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-   -   [REL] AI sub crew (https://www.subsim.com/radioroom/showthread.php?t=193296)

lmy76128 03-10-12 02:11 PM

i can't install this mod..
 
i want to be moded with this mod but i cant apply
what should i do?
i copied and pasted even
but not be moded
i am also using mighty crew mod 1.21

TheDarkWraith 03-10-12 02:12 PM

Quote:

Originally Posted by lmy76128 (Post 1853103)
i want to be moded with this mod but i cant apply
what should i do?

Don't understand your question :06:

v1.0.1 will be releasing here very shortly also :up:

TheDarkWraith 03-10-12 02:34 PM

v1.0.1 released. See post #1 :|\\

lesec74 03-10-12 02:54 PM

hello tdw,

I'm so sorry but I can't open gamefront to dowload your mod,is it possible for you to put your mod in sh5 download section of this forum?It would be kind:up:

thanks

TheDarkWraith 03-10-12 03:11 PM

Quote:

Originally Posted by lesec74 (Post 1853118)
hello tdw,

I'm so sorry but I can't open gamefront to dowload your mod,is it possible for you to put your mod in sh5 download section of this forum?It would be kind:up:

thanks

Added. See post #1 for link to it :up:

lesec74 03-10-12 04:23 PM

Quote:

Originally Posted by TheDarkWraith (Post 1853127)
Added. See post #1 for link to it :up:

many many thanks:yeah:with all your work , can we think more crew in our subs and more foods?one day..

bravo

mikaelanderlund 03-10-12 04:29 PM

Meeting my first submarine with a crew this evening. What a feeling. Fantastic!:rock:

:salute:

TheDarkWraith 03-10-12 04:37 PM

Quote:

Originally Posted by mikaelanderlund (Post 1853160)
Meeting my first submarine with a crew this evening. What a feeling. Fantastic!:rock:

:salute:

Which sub did you meet up with? Post a screenshot in the SH5 screenshot thread :yep:

lesec74 03-10-12 04:41 PM

hello tdw,

can we activate your mod at last?or?
thanks:up:

TheDarkWraith 03-10-12 04:41 PM

Quote:

Originally Posted by lesec74 (Post 1853156)
many many thanks:yeah:with all your work , can we think more crew in our subs and more foods?one day..

bravo

I'm finding that using my own tool to make new mods is exposing problems/ideas that I never found/thought of. Sub AI crew was my first new mod with my new app, next new mod is being worked on currently (along with concurrent development of GR2 Editor/Viewer) ;)

TheDarkWraith 03-10-12 04:42 PM

Quote:

Originally Posted by lesec74 (Post 1853169)
hello tdw,

can we activate your mod at last?or?
thanks:up:

You can activate whenever. All the files are new (except for the sub GR2 files - they are edited but no one has ever touched those files before)

Raven_2012 03-10-12 05:01 PM

The only problem I see is in the WolfPack missions from IRAI, I guess its because the missions use what says the, SSTypeVIIC.

TheDarkWraith 03-10-12 05:04 PM

Quote:

Originally Posted by Raven2012 (Post 1853188)
The only problem I see is in the WolfPack missions from IRAI, I guess its because the missions use what says the, SSTypeVIIC.

Yes because those are human playable. I'm looking for a way to determine in real-time whether the sub is human controlled or AI controlled. This way if I can determine this and I can use it as a 'trigger' I can control whether AI sub crew show on these subs

lesec74 03-10-12 05:04 PM

http://<a href="http://imageshack.us.../aisubcrew.png[/IMG]

i've install this mod last and I've ctd ;the picture and the message when installing ai su crew;

I' ve made something wrong?

lesec74 03-10-12 05:06 PM

http://img804.imageshack.us/img804/240/aisubcrew.png
Uploaded with ImageShack.us

soory , the picture;

TheDarkWraith 03-10-12 05:23 PM

Quote:

Originally Posted by lesec74 (Post 1853195)

oh that would be a problem :oops: I need to make a version that is compatible with my sub flags mod and exhaust mod :yep:

TheDarkWraith 03-10-12 06:39 PM

Temporary solution is to install this mod first before anything else. On conflicts let JSGME overwrite the files. For some reason the crew are not 'hiding' when the sub submerges anyways so it really doesn't matter. I'll have to get creative now...

TheDarkWraith 03-10-12 08:11 PM

v1.0.2 released. See post #1

Removed all .fx files as they did nothing anyways :shifty:

Raven_2012 03-10-12 08:24 PM

By the way, thanks for this mod!!!

lmy76128 03-10-12 08:37 PM

i installed this mod but not any changed
 
i installed this mod but not any changed


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