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aanker 05-11-16 08:22 PM

Quote:

Originally Posted by jldjs (Post 2403921)
No, it was earlier, in late May. The mission was to Search and Destroy WNW of Palau. After getting 10000 tons the mission was to proceed to the rescue marker west of Guam and be there by 06:30 on June 13. Approaching the marker the game crashed. As I remember I didn't get to the marker before June 13, missed by some 12 - 18 hours to late.

That should not have made the game crash, something else is wrong. Need a little more info....

Do you have the memory patch? Is your game installed in a folder other than Program Files (x86)?
What mods do you use?

Happy Hunting!

jldjs 05-12-16 02:34 PM

Yes I have the LAA patch, and yes game is my Game folder .
These are the MODs I've been using ;

1_TriggerMaru_Overhaul_2-5=1
1_TMO_25_small_patch=2
1.5_Optical Targeting Correction 031312 for TMO 2.5=3
1.5_OTC for 8 to 5 Aspect Ratio_TMO=4
Bigger Better Protractors=5
Convoy Routes TMO 2.0=6
Map Colour Scheme 3=7
3000 Yard Bearing Tool (1680x)=8
JayMyKey=9
TGT EASY AoB Dial=10
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2 =11
Pacific Sound Mod=12
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4=13
Guerrilla-Submarines-Spyron-Mod-v1=14

jldjs 05-12-16 05:05 PM

Tried to finish the mission from Majuro, Aug 7, '44 to Truk. Completed the Truk part, then on to Palau for a S&D needing 10000 tons. Raided the harbor on East side of island, begins with A. I sink the carrier, surpass the 10000 tons, check the message to see the objective is complete, click the envelop to get new objective, and game crashes with error message. Any ideas? See any conflicts with the Mods?

fitzcarraldo 05-12-16 05:47 PM

Spyron is for stock or RFB - stock campaign - or GFO. TMO has his campaign and I think it is not compatible with Spyron.

Regards.

Fitzcarraldo :salute:

aanker 05-12-16 06:06 PM

Maybe "Convoy Routes TMO 2.0=6" is interfering.

The Spyron creator added traffic near the objectives and also some random traffic on historical shipping areas. Maybe the TMO convoy Route Layers don't like being overwritten. I could be wrong.

Could try process of elimination, one at a time until it doesn't crash.

aanker 05-12-16 06:10 PM

Quote:

Originally Posted by fitzcarraldo (Post 2404132)
Spyron is for stock or RFB - stock campaign - or GFO. TMO has his campaign and I think it is not compatible with Spyron.

Regards.

Fitzcarraldo :salute:

I recall others running TMO and Spyron successfully and I think there are a few using Spyron now.... that's why the added TMO shipping caught my eye as different.

jldjs 05-13-16 05:11 AM

I'll remove the Convoy Routes for TMO and rerun as I have a save right before the crash.

aanker 05-14-16 11:58 AM

Quote:

Originally Posted by jldjs (Post 2404209)
I'll remove the Convoy Routes for TMO and rerun as I have a save right before the crash.

Did you find the culprit? It would be nice to know if Convoy Routes was it....

Happy Hunting!

jldjs 05-15-16 02:38 PM

Not COnvoy Routes. I think that is just map display of convoy routes. I don't know much about the campaign files but if this mod says only meant for stock than it's probably a conflict when the two campaign folders are merged by JGSME. DOn't know how to resolve that if it!

aanker 05-15-16 09:14 PM

I know there are players who run TMO and Spyron.

Back when we ran the Pacific Thunder Campaign there were a lot of players who did. Almost all of TMO's additional Maru's were added to our patrol report tool by our computer meister Kim Ronhof.

I've read mod lists of people here who run Spyron & TMO 2.5 as recently as a couple months ago, so it should work. I'm pretty sure there is a different conflict but I don't use any of the mods on your list.

Aside from the Campaign and some files in Terrain, the only files changed are CareerStart.upc, Flotillas.upc, PatrolObjectives.cfg, & UPCLocalization.tsr. Strange.

jldjs 05-16-16 05:35 AM

If I don't complete the patrol objective by selecting the envelope to get a new mission objective I don't crash!

aanker 05-16-16 10:51 AM

Okay, I think I got it.

Let's say you are stationed at Dutch Harbor and you get a mission to drop off some commando's in the Rat Islands at Kiska Island. That's where the orange star is.

You drop off the commando's and you get a Mission Completed, the star turns grey, and you receive a message to go to an area in patrol area AI-2 - that's where a new orange star is.

You get there, hang around for 48 hours near the orange star, it turns grey, and you get a message to sink 10,00 tons of shipping.

You sink the required tonnage and are told Mission Completed. You're done. You can sink more shipping on your own until you're out of torpedoes but that's all there is. Return to base.

Don't ask for another mission or click the new mission envelope. The game could send you anywhere or crash because Spyron uses its own set of ID numbers for its patrol objectives.

