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The thing I've always hated with pretty much every sub sim not designed by Sid Meier is the ridiculous amount of time spent on just getting to the action because the time compression is inadequate for strategic transit.
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Make the sub and crew interact realistically, make the sub's diesel engines vulnerable to malfunction when running on too high power, make the crew feel toxicated when diving too deep, and don't make a badly injured man just get back to his position and calmly continue rubbing his head and leaming forward to look at the gauges like in SH5.
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Also, the sim would need some exciting new feature so the crowds of buyers wouldn't think the game is just an improved SH3. Like a random mission generator, an epic campaign with an actual story or the first-person walking featured in SH5 (which was the worst feature in a subsim ever because of bugginess). A good subsim needs clear GUIs or a control panel so you don't have to walk around the boat and talk to crew members to get the sub up and running. I've also had TheGeoff's tiny nuclear subsim project in mind, the crew and sub system management is very realistic, except that its Minecraft-ish graphics are yet not tweaked for the hardcore simmers who want super-duper graphics. :yep:
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Maybe we should sort out if the super ultra water and skin visualization is what makes a subsim exceptional or moderate. :hmmm:
My priority is clearly not the graphic part. This is only the ice on the cake. Modularity, realistic crew and technology behavior, good small and big missions and different multiplayer options (one boat, several player roles?) are what awakes my interest into this idea/project. The more realistically I am marooned into that tin can, listening for depth charges, frightening, the better is the game. IMHO. Many important details were already mentioned. Just one more: If it would be possible to cover with one basic vessel engine all the WW1, WW2 and cold war boat developments: I wouldn't only buy such a game and related updates, I also would participate in a crowd funding pot. :up: |
Nope not kidding
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. There are more graphics mods on subsim than any other kind of mod , as people search for that better wave , better scope, floor ,sky. whatever . Its a shame that Ukuel is MIA from what i can gather and Lets hope everything is ok with him, His vision for more shipping , and more various boats on teh water , Is correct . My first time zooming in on one of his sailboats anchored outside Kiel led to some loud eruptions of laughter and.. well alright i digress.. If you look at what the modders have done , It is to create the ultimate SH experience Inside of the box they have to work in . People have tried to put in 47 crew members ,And they have made them do some pretty cool stuff , They need to do everything but poop , but the head does need a working door . People have tried to make radio mods that play period radio , as per date . These are the things it will need , stock , To sell . because most people wont mod , and its gotta sell .. I hope it sells like GTA5 .. |
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But just straight up, honestly from an armchair perspective .. Ive always wondered why Ubi doesnt put you on the payroll . Maybe it would save them some money on things like SHOL . |
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To answer your question why Ubi doesn't hire us or put us on their payroll or consult with us for that matter all comes down to corporate politics. It all can be stated with one observation that applies to all in the upper echelons of a corporation: once you climb the ranks into those upper positions you are required to throw common sense and logic out the window. If it's irrational or not logical then that is the path to follow. Furthermore if an idea isn't conceived in the board room by one of the members of the board then the idea doesn't exist or is a bad idea. If said idea benefits the product the company represents or it's workers it's a bad idea. If on the other hand the idea benefits those in the board room or their immediate supervisors then it's a great idea and a motion will be filed to explore/produce the idea. That is our corporate world today. Awe inspiring isn't it? :dead: Once the world economy crashes I'll be having great fun with these MBAs and others like them. I'll do my part to ensure that they get left behind just like they are leaving us behind :up: |
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Its humbling is what it is ..and I know there are many great minds at work on this forum. Flagrant flattery is cheap and i can afford cheap .. That being the case, Dude, you rock :rock:and personally Thank you for making my game rock . You understand how much it means to me i think .. its something akin to actually speaking with a rockstar .to get a reply from you or gap or sober .. Im lonely lol ..( no but for real tone it down because we need to pitch SH6 to Ubi . Awww hell . Smart often =disillusioned.. This is high talk ( meaning inebriated not exalted ) So forgive me if i digress and ramble .. But i think the main vein in the latter amble was basically , They dont give a %#@& what we think .. I am a optimist however ,Meaning probably i dont see as far as others ,.. I believe people will ( and im wary of this as im writing it ) do what is at least in their own best interests ...wow ... That sounds so stupid now that ive read it aloud . Aww hell your right aint ya .... Well , I cannot personally feel too harshly .Whatever I feel for the system i love the game.It keeps on giving and i got full retail value for the purchase . Plus this place . I r Shrewd consumer .. :sunny: |
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My dad though was the most influential person as to who I am now and what I know. He was a programmer and wrote custom software for financial institutions. He did not rely on anyone else to write his software, he did it alone. Many financial institutions still use his software to this day. At a very young age I was fascinated that your could type on a keyboard and make the computer do whatever you wanted it to do (within it's capabilities). This was back in the days of the Tandy color computer and the Tandy Model III/IV and Apple IIe and DOS. My dad saw this fascination in me and taught me what he knew. What he knew wasn't enough for me, I wanted to know more so I started reading books. I was reading books your typical 8yr old would not be interested in. The more I learned the more I wanted to learn more (still applies to this day). I quickly surpassed my dad's skills and there were many times he was asking me how to do something. What was the point of all this? The earlier a child starts learning how to program/writing programs/experimenting with programming the better he will become. Programming teaches problem solving, critical thinking, and most of all creativity. It's also a form of self-expression. A child's mind is nothing short of creative and a sponge for knowledge. If you can ignite that spark in a child's mind he/she will run with it and never look back :up: Silentmichael doesn't surprise me at all. I'd bet you'd really be surprised if you knew how old most of the people who take up modding are :yep: Some of the hackers that make me look like an amateur are WAY younger than I am :shifty: |
The Pirates Ahoy:arrgh!: community are busy making a community 'Gold Standard' Pirate sim. For anyone interested in the Age of Sail this will be a must have - all we could ever dream of.
But that;s not all, they're releasing it free of charge!:woot: http://www.piratesahoy.net/categorie...-the-seas.131/ If one community can do it - then they all can.:up: |
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