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-   -   CTD IM DESPERATE (https://www.subsim.com/radioroom/showthread.php?t=201347)

7thSeal 01-13-13 01:28 AM

I thought the FX update mod was the fix for the antenna turning and disappearing when submerged?

- DF Loop will randomly rotate at different speeds and different directions simulating the radio operator searching for signals
- DF Loop is now visible underwater. It will hide when the sub's depth is > 13m and will reappear when sub's depth is <= 13m

THE_MASK 01-13-13 08:20 AM

The tutorial is just that , a tutorial . Read my how to start a campaign in my mega mod thread . Forget about things working until you start a campaign .

gap 01-13-13 09:48 AM

Quote:

Originally Posted by sober (Post 1992215)
Take this out and start a new campaign
R.E.M_by_Xrundel_TheBeast_1.2

What's wrong about this mod? :06:

GT182 01-13-13 10:49 AM

I'll try continuing and see what happens. IIFC it still didn't work until I installed R.E.M_by_Xrundel_TheBeast_1.2.

I'm doing how to start a campaign from your instructions. My next question is how do I add mods. Is it ok to start adding them even with OHII in as the first mod and leave it that way? Remember now, I'm not using any of TDW's Uis... as much as I'd like to I've had no luck enabling them. But I do have something from Trevally that should install them without having to do any config changes. I'll see what happens. :rolleyes:

GT182 01-13-13 12:10 PM

Here we go. Start of Baltic campaign... very first of new campaign with only OHII Full installed, no other mods.

JSGME with only OHII Full 2.0:

http://img.photobucket.com/albums/v6...JSGME-OHII.jpg

Next Baltic Ops screen:

http://img.photobucket.com/albums/v6.../BalticOps.jpg

Just out of Kiel sub pen:

http://img.photobucket.com/albums/v6...utofSubPen.jpg

Next is in the harbor heading out to patrol area in ther Baltic:

http://img.photobucket.com/albums/v6...aboratKiel.jpg

R.E.M_by_Xrundel_TheBeast_1.2 needs to be installed to get the Loop Antenna working as it should. It does not work with only OHII Full installed. Why, I've no idea.

gap 01-13-13 12:35 PM

Forgive me for the silly questions... :)

Quote:

Originally Posted by GT182 (Post 1992418)
R.E.M_by_Xrundel_TheBeast_1.2 needs to be installed to get the Loop Antenna working as it should.

What is wrong with the loop antenna in stock, and what REM fixes of it?

Quote:

Originally Posted by GT182 (Post 1992418)
It does not work with only OHII Full installed. Why, I've no idea.

What happens when both mods are enabled? Which files of REM conflict with OHII (if any)?

volodya61 01-13-13 01:21 PM

@GT182

Gary, all sub sensors (loop antenna, scopes etc.) are managed by Uboat_sensors.sim which contained in R.E.M, New UIs etc. and not contained in OHII..

GT182 01-13-13 02:12 PM

Volodya, that answers my question. REM is not in OHII as I thought. Tho I think Sober thought it possibly was in OHII, but seeing he uses UIs I don't think he'd see it as I did. And seeing I don't use any Uis, the loop antenna will not work as it should unless R.E.M is installed.

So with this info, if anyone runs OHII Full and doesn't install any Uis the loop antenna will not work. They will need to be install R.E.M_by_Xrundel_TheBeast_1.2 so it does work.

I have two files from Trevally that I thought I'd lost. He says they include TDW's Uis and changing CFGs is not neccessary, so I'll try and install them and see what happens. Wosrt that can happen is another reinstall of SH5, and I'm used to that. LOL

Gap, in stock SH5 the antenna doesn't work at all. REM is the mod that gets it to raise and rotate while you are surfaced. And when you submerge it retracts into the pocket on the side of the conning tower. Without it working your Uboat looks a bit funny, and you wonder how it's getting any info to you while retracted and you're surfaced.

volodya61 01-13-13 02:24 PM

Quote:

Originally Posted by GT182 (Post 1992499)
Wosrt that can happen is another reinstall of SH5, and I'm used to that.

Standard procedure for the SH-series games :rotfl2:

THE_MASK 01-13-13 04:32 PM

Quote:

Originally Posted by gap (Post 1992364)
What's wrong about this mod? :06:

There is nothing wrong with the mod . But i found the game would ctd if installed with other mods . Not sure which combination , thats why i dont have it in my mod list .
GT182 , Do the tutorial with only OH2 installed . Sink the 3 ships , then head straight to kiel . Once you have recieved the green tick , exit the game and install the other mods . Load the last save which will be the bunker save . Head off to the Baltic .

gap 01-13-13 05:14 PM

Quote:

Originally Posted by GT182 (Post 1992499)
Gap, in stock SH5 the antenna doesn't work at all. REM is the mod that gets it to raise and rotate while you are surfaced. And when you submerge it retracts into the pocket on the side of the conning tower. Without it working your Uboat looks a bit funny, and you wonder how it's getting any info to you while retracted and you're surfaced.

Thank you Gary, :salute:
propably I had never noticed this problem since, as you have noted, New UI's fixes it without need of REM.

