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-   -   [WIP] Playable Type II for SH5 by silentmichal (https://www.subsim.com/radioroom/showthread.php?t=199224)

machiavelli 06-26-13 11:35 PM

Quote:

Originally Posted by Cybermat47 (Post 2034949)
Actually, I gave up on this ages ago. It seems that we'll have to screw around with the actual engine before we can have new playable subs.

This is why I still play silent hunter 3....

Cybermat47 06-26-13 11:57 PM

Quote:

Originally Posted by machiavelli (Post 2076364)
This is why I still play silent hunter 3....

Perhaps you should be playing SHIII right now, instead of pointlessly necroing a thread :doh:

machiavelli 06-27-13 03:56 AM

Quote:

Originally Posted by Cybermat47 (Post 2076369)
Perhaps you should be playing SHIII right now, instead of pointlessly necroing a thread :doh:

Easy now there sailor.

http://deansomerset.com/wp-content/u...ah-U-hatin.jpg

Trevally. 06-27-13 06:09 AM

Quote:

Originally Posted by machiavelli (Post 2076364)
This is why I still play silent hunter 3....

Quote:

Originally Posted by Cybermat47 (Post 2076369)
Perhaps you should be playing SHIII right now, instead of pointlessly necroing a thread :doh:


:haha::rotfl2::har:

:up:

machiavelli 06-27-13 07:04 AM

I'm modding sh3 right now. I'm modding the type ii. You know what a type II is right? Not sure if you do, because you don't have them over here.

The Type II is a mix between Big Foot and the Tooth Fairy.

volodya61 06-27-13 07:50 AM

Quote:

Originally Posted by Cybermat47 (Post 2076369)
Perhaps you should be playing SHIII right now, instead of pointlessly necroing a thread :doh:

:har:

Well said :up:

Trevally. 06-27-13 12:09 PM

Quote:

Originally Posted by machiavelli (Post 2076455)
I'm modding sh3 right now. I'm modding the type ii.

That's good - but does anyone still play that version:hmmm::O:


Quote:

You know what a type II is right?
Toddler talk during potty training springs to mind:yep:

Madox58 06-27-13 02:19 PM

Quote:

Originally Posted by Trevally. (Post 2076552)
That's good - but does anyone still play that version:hmmm::O:

Ya. A few of us still do. :D

Quote:

Toddler talk during potty training springs to mind:yep:
I think he needed a new crowd to start annoying. And you Guys are 'it'?
:haha:

Sjizzle 06-27-13 02:24 PM

with Type II i think that u can play only Danzing bay cos of limited torpedo 5 .... if u have 3 dud torpedos u must turn back to Memel to resuply :)

Madox58 06-27-13 03:32 PM

Any playable sub would be good at this point. The type II is probably the easiest to complete as a base for more playable subs. Maybe even a Biber to start with? If you can't get a type II in Game? How you gonna get a type IX?

machiavelli 06-27-13 06:16 PM

Quote:

Originally Posted by privateer (Post 2076585)
Ya. A few of us still do. :D



I think he needed a new crowd to start annoying. And you Guys are 'it'?
:haha:

This is coming from a person who asked to remove all his mods so no one could download them because his wittle feeing got hurt. :wah::wah:

totheorder 12-18-14 02:52 AM

Its a shame this idea was abandoned. I can see the Type II has already been modeled as shown in the Goblin Editor. It has its own specs too. I understand that its a short range coastal boat, but man would it cool to take her out for a few patrols! Praying to the mod Gods... :Kaleun_Salivating:

totheorder 02-20-16 11:36 PM

New playable sub
 
Currently the U-FLAK is being worked on for the WoS mod. From what I gather, they have finished the conning tower and are in the finishing stages of testing. If this all works out, the formula could be used to make other playable subs and possibly ships. Some say I'm a dreamer. But I'm not the only one.

http://www.subsim.com/radioroom/show...44#post2382844

http://s6.postimg.org/rlpkm2rqp/SH5_..._22_250_24.jpg

vdr1981 02-21-16 11:16 AM

Quote:

Originally Posted by totheorder (Post 2383114)
Currently the U-FLAK is being worked on for the WoS mod. From what I gather, they have finished the conning tower and are in the finishing stages of testing. If this all works out, the formula could be used to make other playable subs and possibly ships. Some say I'm a dreamer. But I'm not the only one.

I dont want to brake your hopes but other playable types like IX or II are still light years away, not because the game is hardcodded or something but because we are lacking proper gr.2 3D models with interior and this is a big problem.
U-flak was possible because I managed to knock together developer team's unused parts, already present in the game (in this case VIIC hull + U-flak conning tower) and to organised them as a new playable submarine with it's own set of advantages and disadvantages...

That been said, I have a "gut feeling" that, because we don't need modeled interior for playable surface ships, there may be a good chance that some playable merchants or even warships are quite possible in SH5.
This would be extremely fun in some, let's say, multiplayer playing sessions.:hmm2:

totheorder 02-21-16 07:00 PM

Quote:

Originally Posted by vdr1981 (Post 2383206)
I dont want to brake your hopes but other playable types like IX or II are still light years away, not because the game is hardcodded or something but because we are lacking proper gr.2 3D models with interior and this is a big problem.
U-flak was possible because I managed to knock together developer team's unused parts, already present in the game (in this case VIIC hull + U-flak conning tower) and to organised them as a new playable submarine with it's own set of advantages and disadvantages...

