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-   -   New Captain (https://www.subsim.com/radioroom/showthread.php?t=194237)

Jimbuna 04-13-12 02:08 PM

Quote:

Originally Posted by FlechenSabre (Post 1869404)
WatGoingched Das Boot last night, absolutely wonderful movie, even encouraged me to pump the realism up to 100%! I also got GWX, my god the game is so alive now. Going out on patrol tonight in a VIIC

Welcome :sunny:

Brag 04-14-12 02:32 PM

All you new bilge rats. Welcome aboard this nest of ruffians
:salute::salute::salute:

Halgarre 04-15-12 11:50 AM

I recently found my copy of SH3 I put in storage when I last moved. I dusted it off and going to try my hand at GWX.

Jimbuna 04-15-12 03:57 PM

Quote:

Originally Posted by Halgarre (Post 1870422)
I recently found my copy of SH3 I put in storage when I last moved. I dusted it off and going to try my hand at GWX.

Welcome :sunny:

FlechenSabre 04-15-12 04:04 PM

Is there a JScone's SH3 Commander link anywhere? I can't seem to find one at all, they're all dead.

Jimbuna 04-15-12 04:19 PM

Quote:

Originally Posted by FlechenSabre (Post 1870540)
Is there a JScone's SH3 Commander link anywhere? I can't seem to find one at all, they're all dead.

http://www.gamefront.com/files/20864543/SH3Cmdr32_exe

Sailor Steve 04-15-12 05:08 PM

Right here at Subsim Downloads! :sunny:
http://www.subsim.com/radioroom/down...o=file&id=2923

FlechenSabre 04-15-12 05:28 PM

Thank you both, got it up and running. That gamefront one came up dead as well FYI. Not sure if thats just me or if its actually dead.

One more question (Yeah I know, I'm full of them!):

I am attempting to get the Lorient boats to start in a pen, which lead me to these settings in the Flotilla cfg:

DeparturePointLong1_1=-399068.000000
DeparturePointLat1_1=5729721.000000
Heading1_1=135.000000
NbUboats1=2
Uboat1_0=1
Uboat1_1=2

First off, I'm assuming the units are in meters? Secondly, how can I check in game what my lat and long are? If not, I'm assuming it just becomes a "guess and check" until you stop spawning on the beach to the sound of screeching metal?

Thirdly, what do the last 3 settings represent? Does it have to do with harbor traffic concerning uboats, or start times?

Jimbuna 04-15-12 06:12 PM

Quote:

Originally Posted by FlechenSabre (Post 1870605)
Thank you both, got it up and running. That gamefront one came up dead as well FYI. Not sure if thats just me or if its actually dead.

One more question (Yeah I know, I'm full of them!):

I am attempting to get the Lorient boats to start in a pen, which lead me to these settings in the Flotilla cfg:

DeparturePointLong1_1=-399068.000000
DeparturePointLat1_1=5729721.000000
Heading1_1=135.000000
NbUboats1=2
Uboat1_0=1
Uboat1_1=2

First off, I'm assuming the units are in meters? Secondly, how can I check in game what my lat and long are? If not, I'm assuming it just becomes a "guess and check" until you stop spawning on the beach to the sound of screeching metal?

Thirdly, what do the last 3 settings represent? Does it have to do with harbor traffic concerning uboats, or start times?

The GameFront link is fine, it must be problematic at your end.

To check Lat and Long you need to use the mission editor...I was going to point you to the files you need to alter and include the correct coordinates for Lorient but they are stored in my GameFront account and I am at work atm...sorry.

FlechenSabre 04-15-12 08:33 PM

Quote:

Originally Posted by jimbuna (Post 1870653)
The GameFront link is fine, it must be problematic at your end.

To check Lat and Long you need to use the mission editor...I was going to point you to the files you need to alter and include the correct coordinates for Lorient but they are stored in my GameFront account and I am at work atm...sorry.


Noooo problem. If you could tell them to me whenever possible that would be awesome!

Jimbuna 04-16-12 10:40 AM

Quote:

Originally Posted by FlechenSabre (Post 1870701)
Noooo problem. If you could tell them to me whenever possible that would be awesome!

In the Flotilla CFG go to Find and type in Lorient then in each instance you find you need to change the Lat and Long to:

DeparturePointLong1_1=-399517.000000
DeparturePointLat1_1=5729517.000000

Do the same with each instance in the Campaign_LND

FlechenSabre 04-16-12 07:56 PM

Quote:

Originally Posted by jimbuna (Post 1870989)
Do the same with each instance in the Campaign_LND

What exactly am I looking for in the LND? I don't see sub spawns and I thought LND was for land units only.

EDIT: Nevermind, I found everything. Thanks for pointing out the LND, I would have never known!

Jimbuna 04-17-12 06:30 AM

Quote:

Originally Posted by FlechenSabre (Post 1871271)
What exactly am I looking for in the LND? I don't see sub spawns and I thought LND was for land units only.

EDIT: Nevermind, I found everything. Thanks for pointing out the LND, I would have never known!

Don't worry, your not the first to believe the Flotilla CFG was the only file that needed altering.

Hope it works out for you.


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