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I thought the FX update mod was the fix for the antenna turning and disappearing when submerged?
- DF Loop will randomly rotate at different speeds and different directions simulating the radio operator searching for signals - DF Loop is now visible underwater. It will hide when the sub's depth is > 13m and will reappear when sub's depth is <= 13m |
The tutorial is just that , a tutorial . Read my how to start a campaign in my mega mod thread . Forget about things working until you start a campaign .
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I'll try continuing and see what happens. IIFC it still didn't work until I installed R.E.M_by_Xrundel_TheBeast_1.2.
I'm doing how to start a campaign from your instructions. My next question is how do I add mods. Is it ok to start adding them even with OHII in as the first mod and leave it that way? Remember now, I'm not using any of TDW's Uis... as much as I'd like to I've had no luck enabling them. But I do have something from Trevally that should install them without having to do any config changes. I'll see what happens. :rolleyes: |
Here we go. Start of Baltic campaign... very first of new campaign with only OHII Full installed, no other mods.
JSGME with only OHII Full 2.0: http://img.photobucket.com/albums/v6...JSGME-OHII.jpg Next Baltic Ops screen: http://img.photobucket.com/albums/v6.../BalticOps.jpg Just out of Kiel sub pen: http://img.photobucket.com/albums/v6...utofSubPen.jpg Next is in the harbor heading out to patrol area in ther Baltic: http://img.photobucket.com/albums/v6...aboratKiel.jpg R.E.M_by_Xrundel_TheBeast_1.2 needs to be installed to get the Loop Antenna working as it should. It does not work with only OHII Full installed. Why, I've no idea. |
Forgive me for the silly questions... :)
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@GT182
Gary, all sub sensors (loop antenna, scopes etc.) are managed by Uboat_sensors.sim which contained in R.E.M, New UIs etc. and not contained in OHII.. |
Volodya, that answers my question. REM is not in OHII as I thought. Tho I think Sober thought it possibly was in OHII, but seeing he uses UIs I don't think he'd see it as I did. And seeing I don't use any Uis, the loop antenna will not work as it should unless R.E.M is installed.
So with this info, if anyone runs OHII Full and doesn't install any Uis the loop antenna will not work. They will need to be install R.E.M_by_Xrundel_TheBeast_1.2 so it does work. I have two files from Trevally that I thought I'd lost. He says they include TDW's Uis and changing CFGs is not neccessary, so I'll try and install them and see what happens. Wosrt that can happen is another reinstall of SH5, and I'm used to that. LOL Gap, in stock SH5 the antenna doesn't work at all. REM is the mod that gets it to raise and rotate while you are surfaced. And when you submerge it retracts into the pocket on the side of the conning tower. Without it working your Uboat looks a bit funny, and you wonder how it's getting any info to you while retracted and you're surfaced. |
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GT182 , Do the tutorial with only OH2 installed . Sink the 3 ships , then head straight to kiel . Once you have recieved the green tick , exit the game and install the other mods . Load the last save which will be the bunker save . Head off to the Baltic . |
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propably I had never noticed this problem since, as you have noted, New UI's fixes it without need of REM. Quote:
pity for REM. I think it is a cool mod, and definitely worth a revision aimed to track down the problem :hmmm: |
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It's the Ui mods that cause the problem Sober. I now know now that's the reason you don't have it in your list. ;) Quote:
Now back to our regularly scheduled programing. ;) :D |
Fair enough , but you are missing out on a lot more than just the GUI by not using TDW UI .
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Found the reason of the CTD reported by the OP
I experienced the same problem as the OP. After raiding Scapa, my base was changed to Wilhelmshaven and the game was constantly CTD'ing at ~25 km from base. After removing various mods from my modsoup, I found the culprit to be AI_sub_crew_1_0_2_TheDarkWraith. Using the same modsoup, only without this mod, I was able to reach Wilhelmshaven without any CTD.
My guess is the Sub Crew mod conflicts with some AI subs scripted into the game, at least in my configuration of mods. |
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Fixing the not working antennas is just one of the features of this cool mod :03: |
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Sober, yes I do know there's help and I appreciate that immensely. Without all of you guys, and modders too, SH5 would be a waste of time. I have a second install of SH5 and I'll probably try the Uis with that.... but at a later time. ;) My thanks for all of your help too. I'll be in touch when I give it a go. :salute: |
Hi all:
After some exams I could focus on the problem. Many of you said that the CTD problem entering and leaving the port, was changing the mod soup and charging a non-compatible savegame. Well the new and the old modsoup are quite almost the same and the game crashes when charging the OLD mod list. It wasn't neither a problem with the mod soup. My system crashes for sure entering or leaving a port if I have TDW Ship Inertia in my mod soup, but as you see I do not have that mod activated, so there's no reason in saying, that the mods are the problem, when I could play 1 month ago almost a year of the campaign wihtout problems. My problem was as follow: Charge the last in port savegame. Begin patrol. Crash when about 50 km of port, no matter the speed, TC, below or above deck etc... Then I tried to load a savegame, where my sub was about 150 km from port. Same result, at about 50 km from harbour the game crashes, no matter what my settings are. So I tried to load a save game where my sub was returning to base, but still near Scapa Flow. Then I sailed all the way down to the base and docked at the harbour without CTD. VOILA!! Later I saved my game in port (overwriting the old one) and no more CTD when leaving!! IMHO I think the problem were the savegames, who where in or near the port. If you experience this problem when leaving and returning base, try first to load a game where your sub is 700-1000km from the harbour and see what happens. Thank you all very much for your ideas and support and have a happy hunting, Warfox. |
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