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A programmer's skill is what many of us need. If I had the patience to read hex, I would give it a go. I am particularly interested in creating a dynamic campaign for silent hunter 3. Or any SH game for that reason. There is a mod created dynamic campaign generator for for IL-2, CF3 and Strike Fighters here:http://www.lowengrin.com/news.php Perhaps something could be worked out to figure this out. If SH3 Commander can read the Campaign files to give us a sunken ships report, I don't understand why it would be difficult to create a program that deletes a sunken ship from the SCR campaign layer via program. It would just have to delete the ship entry from the campaign layer. |
So the short of it is that people want radio reports in MQK format instead of lat./long. for historical accuracy?
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Must be prepared in advance. :salute: |
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Although this is not a problem. But, it is better to solve it. Then it will be professionally.:O: |
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Otherwise - 2 versions may be required |
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You mean ships are deleted from the SH5 campaign file when they are sunk? Capital ships, etc... This cannot be done in SH3. |
Yes - with each save or campaign adv, all ships marked "Unique" are checked by the campaign and if dead, they are dead:-
This is the roster cfg where unique ships are stated [UnitClass] ClassName=BBRoyalSovereign UnitType=11 AppearanceDate=19160316 DisappearanceDate=19480301 DisplayName=BR BB Royal Sovereign (proxy) IsUnique=yes [Texture 1] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_O01.tga NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 [Unit 1] Name=HMS Revenge DOC=19160316 DOD=19480901 [Unit 2] Name=HMS Royal Oak DOC=19160616 DOD=19391014 [Unit 3] Name=HMS Royal Sovereign DOC=19160616 DOD=19490401 [Unit 4] Name=HMS Resolution DOC=19161216 DOD=19480501 [Unit 5] Name=HMS Ramillies DOC=19170916 DOD=19480301 ;************* THE END *************** And here is the campaign profile for that ship:- [CampaignProgress.MisResult 15.MisKill 6] Name=HMS Royal Oak ClassName=BBRoyalSovereign Type=11 Side=1 KillDate=19390930 Tonnage=31000 Long=-356980.218750 Lat=7070345.000000 Height=-12.800246 IsFromSingleMis=false [CampaignProgress.UniqueShipsStatus 16] Name=HMS Royal Oak ClassName=BBRoyalSovereign Active=false Dead=true As you can see - I sank this ship 30/09/39 and the campaign knows it and will not use it again:know: Many people here state facts about the campaign engine for SH5, but they have not taken the time to look and thus get it wrong. |
so... Still no megamod yet?? Meaning 1 file, 1 thing to install??
I'm waiting till that happens to give it another go.. thanks |
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Donate 5$ Subsim and get Mega Mod in one file. Sorry. If I understand you correctly. |
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