posted by CapnScurvy (Post 2110407)

That dark blue water causes the island reflection to look light blue...almost non existent. The Island itself is truly non existent at the same distance of the stock view.

I've reworked the water color and the ability to see the distant island and its mountains:


...

That's sure a big difference, Cap'n. Like night and day.

HertogJan 09-06-13 02:40 AM

Now that you've put them close together I can see the difference.


Quote:

I'm not a fan of water looking like its painted using a "royal blue" color. My color is more "aqua green". The shades will increase and decrease depending on what time of day it is.

In my opinion, the stock water color is a left over of the North Atlantic from SHIII....washed out, and life less. So is the wave action of the stock game. With TMO's environment, the waves appear too choppy for a "calm" sea. Just my opinion.

Water color has nothing to do with distant scenery being displayed. :D
I don't like the color either, it's almost neon, thats why I'd like to change them.
I'll start a topic of my own for that later this weekend.

Enough thread highjacking.


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