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-   -   FM_NewInterior_V2.1 CTD's game (https://www.subsim.com/radioroom/showthread.php?t=201934)

fitzcarraldo 02-13-13 02:34 PM

Quote:

Originally Posted by CapZap1970 (Post 2009089)
Same happens to me, and also when I try to use Wilhemsafen... V7.
It CTD's when I start a new campaign from Kiel, it always CTD's in the cannal, leaving or coming back... :hmmm:
with version V5 it runs almost all the times, but now and then it happens too.

I finished a campaign GWX with Wilhelmshaven v7 and Interiors v2.1, and no CTD in Kiel. Channel not tested. Also I use my own version of Aces SuperTurms v7 (Taster version).

Wilhelmshaven v7 uses a modified version of GWX Merged Campaign; if you use Merged Campaign (GWX default) or another campaign file over Wilhelmshaven v7, you will have problems.

Regards

Fitzcarraldo :salute:

machiavelli 02-13-13 05:46 PM

It's a wonder, but this game uses more RAM than any other game I play I believe.... and this game is from 2007? Just amazing the work the modders have put into this thing. Last time I ran it I was around 4.7 GB of RM being used and my campaign SCR and RND layers were empty.

CapZap1970 02-14-13 10:00 AM

Quote:

Originally Posted by fitzcarraldo (Post 2009195)
I finished a campaign GWX with Wilhelmshaven v7 and Interiors v2.1, and no CTD in Kiel. Channel not tested. Also I use my own version of Aces SuperTurms v7 (Taster version).

Wilhelmshaven v7 uses a modified version of GWX Merged Campaign; if you use Merged Campaign (GWX default) or another campaign file over Wilhelmshaven v7, you will have problems.

Regards

Fitzcarraldo :salute:

Fitzcarraldo:
I am a little confused.... :hmm2:
I always tried to enable this mod over a fresh SH3 install with GWX. So, my question is: Must I use the files that come standard with the Wilhelmshafen, St. Nazaire, Schleuse V7 mod? If that's the case, I am doing it right, otherwise, I would appreciate very much if you could tell me what campaign files should I use.
Thanks for your help and sorry for the confusion. :up:

fitzcarraldo 02-14-13 02:59 PM

Quote:

Originally Posted by CapZap1970 (Post 2009689)
Fitzcarraldo:
I am a little confused.... :hmm2:
I always tried to enable this mod over a fresh SH3 install with GWX. So, my question is: Must I use the files that come standard with the Wilhelmshafen, St. Nazaire, Schleuse V7 mod? If that's the case, I am doing it right, otherwise, I would appreciate very much if you could tell me what campaign files should I use.
Thanks for your help and sorry for the confusion. :up:

The campaign in Wilhelmshaven v7 is the GWX merged with the ships added by the mod. You must not overwrite the campaign files of the Wilhelmshaven with another campaign file, included the GWX merged campaign submod.

Regards.

Fitzcarraldo :salute:

CapZap1970 02-18-13 10:55 AM

Quote:

Originally Posted by fitzcarraldo (Post 2009797)
The campaign in Wilhelmshaven v7 is the GWX merged with the ships added by the mod. You must not overwrite the campaign files of the Wilhelmshaven with another campaign file, included the GWX merged campaign submod.

Regards.

Fitzcarraldo :salute:

Rgr That! :salute:
thanks again. :up:


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