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I'm talking on a more basic level, a very basic level. An intercept course as in your target is 500 miles away going 16 knots in a given direction. What do you need to do to reach this target to be able to attack or even track it? Intercept math is still very much necessary.
Also, if you are intercepting a track that is moving perpendicular to you, you will not be heading directly toward it to get it, you will be heading to the point where your two boats will be at a future time. How do you determine this point? You use trigonometry to set an intercept course. Remember, very very basic. Don't think about stand-off weapons versus heavyweight torpedoes or helicopters in the vicinity. We're taking away all those complex layers away to get to the root of the problem. Only then can you start adding those complexities back in. (Due to the nature of my work, I can't think about a problem without tearing away complexities and I assume that's how everyone else thinks, as well. Apologies for any confusion) |
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I agree that 1) an intercept course is not necessary with modern weapons and 2) an intercept course does not necessarily provide a good attack position for the aforementioned modern weapons. Even still, suppose I am attacking a fast target with a TEST-71 torpedo. Autocrew and fire control does not seem to do a good job launching torpedoes on an intercept course and the TEST-71 has limited ability to catch a 30 knot target from behind. To be absolutely sure of killing my target I may wish to draw to within close distance ("no escape range") before shooting. |
I know that all of this is for very, very basic model of situation. But this situations won't happend in 99% of scenarios.
Do you use "interception course" for P-3 Orion ASW operations? Do you know what I mean? BTW: "tearing away complexities" is not always good method for solving every problem. Sometimes you have specific context that changing the same situation completly. |
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The gain rate of a 40 knot TEST-71 torpedo on a 25 knot warship is 15 knots. The run time of a TEST-71 torpedo is 12.2 minutes. 15 knots is 506 yards per minute, with 12.2 minutes available run time and a 15 knot advantage, the no-escape range of a 25 knot ship against a TEST-71 torpedo is about 6150 yards or 3nm. I can hit him from further if he does not evade but I want to be sure. Target speed was 25 knots. Target bearing was 90. Target course was 180. Target distance was 20nm. Ownship best speed is 35 knots. Using the tool linked to above we achieve this intercept solution. https://i.gyazo.com/01efc6d0aec8fada...7d1b19fe8b.gif Calculated intercept angle is course 136 at 35 knots for 49 minutes. 49 minutes is a long time! You could easily waste a lot of time with a poor intercept angle. I would probably run course 139 or 140 so that I would eventually be in position ahead of him, that way I could listen once in a while and verify my intercept. Then I can use my very small 3nm torpedo range to good effect. I hope this illuminates why some of us are so interested in the question "how to intercept." |
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http://i.imgur.com/zRzxNaD.jpg
This is only example, but almost all attacks looks very similar 0) Only bearing and bearing rate 1) waiting for TMA data, identification 2) waiting for more TMA data, identification, you have course with medium error 3) you have range, course with medium error 4) you have speed with medium error and range/course with small error 5) you have speed without error (DEMON) and all data with small error 6) preparation for attack, you have all data Like I said before, methods for ploting "course of interception" are crap in real situations. |
I'm too dumb to do anything right.
I've read this guide 12 times. I've watched people plot a course across multiple videos. I've played the game UBOAT for 7 hours. I can't intercept anything. I can't hit any targets. I literally can't even SEE a ship anywhere. Can't get my money back bc I played it too long. Seriously just cannot understand any of this.
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