SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter Online (https://www.subsim.com/radioroom/forumdisplay.php?f=258)
-   -   So is this it! (https://www.subsim.com/radioroom/showthread.php?t=199516)

Red October1984 01-05-13 11:28 AM

What if...


There was the gameplay of AOD and the Graphics of SH3 put together in one game....

Somebody should do an AOD mod for SH3. :hmmm:

Sailor Steve 01-05-13 11:50 AM

Quote:

Originally Posted by Red October1984 (Post 1988643)
What if...


There was the gameplay of AOD and the Graphics of SH3 put together in one game....

Better the graphics of SH5.

Quote:

Somebody should do an AOD mod for SH3. :hmmm:
RUB, NYGM, and GWX were all attempts to do just that. AOD had great gameplay, but was a very simple program. There is no way that AOD could be adapted. What is needed is a new game, completely new, combining the best routines with the latest graphics. Even then I can think of some ideas even AOD didn't have.

What I can't do is come up with several million dollars to produce and market what would be needed.

Takeda Shingen 01-05-13 11:57 AM

Quote:

Originally Posted by Sailor Steve (Post 1988658)
RUB, NYGM, and GWX were all attempts to do just that. AOD had great gameplay, but was a very simple program. There is no way that AOD could be adapted. What is needed is a new game, completely new, combining the best routines with the latest graphics. Even then I can think of some ideas even AOD didn't have.

What I can't do is come up with several million dollars to produce and market what would be needed.

Ultimately, yes, we'd need a new engine to get everything we want. And outside of an indie developer, I don't see that happening.

Red October1984 01-05-13 03:41 PM

Quote:

Originally Posted by Takeda Shingen (Post 1988665)
Ultimately, yes, we'd need a new engine to get everything we want. And outside of an indie developer, I don't see that happening.

All Indie Developers UNITE!

Cybermat47 01-05-13 04:07 PM

Perhaps we could give SHIII the graphics of SHV? Hopefully 3 has the right sort of engine, and it's been done before. Halo: Combat Evolved Anniversary is a game from 2001 that was given all new graphics in 2011, without changing gameplay at all. Perhaps we could try something like that? :hmm2:

Sailor Steve 01-05-13 04:37 PM

Quote:

Originally Posted by Cybermat47 (Post 1988799)
Perhaps we could give SHIII the graphics of SHV?

Been discussed several times before, and it's not possible. Much easier to give SH3's gameplay to SH4. Actually, SH4's is better, except for a couple of parts they broke. If modders had paid more attention to SH4 it would be much better than SH3. But that didn't happen, and likely never will.

Now if someone could just figure out how to get the good parts of SH3 into SH5, that might make a difference. There are still a few things AOD and SH1 did that none of the newer versions seem to be able to replicate. We'll see what the future holds.

reignofdeath 01-05-13 09:29 PM

Quote:

Originally Posted by Sailor Steve (Post 1988826)
Been discussed several times before, and it's not possible. Much easier to give SH3's gameplay to SH4. Actually, SH4's is better, except for a couple of parts they broke. If modders had paid more attention to SH4 it would be much better than SH3. But that didn't happen, and likely never will.

Now if someone could just figure out how to get the good parts of SH3 into SH5, that might make a difference. There are still a few things AOD and SH1 did that none of the newer versions seem to be able to replicate. We'll see what the future holds.

Its definately possible, it just takes time like any good thing. Couple that with the fact that SH5 is probably the last Sub Simulation that UBI will put out or that will be out for a while, and I feel that eventually, as each modder tinkers away more and more, SH5 will get better and better.

Sailor Steve 01-05-13 11:07 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1988901)
Its definately possible, it just takes time like any good thing.

First, it's "definitely" (sorry, that's one of those little things that make my teeth hurt).

Second, it would require rewriting the code to take the new graphics, which would land the programmer in jail, or at least get him a heavy fine. So no, putting SH5's graphics into SH3 isn't going to happen.

As for rewriting the code, that's exactly what the SH5 team did, and they made it modable on top of it. Current mods have already come far toward getting similar gameplay, and the campaign and ships are hopefully just a matter of time.

Quote:

Couple that with the fact that SH5 is probably the last Sub Simulation that UBI will put out or that will be out for a while, and I feel that eventually, as each modder tinkers away more and more, SH5 will get better and better.
Put SH5 graphics into SH3? No. Give SH5 decent gameplay and a real campaign? Probably. Add ships to SH5? I hope so. It sure seems to be taking a long time though.

And no, I'm not knocking the modders over that. I'm just wondering how possible/feasible some things really are.

Madox58 01-05-13 11:54 PM

Quote:

Originally Posted by Sailor Steve (Post 1988920)
Add ships to SH5? I hope so. It sure seems to be taking a long time though.

And no, I'm not knocking the modders over that. I'm just wondering how possible/feasible some things really are.

If anyone did a search to find out just how many people are seriously picking apart the GR2 format?
They would find that SubSim modders are the closest thing to experts outside of RAD Games Tools that you can find that tell you anything.

TDW is working on a great program for SH5 and I had a big hand in whacking the SWTOR style GR2 file format.
:D

But there's only two of us and we both have heavy work schedules in real life.

It will happen. Just not tomorrow.

