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-   Sub/Naval & General Games Discussion (https://www.subsim.com/radioroom/forumdisplay.php?f=177)
-   -   Meanwhile in Romania ... (https://www.subsim.com/radioroom/showthread.php?t=201461)

Madox58 01-26-13 12:10 PM

Soo.....
:hmmm:
Your not really selling leather jackets then?

Someday a Leather jacket with your logo on it will be worth money.
(We'll talk about the percentage for that idea later. :03:)

I'm waiting with payment information ready now Dan!
:salute:

Navuhodonosor 01-27-13 03:02 PM

I love these kind of games, it reminds me of old days when gameplay did matter,
and it looks great:up:

Beardmoresam 02-01-13 02:50 PM

What are you coding in??
Cool looking game btw. There was a great tactical game I used to play, will have to dig it out of a cardboard box to get you the name, but it basically was a 3D environment rather than 2D but you command up to a troop of soldiers and have to think about cover and bound and all that sort of thing. Will post the name as soon as I remember it or find it. Might hold some good ideas.

Dowly 02-01-13 05:21 PM

Quote:

Originally Posted by Navuhodonosor (Post 1999869)
I love these kind of games, it reminds me of old days when gameplay did matter

Indeed. Kinda reminds me of Swat 2, mixed with a bit of Frozen Synapse. :yep:

How the gameplay exactly works? Make plan, and execute it in one go, or make plan
for one turn, execute and the plan again? :hmmm:

Will there be anykind of multiplayer option?

Nippelspanner 02-02-13 01:50 AM

Ooohhhh, this is already one of my most anticipated titles of... ever?
We need stuff like that! I hope the development goes smooth for you guys... Now shut up, work and take my money!!! :stare:

elanaiba 02-02-13 06:48 AM

Quote:

Originally Posted by Beardmoresam (Post 2002752)
What are you coding in??
Cool looking game btw. There was a great tactical game I used to play, will have to dig it out of a cardboard box to get you the name, but it basically was a 3D environment rather than 2D but you command up to a troop of soldiers and have to think about cover and bound and all that sort of thing. Will post the name as soon as I remember it or find it. Might hold some good ideas.

You're thinking Full Spectrum Warrior maybe?

Re: coding - We're developing our own engine - crazy / ambitious programmers :)

@Dowly: Plan, execute, but can stop and adjust the plan at will as it goes. There are no turns, not even in the sense that Frozen Synapse uses the term.

You can also give some orders to soldiers on the fly, but of course you can only "manhandle" only one soldier at a time and that makes planning very important.

Re: multiplayer - not for a while, at least. There are some neat ideas that we're thinking of exploring, but a strong SP is the primary focus at the moment.

Arclight 02-02-13 01:50 PM

Purely handcrafted maps or generated? Possibility for user generated maps? :06:

Sufi 02-02-13 04:45 PM

Quote:

Originally Posted by elanaiba (Post 1994204)

Right now (very WIP graphics and features missing) it kinda looks like this:
http://www.inthekillhouse.com/shots/tempcreenshot1.jpg


Looks promising! Kinda reminds me Counter Strike 2d and Hotline Miami... but with much better graphics. I don't know if you need cash for Your project, but if You'll place it on e.g. Kickstarter, I'm sure you will get proper attention :) Salute to all members of Subsim :salute:

Nippelspanner 02-03-13 04:05 AM

^
Welcome aboard, bilge rat! :up:

elanaiba 02-03-13 05:37 AM

Quote:

Originally Posted by Arclight (Post 2003288)
Purely handcrafted maps or generated? Possibility for user generated maps? :06:

At the moment all map backgrounds (locations) are handcrafted, while objects and AIs are placed in a simple editor.

With time we will do a proper editor, but even now anyone can do his own maps. While there are some tech issues (hosting etc) to be solved, our plan is to have a seamless way for the players to create maps and share them with other players, directly in the game.

As for actual generated maps, I'm pretty sure we'll have "generated gameplay" at some point. In other words, you could play the same map in different scenarios and different tactical situations.

Actually generating the environments (walls, rooms, floors, doors, etc) seems much more difficult from my point of view, but once we get some other features out of the way, we'll see what can be done. The issue for me is to not just throw stuff on the screen, but have it actually make sense.

Quote:

Originally Posted by Sufi (Post 2003351)
I don't know if you need cash for Your project, but if You'll place it on e.g. Kickstarter, I'm sure you will get proper attention :) Salute to all members of Subsim :salute:

Salute!

Kickstarter is not available to us as we are not UK / US based. But we'll do some sort of crowdfunding, yes :) News to come the following weeks.

Arclight 02-03-13 02:05 PM

Quote:

Originally Posted by elanaiba (Post 2003530)
At the moment all map backgrounds (locations) are handcrafted, while objects and AIs are placed in a simple editor.

With time we will do a proper editor, but even now anyone can do his own maps. While there are some tech issues (hosting etc) to be solved, our plan is to have a seamless way for the players to create maps and share them with other players, directly in the game.

As for actual generated maps, I'm pretty sure we'll have "generated gameplay" at some point. In other words, you could play the same map in different scenarios and different tactical situations.

Actually generating the environments (walls, rooms, floors, doors, etc) seems much more difficult from my point of view, but once we get some other features out of the way, we'll see what can be done. The issue for me is to not just throw stuff on the screen, but have it actually make sense.

Sounds good, the option to add content gives it better longevity. And you're right about the maps; just moving enemy positions around and maybe player point of entry makes for good variation. Frozen Synapse kinda gets away with "random" generation but the maps certainly don't make sense.

elanaiba 02-03-13 02:36 PM

I don't want this to come bad about Frozen Synapse - which I absolutely love and have played a lot and gifted to a lot of friends :)

I think their maps make a lot of sense in their SF lore and with their chosen visual style. Also because a big part of their game is about quasi-competitive multiplayer, having an even playing ground is perhaps more important than having a believable one.

For us, of course, its a different.

Arclight 02-03-13 05:00 PM

Oh no, that's no slight against FS at all; the maps are perfect for that game. But I think that if you're going with a more realistic feel, like you seem to be doing, a randomised map doesn't make as much sense. You can create a lot of interesting tactical situations by crafting an environment that might only rarely show up in environments generated on the fly. Different games can take different aproaches and work equally well.

What I mean is, I think you got your heads on straight. Looking forward to seeing more of this. :yep:

elanaiba 02-06-13 03:15 PM

Here's another little screnshot, with more WIP interface and another WIP level .... some sort of house :)

http://www.inthekillhouse.com/shots/...shot3xcrop.jpg

Arclight 02-08-13 09:03 AM

News seems to be spreading. :yep:

The Flare Path: Curious Rover

Herr-Berbunch 02-08-13 09:27 AM

Rainbow Synapse :har:

I'd be chuffed with what they've written, Dan.

elanaiba 02-08-13 11:29 AM

Yeah i've been running around like a little kid, pleased with myself and basking in the news. Or something :)

Whats interesting is that we absolutely did not contact RPS yet, so Tim Stone found out about our game on his own, probably through either this forum or simhq.com or wargamer.com

Power to gaming communities :)

Dowly 02-08-13 12:36 PM

Great to see you guys are getting noticed. :up:

Jimbuna 02-08-13 03:42 PM

Looking great Dan :cool:

whyme943 02-11-13 10:16 PM

I thought it would be news about Ubisoft romania, possibly a new game. But this is good too :)


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