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@CapnScurvy
In those screens the water looks a lot like stock or am I mistaken? Is that the only way to get the Islands te show correctly like your third and fourth picture? Quote:
Took this from FOTRS thread, hope I didn't break any rules. |
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Here's the stock free camera image: http://i175.photobucket.com/albums/w...ps4542ce88.jpg Here's what I've been working on: http://i175.photobucket.com/albums/w...pse903047c.jpg Here's TMO's: http://i175.photobucket.com/albums/w...psab50fb2c.jpg I'm not a fan of water looking like its painted using a "royal blue" color. My color is more "aqua green". The shades will increase and decrease depending on what time of day it is. In my opinion, the stock water color is a left over of the North Atlantic from SHIII....washed out, and life less. So is the wave action of the stock game. With TMO's environment, the waves appear too choppy for a "calm" sea. Just my opinion. Water color has nothing to do with distant scenery being displayed. :D |
Yep, I never like the royal blue. Can't recall when he made the change, but I think people voted for it, but probably cuz it was something different. Course, they're pictures where the ocean is dang blue, just not my taste.
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I have increased visuals to where they call out ships on the horizon, but then you can lock on and if you use auto ID, easier ID a type not being able to make it out. Might have some value if you nulled the auto ID in TMO. |
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That's sure a big difference, Cap'n. Like night and day. |
Now that you've put them close together I can see the difference.
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I'll start a topic of my own for that later this weekend. Enough thread highjacking. |
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