Sailor Steve 01-06-13 10:32 AM

Cool. I'm looking forward to it, but with appropriate patience. I only wish I had the skills to contribute to something like this.

Red October1984 01-06-13 01:01 PM

Quote:

Originally Posted by Sailor Steve (Post 1989082)
Cool. I'm looking forward to it, but with appropriate patience. I only wish I had the skills to contribute to something like this.

Don't I know that feeling...I wish I could help out the modders....But sadly...I do not know how.

Hawk66 01-06-13 02:01 PM

I'm not a WWII-sub fan or player (although I've enjoyed the Silent Service games from Microprose a lot in my childhood) - but it's interesting that the WWII sub genre seems to face a similar problem like the modern sub genre (a la Dangerous Waters) in terms of discontinuity a couple of years ago - although the size of the community for WWII sub sims is much larger.

Bilge_Rat 01-07-13 01:28 PM

I dont see the use of rehashing the history of the SH series or engaging into yet another UBI-bash thread. Of course the SH series is dead, but you can't say it's all UBI's fault, the consumer has to bear part of the blame.

We have always known Ubisoft is in the market to make money, well guess what?, that's how the free market system works, you make a profit or you go bankrupt.

Wargames are a niche market and subsims are in an even smaller niche. According to UBI's own figures, the entire SH series from SH1 to SH5 sold 1,500,000 units which sounds like a lot until you find out that Assassin's Creed 3 alone sold 7,000,000 units in just the FIRST MONTH.

Major publishers are becoming like major film studios, just looking for the next blockbuster. At least we should give UBI credit for sticking with the SH series instead of just bailing out of the sim market like every other major publisher back in 1999-2000.

Yes, the SH series was never hard core enough for some, but UBI never hid the fact that they were aiming for a subsim-lite that was fun to play. It is easy to blame UBI for not putting out a ultra realistic sub simulation, but they never said that was their goal.

A lot of people say the SH series started to go downhill with SH4. Well guess what, SH4 fully patched worked great and fully modded is now one of the finest subsims around. I still play it regularly.

A lot of people tore apart SH5 and refused to buy it. I bought it, played it, looked under the hood and with all the mods that have come out, it could soon rival SH3/4. There were a lot of realism improvements/features that were packed into SH5.

Were SH4 and 5 perfect? Of course not, but when you refuse to buy a subsim, the message you are sending is not: "we want a ultra-realistic subsim", it is rather "there is no market for this subsim crap, make another Assassin's Creed instead".

A lot of people were secretly hoping that UBI would drop the SH series so that another developper would rush in to fill the void. Well, UBI stopped all work on SH5 almost 3 years ago, but I don't see a rush of new ultra-realistic subsims being developped. As the old saying goes: "be careful what you wish for, it may come true." :ping:

Sandman_28054 01-07-13 04:02 PM

I'll say this: I'm glad my son bought me this for Christmas this year. If I would have bought it like I originally intended to, I'd be extremely disappointed.

Nexus7 01-07-13 05:28 PM

Assassins Creed? Sure.

And about MMO games ?

About WoT (march 2012): World of Tanks has 20 million registered users, making double-digit million profits monthly

Why should a tank simulator be extremely more appetible than a sub simulator ?

elanaiba 01-07-13 05:57 PM

I really don't want to get into this but have you played World of Tanks - since you're calling it a simulator?

Bilge_Rat 01-07-13 07:21 PM

Quote:

Originally Posted by elanaiba (Post 1989642)
I really don't want to get into this .....

You know you want to though. NDAs are such a pain...:D

Red October1984 01-07-13 09:41 PM

Quote:

Originally Posted by Bilge_Rat (Post 1989661)
You know you want to though. NDAs are such a pain...:D

Everybody loves a good "This game is/isn't a simulation" argument!

LET'S DO IT!!!! :arrgh!:

PL_Andrev 01-08-13 12:09 AM

Quote:

Originally Posted by Nexus7 (Post 1989638)
Assassins Creed? Sure.

And about MMO games ?

About WoT (march 2012): World of Tanks has 20 million registered users, making double-digit million profits monthly

Why should a tank simulator be extremely more appetible than a sub simulator ?

People love:
- free games, (SH series is not for free)
- simple games, (ok, simple mode available here)
- many units playable game, (just German or US units, right?)
- multiplayer games, (no counterfight with humans)
Just a fresh look is needed. Since SH3 UBI has no idea to develop Destroyer Command 2 although community sign it many times. Now we will have free available navy games: World of Warships (in development) and WarThunder (in development, only planes available to play).

BigBANGtheory 01-08-13 06:34 AM

What people want is quality and variety at an affordable level.

Ubisofts business model is to find and recycle a winning formula with minimal investment/risk.

...and so the deadlock between publisher and consumer continues.

So what you need is a developer prepared to demonstrate quality and thus generate a market prepared to pay for continued development. This model has proven to work with DCS which btw isn't without its faults, but they are tolerated due to the immense quality in other areas.

I personally think SH5 had (still has) the potential for this had development continued for another 2yrs, which obviously required consumer backing. The key to getting that backing is communication and trust, again a succesful trait of the DCS series.

que elanaiba's kickstarter campaign.... :rock:


All times are GMT -5. The time now is 06:45 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.