Quote:

Originally Posted by sober (Post 1992553)
There is nothing wrong with the mod . But i found the game would ctd if installed with other mods . Not sure which combination , thats why i dont have it in my mod list .
GT182 , Do the tutorial with only OH2 installed . Sink the 3 ships , then head straight to kiel . Once you have recieved the green tick , exit the game and install the other mods . Load the last save which will be the bunker save . Head off to the Baltic .

Thank you too sober, :)
pity for REM. I think it is a cool mod, and definitely worth a revision aimed to track down the problem :hmmm:

GT182 01-13-13 07:54 PM

Quote:

Originally Posted by sober (Post 1992553)
There is nothing wrong with the mod . But i found the game would ctd if installed with other mods . Not sure which combination , thats why i dont have it in my mod list .
GT182 , Do the tutorial with only OH2 installed . Sink the 3 ships , then head straight to kiel . Once you have recieved the green tick , exit the game and install the other mods . Load the last save which will be the bunker save . Head off to the Baltic .

I can leave OHII as the first mod installed, add the rest, and I'm good to go?

It's the Ui mods that cause the problem Sober. I now know now that's the reason you don't have it in your list. ;)

Quote:

Originally Posted by gap (Post 1992563)
Thank you Gary, :salute:
propably I had never noticed this problem since, as you have noted, New UI's fixes it without need of REM.

Thank you too sober, :)
pity for REM. I think it is a cool mod, and definitely worth a revision aimed to track down the problem :hmmm:

You are are welcome and correct Gap. Only if you do not use any Ui mods, like me, will you need to install R.E.M.

Now back to our regularly scheduled programing. ;) :D

THE_MASK 01-13-13 09:39 PM

Fair enough , but you are missing out on a lot more than just the GUI by not using TDW UI .

GT182 01-13-13 09:45 PM

Quote:

Originally Posted by sober (Post 1992659)
Fair enough , but you are missing out on a lot more than just the GUI by not using TDW UI .

I know that Sober, but I guess I'm not smart enough to get them installed. Believe me, I've tried until I was blue in the face, and made a mess out of it all. That's a part of the reason for so many installs of SH5.

Fifi 01-13-13 09:54 PM

Quote:

I'm not smart enough to get them installed.
:o ...if i did it...you surely can too!! :Kaleun_Thumbs_Up:

THE_MASK 01-13-13 09:56 PM

Quote:

Originally Posted by GT182 (Post 1992662)
I know that Sober, but I guess I'm not smart enough to get them installed. Believe me, I've tried until I was blue in the face, and made a mess out of it all. That's a part of the reason for so many installs of SH5.

We are here to help :salute: TDW New UI dont work in the tutorial , did you know that .

dcb 01-14-13 05:50 AM

Found the reason of the CTD reported by the OP
 
I experienced the same problem as the OP. After raiding Scapa, my base was changed to Wilhelmshaven and the game was constantly CTD'ing at ~25 km from base. After removing various mods from my modsoup, I found the culprit to be AI_sub_crew_1_0_2_TheDarkWraith. Using the same modsoup, only without this mod, I was able to reach Wilhelmshaven without any CTD.

My guess is the Sub Crew mod conflicts with some AI subs scripted into the game, at least in my configuration of mods.

gap 01-14-13 06:29 AM

Quote:

Originally Posted by GT182 (Post 1992616)
Only if you do not use any Ui mods, like me, will you need to install R.E.M.

I am afraid you are wrong here. If you look at its download page, you must agree that it changes many sub sensor parameters to more historically correct values.

Fixing the not working antennas is just one of the features of this cool mod :03:

GT182 01-14-13 09:42 AM

Quote:

Originally Posted by gap (Post 1992733)
I am afraid you are wrong here. If you look at its download page, you must agree that it changes many sub sensor parameters to more historically correct values.

Fixing the not working antennas is just one of the features of this cool mod :03:

Yes I knew that about R.E.M. Gap.

Sober, yes I do know there's help and I appreciate that immensely. Without all of you guys, and modders too, SH5 would be a waste of time. I have a second install of SH5 and I'll probably try the Uis with that.... but at a later time. ;) My thanks for all of your help too. I'll be in touch when I give it a go. :salute:

Warfox 01-18-13 04:16 AM

Hi all:

After some exams I could focus on the problem.

Many of you said that the CTD problem entering and leaving the port, was changing the mod soup and charging a non-compatible savegame. Well the new and the old modsoup are quite almost the same and the game crashes when charging the OLD mod list.

It wasn't neither a problem with the mod soup. My system crashes for sure entering or leaving a port if I have TDW Ship Inertia in my mod soup, but as you see I do not have that mod activated, so there's no reason in saying, that the mods are the problem, when I could play 1 month ago almost a year of the campaign wihtout problems.

My problem was as follow:

Charge the last in port savegame. Begin patrol. Crash when about 50 km of port, no matter the speed, TC, below or above deck etc...

Then I tried to load a savegame, where my sub was about 150 km from port. Same result, at about 50 km from harbour the game crashes, no matter what my settings are.

So I tried to load a save game where my sub was returning to base, but still near Scapa Flow. Then I sailed all the way down to the base and docked at the harbour without CTD. VOILA!! Later I saved my game in port (overwriting the old one) and no more CTD when leaving!!

IMHO I think the problem were the savegames, who where in or near the port.

If you experience this problem when leaving and returning base, try first to load a game where your sub is 700-1000km from the harbour and see what happens.

Thank you all very much for your ideas and support and have a happy hunting, Warfox.


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