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As you aid before, the first volley is ten torpedoes, I am not sure why, or what to do in the sub attack .aix to fix it.
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Sound like this is an issue with the UK subs only - where is Gap when you need him:D The German boats do not do this. The aix - I would not suggest that you change it - just have a look. You can see how it works like a flowchart. 1 - is contact an air unit - if yes follow command etc 2 - is contact a merchant - if yes do this etc 3 - is contact a warship blah blah You can then follow down the script and see what the ai is being told to do under some conditions. Is boat taking damage - if yes dive to 40m. Is boat taking damage and is underwater - if yes dive to 100m etc |
For some reason, when ever I use IRAI, they never give up, even after days and days, they never go away, is this a bug?
Because even when disabling limited O2 I can stay underwater for weeks, and they still don't go away or run out of ammunition. If this is a bug, I will cease to use this mod until it is fixed. Recently, I only have been using IRAI for mission testing, and even then, If the destroyers of both sides Allies and Axis, find a submarine, they never give up. Making this mod more of a hindrance instead of making it more realistic. |
If the DDs are from a convoy, they will stop when they no longer detect you for 30 mins. Also if the convoy gets #km away, they will reform their convoy duties. SO you need to make less noise and/or go deeper.
If it is a HK group attacking you - this will take longer. They dont give up so easy |
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