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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Schleichfahrt mod (https://www.subsim.com/radioroom/showthread.php?t=197546)

Kalleblom 08-14-12 09:37 AM

Moin silentotto,

i correct the "manual" in this point.

Because your ctd´s, why don´t you skip the tutorial, no matter if you play "Schleichfahrt" or other mod-compilation.

I thought you don´t have to play the tutorial when playing OHII!

You can also see here:
http://www.subsim.com/radioroom/show...&postcount=822

Jungelkid 10-24-12 02:04 AM

Is this mod in any way compatible with the default UI from OM?

lesec74 01-02-13 07:21 AM

hello,

the links are borken?!!

can someone reactivate the links for download?
many thanks

limkol 01-10-13 06:05 AM

Advice needed.
 
Finally got round to installing this mod and it looks pretty good so far. It was very easy to install.:up:

I've installed it together with Silentmichals interior mod and it seems to work ok. My GUI is the new Dr. Jones CSP magui interface.

Anyone else out there using it?

Are you using it with other mods and if so what do you recommend? What would you avoid? What are the possible conflicts?

It would be cool if we could get some mod lists so others might use this also.

Thanks guys:salute:

lesec74 01-10-13 07:27 AM

Quote:

Originally Posted by limkol (Post 1990688)
Finally got round to installing this mod and it looks pretty good so far. It was very easy to install.:up:

I've installed it together with Silentmichals interior mod and it seems to work ok. My GUI is the new Dr. Jones CSP magui interface.

Anyone else out there using it?

Are you using it with other mods and if so what do you recommend? What would you avoid? What are the possible conflicts?

It would be cool if we could get some mod lists so others might use this also.

Thanks guys:salute:

hello,

here my mod soup and it's cool

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
1941 -Atlantic late sea maps&pictures
cpt blueballs-Alternative easy chip recognision
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
German U-Boat Crew Language Pack
FX_Update_0_0_19_ByTheDarkWraith
Parts Magui V 3.0 by DrJones
Radio_Messages_1_2_0_German_Voices
IRAI_0_0_37_ByTheDarkWraith
U-Boat Killer AI Mod v1.02
Dynamic Environment SH5 Basemod (light)
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Critical hits 1.1 Torpedos
Critical hits v 1.2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
wasserbomben tres precis
stoianm upgrade available mod stock file
TDW_GenericPatcher_v_1_0_74_0

limkol 01-10-13 08:49 AM

Salut Lesec74!

I was thinking of mod lists including 'Schleichfart' plus other mods. But thanks for the quick reply:salute:

dcb 01-10-13 02:14 PM

Quote:

Originally Posted by limkol (Post 1990688)
My GUI is the new Dr. Jones CSP magui interface.
Anyone else out there using it?
Are you using it with other mods and if so what do you recommend? What would you avoid? What are the possible conflicts?

I tried using it with the latest CSP Magui interface that includes TDW's radio messages, but I got random crashes that made it unplayable for me. On top I only used some sound mods. Actually, DrJones himself warned about compatibility issues between schleichfahrt and the radio messages addition to his latest mod:

http://www.subsim.com/radioroom/show...&postcount=806

So, I'd rather wait for things to be sorted out before firing up schleichfahrt again..

BigWalleye 03-17-13 10:00 PM

Quote:

Originally Posted by uekel (Post 1920292)
@ SilentOtto

"Schleichfahrt!!" has no UI included. You can use it with DrJones´ MaGui (that personally I use too) http://www.subsim.com/radioroom/show...43&postcount=1

or

with reaper7´s Ui-Boat http://www.subsim.com/radioroom/show...55&postcount=1

Unfortunately it seems not work with TDW´s "NewUI´s".

I have installed Schleichfahrt with TDW'S New UIs v7.2.0 and so far it seems to be working OK. Frame rate is slow, but I have a fairly marginal machine anyway (M11X with nVidia GT540M). I find the performance acceptable. Haven't spent a lot of time on it but, as they say: "OK so far."

(Man falls off ten-story building. As he falls past the fifth floor, his friends hear him call out: "OK so far!":))

Captain73 03-18-13 05:39 AM

I like the mega-mod Schleichfahrt, but it is hard for many computers! I really would be happy if Mr. Trevally added some ships from the mtns - more traffic, nations and Shipsey in OH II!
Absence Uekel Online stop development of mega-mod Schleichfahrt!:06:

quink99 03-18-13 04:12 PM

For those of us living in countries blocked from accessing Parts 1 and 2 of the Schleichfahrt MOD on Game Front, I was wondering if someone might be able to make them available on some other download site such as, perhaps, Media Fire.

My thanks in advance.

volodya61 03-18-13 04:32 PM

Quote:

Originally Posted by quink99 (Post 2027320)
For those of us living in countries blocked from accessing Parts 1 and 2 of the Schleichfahrt MOD on Game Front, I was wondering if someone might be able to make them available on some other download site such as, perhaps, Media Fire.

My thanks in advance.

Have a look at these posts :yep: -

http://www.subsim.com/radioroom/show...&postcount=226
http://www.subsim.com/radioroom/show...&postcount=227
http://www.subsim.com/radioroom/show...&postcount=261

Admiral Faier 10-13-14 09:28 AM

I tried to download it with one of those systems. But I avutop difficulty :down: . If someone could recharge on Mediafire would be a great thing :up:

Admiral Faier 10-14-14 08:24 AM

Found the solution !!

:Kaleun_Thumbs_Up:



https://zend2.com/

HarY_cz 01-10-15 08:17 AM

ahoy
i hope this thread is not totally dead by now. i just played again SH5 and run across this mod. it looks really great but i have this serious problem - i have installed mod exactly by instructions but i can´t fire torpedoes:o i´m pressing the red button on tdc to launch the torpedo but nothing happens (i even tried to manually open the tubes first). torpedo tubes selection doesn´t work too. any help please?

Sailor Steve 01-10-15 10:47 AM

Welcome aboard! :sunny:

No thread is ever dead when someone has a legitimate problem. I'm not an SH5 player myself, but someone will be along with an answer soon.

gambla 10-11-15 02:03 AM

Quote:

Originally Posted by HarY_cz (Post 2276623)
ahoy
i hope this thread is not totally dead by now. i just played again SH5 and run across this mod. it looks really great but i have this serious problem - i have installed mod exactly by instructions but i can´t fire torpedoes:o i´m pressing the red button on tdc to launch the torpedo but nothing happens (i even tried to manually open the tubes first). torpedo tubes selection doesn´t work too. any help please?

Doesn't work for me either. You need to use the key command. I think default is Shift+Enter.

Aktungbby 10-11-15 08:45 AM

welcome aboard!
 
HarY_cz!:Kaleun_Salute: belatedly; forgive our bad manners.

Jimbuna 10-11-15 09:29 AM

Welcome to SubSim HarY_cz :sunny:

gingercat 11-08-22 02:42 AM

I recently re-loaded SHV and I had this mod...a few yrs back...and I didn't back up that MOD folder tsk tsk...if someone has it can you please upload to any filehost for everyone once again to enjoy. Thank you thank you. :ping::ping::ping:

Aktungbby 11-08-22 10:11 AM

Welcome back!
 
gingercat!:Kaleun_Salute: to "THEE BEST sub site on the internet" as you put it ...ten long years ago! Nice 'silent run'! And, it's still "thee best!":up:


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