SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter Online (https://www.subsim.com/radioroom/forumdisplay.php?f=258)
-   -   SHO Beta (https://www.subsim.com/radioroom/showthread.php?t=205783)

desertstriker 09-13-13 06:23 PM

Quote:

Originally Posted by dcb (Post 2113935)
Oh, and another annoyance. Time compression (x4 is the maximum) is obtained via... TC points, which can be (and are) depleted. I suspect here a way of getting players pay for this "commodity" - in a free game, as advertised. Free it may be, but painfully slow unless one does not acquire TC points. Anyway, let's wait for the final product, to see how these TC points can be acquired freely, just by meeting game objectives, vs. paying real cash for them.

the TC point regenerate over time. i finished the tutorial or it it 95% complete i still get the occasional popup.

Seeadler 09-13-13 07:54 PM

Quote:

Originally Posted by dcb (Post 2113935)
Oh, and another annoyance. Time compression (x4 is the maximum) is obtained via... TC points, which can be (and are) depleted.

That's not correct, time compression (max. 4x) cost you nothing, it's always available. But there are jump points to be faster than 4x to skip just a greater distance, which would take even with 4x time compression hours/days and these points are decreasing based on distance and count of jumps

I am at the level-cap of 35 since weeks, unlocked/played all campaigns, built three Type VII subs and have no real money spent on this game.

The jump points range is big enough if you done correctly plan your operations due to the amount of fuel and the jump points are replenished every 10 minutes to a few points while playing.

Pisces 09-14-13 04:01 AM

I'll give it a shot, but need to get my Uplay account sorted first. The email-adres that is is assigned to is gone since last year due to switching ISP.

himmelreiter 09-15-13 04:14 AM

Quote:

Originally Posted by Seeadler (Post 2113966)
[...]I am at the level-cap of 35 since weeks, unlocked/played all campaigns, built three Type VII subs and have no real money spent on this game.[...]

I have to concur with Seeadler. You don't need any real money for this game if you play carefully and don't need additional commodities. I funded my account just to buy a few additional boat pens. That's all.
For daily duty I just use my earned prestige points and that's in-game enough to reach the (actual) campaign cap phase IV.

Pisces 09-15-13 03:49 PM

Does this game allow for manual targeting at all?

bondematt 09-15-13 05:29 PM

Your torpedo will shoot at the bearing of the scope unless you target a ship and get a torpedo solution. So you can aim manually, but you'll be either doing a ton of math, or just winging it.

Pisces 09-15-13 05:50 PM

Yeah, I figured that. I seems the solution is lost after some time or some event or something I do in the gui unknowingly. Need to redo the solution all the time to get the propper lead going.Which means waiting.

Also, I can't seem to edit the placement of map drawing tools. Do I need some key-combo or is it a once-and-for-all placement deal?

cherbert 09-16-13 04:44 AM

I know the devs have probably been forced to apply all this pay to play dynamics into the game but aside from that I love what they have done and they do seem to care about attention to detail.

For a web game I love how I can fire it up so quickly and get into the action wherever I am.

The wolfpack feature is so much fun. I was in a wolfpack the other night with 4 other players and had 4 destroyers coming down on us protecting a convoy of merchant ships. It was tense, exciting and a very rewarding social experience as we were all on Skype together planning our strategies.

I hope the game maintains a healthy player base as I am confident the devs are listening and have lots of plans for the future.

I like this game very much - I have played Silent Hunter since Silent Hunter 1. I have played Silent Service since the days of the Commodore 64 and Amiga versions. I played Aces of the Deep and all the other submarine sims that have come and gone.

You don't have to have a 100% accurate simulation in which to enjoy a submarine game and have fun with your friends. There are still people in this community who stubbornly turn their back on Silent Hunter 5 despite the enormous progress in fixing it that has been achieved. The same stubbornness is directed toward this game and I feel those people are really missing out if they could only just accept that not every game has to be the complete simulation that hey want it to be and just give it a chance.

Seeadler 09-16-13 06:14 AM

Quote:

Originally Posted by Pisces (Post 2115030)
Also, I can't seem to edit the placement of map drawing tools. Do I need some key-combo or is it a once-and-for-all placement deal?

You can drag them with the mouse like the dragging the chat window or other gui elements

Go with cursor over the top bar with the three dots, left click - hold - drag
http://foto.arcor-online.net/palb/al...6235396461.jpg

Cybermat47 09-16-13 06:57 AM

Quote:

Originally Posted by Capt_Morgan (Post 2108468)
I hate Uboats

BOOOOOOO!

Pisces 09-16-13 01:35 PM

Quote:

Originally Posted by Seeadler (Post 2115170)
You can drag them with the mouse like the dragging the chat window or other gui elements

Go with cursor over the top bar with the three dots, left click - hold - drag
http://foto.arcor-online.net/palb/al...6235396461.jpg

No, not the button panel. I meant the actual drawn lines, circles,protractors and markers. I can't grab the endpoints/center and reposition them, like I could in SH3, 4 and 5.

blkdimnd 09-16-13 03:30 PM

Quote:

Originally Posted by Pisces (Post 2115340)
No, not the button panel. I meant the actual drawn lines, circles,protractors and markers. I can't grab the endpoints/center and reposition them, like I could in SH3, 4 and 5.

As far as I know you can't drag the lines :wah:

StandingCow 09-17-13 04:23 PM

Wait time - 7 days and 12 hours....

http://www.youtube.com/watch?v=ya5-EOTn6w8

desertstriker 09-17-13 04:28 PM

weird... server capacity must be garbage i do not think there are that many people online...

Seeadler 09-17-13 05:42 PM

This is a server problem we had once before in the closed-beta.
It was fixed the next day by the BlueByte server-admin's.

Madox58 09-18-13 01:26 PM

:o

I'd pretty much given up hope I'd get a key.
(Ya, invite the Guy that tears our files apart!)
:haha:

But I got it today.
:woot:

Silent Hunter 1 - 6 and I got 'em all!
:rock:

:hmmm:
Do you think the Devs know what they've done?
:D

biosthetique 09-18-13 01:56 PM

Ho mein got!...It just hit me!...Verdammt!...I am just realizing that if Subsim would come to disappear how would we get mods for SH online?

A wind of panic just grabbed me!....

biosthetique 09-18-13 02:00 PM

Quote:

Originally Posted by desertstriker (Post 2115873)
weird... server capacity must be garbage i do not think there are that many people online...

It seems that the hours are counted in minutes.

An hour ago, I was at 32 days from playing, now I am at 8 days.

Time is passing by very very fast!

Madox58 09-18-13 02:03 PM

Quote:

I guess if Subsim would come to disappear how would we get mods for SH online?
They sent me a key so all is not lost yet Mate.
:D

(I figured out the files for SWTOR this is just a new thing to look at for me)

biosthetique 09-18-13 02:30 PM

Quote:

Originally Posted by bondematt (Post 2113480)
It's bad, but it's the fun kind of bad *shrug*. Like War Thunder or World of Tanks.

I'll be playing at least.

I hope the gameplay won't be like WT or WoT, illustrated by a world of colorful insults in relation to the players, their family, etc...


All times are GMT -5. The time now is 06:45 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.