I think this is what's happening..... ???

jldjs 05-16-16 04:08 PM

Sort of, meaning this last crash, or avoiding it, is what happened. The two other previous crashes no. On one of those, I have rescued one aviator, noticed an (?) anchor placed North of Truk, about 50NM, and changed course to sail to it and game crashed before reaching it. On the other, I had completed the S&D, received a new mission to sale to west of Guam where the rescue symbol appeared but game crashed on the way and before reaching the symbol.
So, I like your analysis, but are you suggesting a solution?

aanker 05-16-16 05:23 PM

I'm trying to narrow it down and this has me stumped.... almost out of tricks.

You seem to be doing everything right.

SH4.exe isn't set to Read Only, is it? If it was, LAA wouldn't have any effect.

What kid of FPS do you get? In another topic Fitzcarraldo mentioned a graphics program similar to LAA:
http://www.kegetys.fi/d3d-antilag-v1-01/

Here's a thread describing d3d-antilag-v1-01 and its use:
http://www.subsim.com/radioroom/showthread.php?t=173605
I'd read the whole topic and if you decide to use it follow the warnings.

As Badger Finn said, "Give it a go you never know!".

jldjs 05-16-16 06:32 PM

"SH4.exe isn't set to Read Only, is it?" No, Read/Write
"What kind of FPS do you get?" Don't know, don"t know how to find out, never thought I needed to as game runs fine, only lags when I approach large convoys or TFs. I've read posts that this is common.
"I'd read the whole topic and if you decide to use it follow the warnings.
" Didn't understand it, don't know that I need it, so don't see need to use it.
If lag is perceptible, I'm not seeing it.
Have you seen this incidence of crashing when your run Spyron? Could I be the only one?
I'm curious about "because Spyron uses its own set of ID numbers for its patrol objectives." Where are these ID numbers?

aanker 05-16-16 08:00 PM

In TMO 2.5 and in Stock v1.5 you can see your frame rate with, "Ctrl+F8 Show current frame rate". In-game it is listed in the Help file F1.

I run a heavily modded (by me) game with Improved Stock Environment(ISE) v2.0 plus ISE Realistic Colors and have no lag.

LAA took care of any lag I may have had with a large amount of activity around my boat.

The ID numbers are in PatrolObjectives.cfg found in Data\UPCData\UPCCampaign Data\ and they can be selected through the text file 'PatrolAreas.txt' that goes in the Saved Games folder along with the TBox tool offered on the Spyron site. I think it is called 'The combined files.zip'. With TBox you can select your missions cross referencing with an enclosed Excel spreadsheet that shows when the patrol area is available. It is easier for most people to just run the Spyron campaign and let the game select the missions.

jldjs 05-17-16 10:24 AM

Perhaps I have not installed this MOD correctly. You say "'PatrolAreas.txt' that goes in the Saved Games folder along with the TBox tool offered on the Spyron site"
I only installed Guerilla-Submarine-Spyron-Mod-V1, that has the Data folder, not the Spyron-Maps-Codes_Patrols. I DL'd those but did not "install" them.
I didn't know what to do with those. Can you clarify for me?

CapnScurvy 05-17-16 10:38 AM

Quote:

Originally Posted by jldjs (Post 2405046)
"SH4.exe isn't set to Read Only, is it?" No, Read/Write.......


Yes, it usually is!

I can't speak for all possible downloads of it (like Steam giving you the basic game download using the 1.3 version of the game!?) but the DVD version has the parameter set to "Read-only".

Find your main game files and right click on the "sh4.exe" file:

http://i175.photobucket.com/albums/w...psedc76cbd.jpg


Open the "Properties" tab.....under the "General" tab, find the "Attributes" section. Make sure the Read-only box is not check marked. If it is, un check it....hit the "Apply" key, saving your change.

Also, make sure the game is installed in something other than the "Program Files" or "Program Files (x86) folders. Programs placed in these folders will not be changeable unless you jump through the Windows Administrator Rights hoops.

This recent post of mine may help.

jldjs 05-17-16 01:28 PM

Thanks CapnScurvy, I see where my answer may be confusing. I answered AAnker's question as if he were asking me if my SH.exe was read only. And, after applying LAA I changed the property to not Read only, which on my Mac is a property of Read/Write.

aanker 05-17-16 04:21 PM

Quote:

Originally Posted by jldjs (Post 2405142)
Perhaps I have not installed this MOD correctly. You say "'PatrolAreas.txt' that goes in the Saved Games folder along with the TBox tool offered on the Spyron site"
I only installed Guerilla-Submarine-Spyron-Mod-V1, that has the Data folder, not the Spyron-Maps-Codes_Patrols. I DL'd those but did not "install" them.
I didn't know what to do with those. Can you clarify for me?

No problem, those files are not needed. Spyron runs its campaign automatically just like TMO or Stock. The files are only included in case a player wants to select a specific mission or use the report tool.

So you made sure that sh4.exe was not Read Only before you applied the LAA.

I do know of someone else who ran SH4 on a Mac in some kind of a Windows shell. You must have a lot of memory then..... I don't know anything about Mac's or how that works.

It would be interesting to know what kind of FPS you have in SH4 generally and near a convoy using that Ctrl + F8 command.


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