That been said, I have a "gut feeling" that, because we don't need modeled interior for playable surface ships, there may be a good chance that some playable merchants or even warships are quite possible in SH5.
This would be extremely fun in some, let's say, multiplayer playing sessions.:hmm2:

This is great work!! I can't wait to test it out. Its amazing the work that has been accomplished from this community. Thanks!! :Kaleun_Cheers:

TheBeast 02-23-16 05:11 AM

-=[BUMP]=-
Quote:

Originally Posted by Cybermat47 (Post 2034949)
Actually, I gave up on this ages ago. It seems that we'll have to screw around with the actual engine before we can have new playable subs.

I thought there was a Typ-II GR2 3D Exterior Model already?
Quote:

Originally Posted by totheorder (Post 2269613)
Its a shame this idea was abandoned. I can see the Type II has already been modeled as shown in the Goblin Editor. It has its own specs too. I understand that its a short range coastal boat, but man would it cool to take her out for a few patrols! Praying to the mod Gods... Edit:Kaleun_Salivating:

Using SHIII or SHIV Typ-II Interior, can it be scaled to fit inside the GR2 Typ-II shell.
Is there a way to add all the Interior/Exterior way points to a existing Typ-II interior for crew to follow?
Can we change all Interior FX to GR2 requirements?
Using HexEdit and some of the previous versions of TheDarkWraith's GR2Editor, I can clone new Nodes and rename them with unique Node ID's so there are no conflicts.
How far did you guys get???

Regards!
TheBeast

gap 02-23-16 07:06 AM

Quote:

Originally Posted by TheBeast (Post 2383646)
I thought there was a Typ-II GR2 3D Exterior Model already?

Yep, there is. Type II's external hull meshes should not pose big problems.

Quote:

Originally Posted by TheBeast (Post 2383646)
Using SHIII or SHIV Typ-II Interior, can it be scaled to fit inside the GR2 Typ-II shell.

Do SHIII or IV have detailed full interiors? I thought these games only had main compartements modelled that the player can teleport to. :hmm2:
Modelling internal compartments from scratch wouldn't be impossible, but finding drawings/blueprints, or even good pictures of them is not as easy as for exteriors. Provided that we can collect enough information, the modelling work shouldn't pose problems, but it would take time anyway.
As far as get 3d models to import in game, both from other games or modelled ad hoc, scaling them is the least problem (all the SH games since SHIII use the same scaling factor anyway).

Quote:

Originally Posted by TheBeast (Post 2383646)
Is there a way to add all the Interior/Exterior way points to a existing Typ-II interior for crew to follow?

...

Using HexEdit and some of the previous versions of TheDarkWraith's GR2Editor, I can clone new Nodes and rename them with unique Node ID's so there are no conflicts.

You answered your question, but see my considerations below... :03:

Quote:

Originally Posted by TheBeast (Post 2383646)
Can we change all Interior FX to GR2 requirements?

GR2 files have no special requirements as far as FX are concerned. We could use SHIII or IV particles, they work in SH5 too, but in general they look poorer than the new ones from stock SH5 or TDW's FX Update, so I think it is a better idea using the latter. The problem is linking those effects to a new unit: there are tens of nodes to be displaced and parent ID's to be updated. Add to that in SH5 each particle linking bone is duplicated (don't ask me why), one copy of it being stored in the main GR2 file of each unit, and the other in its FX file.

Quote:

Originally Posted by TheBeast (Post 2383646)
How far did you guys get???

Summing up: as recently demonstrated by Vecko with his playable U-Flak, the addition of new playable u-boats to SH5 is theoretically feasible, but unless we work in team, creating a playable type II or IX would be a pitifully slow process. Add to my considerations above, the need to create UPC files for the new u-boats (Vecko could use VIIC's files with a few edits for the U-Flak, but a totally different hull would require heavier tweaks) and last but not least, we should remember that even the latest release of GR2 Editor reflects a limited knowledge of the granny format. GR2 animations/deformations are still out of our access; there are some GR2 files that TDW's tool cannot handle at all and, even worse, GR2 has the bad tendecy of corrupting files at times (the good news is that even files which are seen as broken by GR2 editor or granny viewer, seems not to cause problems in game as far as Goblin Editor can open them). There are possible workarounds to most of difficulties I listed above, but we cannot foresee all of them before we actually start working on this project. :yep:

Sjizzle 02-23-16 07:23 AM

Quote:

Originally Posted by gap (Post 2383660)


Do SHIII or IV have detailed full interiors? I thought these games only had main compartements modelled that the player can teleport to. :hmm2:
Modelling internal compartments from scratch wouldn't be impossible, but finding drawings/blueprints, or even good pictures of them is not as easy as for exteriors. Provided that we can collect enough information, the modelling work shouldn't pose problems, but it would take time anyway.
As far as get 3d models to import in game, both from other games or modelled ad hoc, scaling them is the least problem (all the SH games since SHIII use the same scaling factor anyway).

yup SHIII has a really nice detailed interiors take a look here
the interior mod is called FM_NewInterior is really well done mod and work perfect

and this is a Type II SHIII interior

gap 02-23-16 08:26 AM

Quote:

Originally Posted by Sjizzle (Post 2383664)
yup SHIII has a really nice detailed interiors take a look here
the interior mod is called FM_NewInterior is really well done mod and work perfect

and this is a Type II SHIII interior

Amazing, I thought that in SHIII you couldn't walk around the sub :up:

None of the download links works though :hmm2:

Sjizzle 02-23-16 08:47 AM

Quote:

Originally Posted by gap (Post 2383675)
Amazing, I thought that in SHIII you couldn't walk around the sub :up:

None of the download links works though :hmm2:

for the type II interior need to talk with HanSolo cos the WAV 5.0 is not released i have only the FM_NewInterior one if u need i can upload it for u

Edit:

download link for FM_NewInterior v2.0 and a type II interior here


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