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Won't be rushing to SHO. Ubisoft simply does not listen to it's customers-core base. I am long past tired of it. |
If I was a developer of software I would research the company giving me an offer to develop something for them first before committing to it. Maybe this developer will learn a hard lesson :-? When all you see is $ and greed takes over common sense goes out the window...
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This is going to fail harder than the fourth crusade. Ubisoft has alienated the core SH fanbase to the point where most have given up hope for the franchise and just play GWX or SH4 with one of the supermods. Meanwhile the casual gamers are going to walk the other way as soon as they hear "submarine simulation". There is no way in hell this is going to take off.
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Not to pre-judge the new online game, it hasn't been released yet and no one has tried it out yet to the best of my knowledge. Personally I'm not thrilled about it from what I read, and if UBIsoft doesn't listen to us gamers then I'm afraid all might be lost.
I've been playing SHII and miss the days of playing against Destroyer command. Those days were fun, SHIII was better and even though SH5 has all those bugs, I still enjoy playing it with a little help from the Mod developers. GWX improved SHIII 100% and it's too bad that GWX disbanded because I would have loved to see what they could have produced for SH5. It is my opinion that if UBIsoft wishes to win our hearts and minds once again, they need to fix all the bugs in SH5 completely and make a new Destroyer Command and make it workable online with SH5. Just a thought- and my 2 cents worth if anyone cares. :salute: Pete |
Subsims aren't exactly your mass market products. Big players like Ubisoft are indeed out there to make the most for their shareholders. They do care what you think of their game. However they would care a lot more if you held their stock. It's the market economy lads, and games are bigger than movies these days. This was not the case in the 90's when sim games could actually be profitable.
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If they were profitable in the 90's, shouldn't they still be profitable today? |
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These days they cost millions or tens of millions. Of course you could just develop a simple DOS game but who would buy it? Sure the market is bigger now too, but I think the increase can be tributed more to FPS enthusiasts than subsimmers. |
BUMMER:damn:
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Looking forward.
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Silent hunter online
not sure if this would be a good thing or not. but it looks to be killing the SH franchise
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I thought the franchise was dead when SH5 flopped?
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That's probably true. IMO tho, I'd rather have a new 'different' subsim than no new subsim at all. It's a crying shame they can't just do SH1 with better graphics but have to change everything with each new iteration.
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Back when SH3 was under development we said exactly the same thing. We just wanted Aces Of The Deep with modern graphics.
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Wondering how this game will end
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This game will be nothing but a money-time sink, which is what all the new "F2P" games are. I played World of Tanks for a while, quit a couple months ago, when I realised I had spent more money on that game than I had ever spent on any other game. The objective is pushing you to spend countless hours grinding new equipment or spending $$$ so you unlock it. In Ubisoft's case, well I think it's something similar to give sharks appetite pills. If they were hungry sharks before, now they will be bloodthirsty!
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No, I don't think that's accurate. The F2P games are designed to be engaging and fun. If that happens to be the case for you, then you get your money's worth. A traditional subsim could be called a "time-sink" as easily, after all, you spend hours when you play it grinding our convoy attacks. :) Did you enjoy World of Tanks? I had not really paid much attention to it before now. I hear it is very successful.
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